Player Matchup

Artio
Artio
 
Artio
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Adaxmoon
Horus
Level 16
God Stats
2W - 0L
1,761 SR
Queue Stats
16W - 15L
1,562 Elo+
Solo
Ullr
Ullr
Bromineeee
Ullr
Level 29
God Stats
13W - 13L
1,654 SR
Queue Stats
242W - 198L
1,616 Elo+
Solo
Baron Samedi
Baron Samedi
LemonyDeath
Baron Samedi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 53L
1,593 Elo+
Solo
Nemesis
Nemesis
SoyUnReferido
Nemesis
Level 12
God Stats
5W - 1L
1,692 SR
Queue Stats
12W - 7L
1,657 Elo+
Party 1
Team Averages
Level 47
1,621 SR
1,586 Elo+

VS

Team Averages
Level 13
1,554 SR
1,649 Elo+
Heimdallr
Heimdallr
Ateni555
Heimdallr
Level 29
God Stats
0W - 5L
1,345 SR
Queue Stats
98W - 66L
1,661 Elo+
Solo
Xbalanque
Xbalanque
DOINBFAKERSHOWMA
Xbalanque
Level 4
God Stats
13W - 8L
1,760 SR
Queue Stats
13W - 8L
1,677 Elo+
Solo
Cthulhu
Cthulhu
FatDiggaNick
Cthulhu
Level 25
God Stats
12W - 10L
1,664 SR
Queue Stats
196W - 188L
1,591 Elo+
Solo
Arachne
Arachne
brokenfallen
Arachne
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 36L
1,670 Elo+
Solo
Ra
Ra
干就完事
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
2 / 1 / 3
6,305
631
2,451
8,571
4,524
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
Adaxmoon
Horus
9
1 / 0 / 10
5,568
557
2,325
6,417
2,194
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
11 / 0 / 0
7,204
720
8,363
4,007
1,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
LemonyDeath
Baron Samedi
10
4 / 2 / 1
6,303
630
2,962
4,718
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
11
7 / 1 / 6
6,937
694
6,697
6,206
1,985
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ateni555
Heimdallr
8
0 / 5 / 0
4,568
457
2,674
6,252
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Xbalanque
9
1 / 4 / 0
5,086
509
5,276
7,005
1,885
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
FatDiggaNick
Cthulhu
6
0 / 6 / 0
4,189
419
1,932
6,715
2,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
brokenfallen
Arachne
8
3 / 5 / 1
5,412
541
4,722
6,501
2,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 5 / 1
4,100
410
1,492
3,866
1,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
25
Kills
4
4
Deaths
25
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
1
3
3.5
W
Horus
Adaxmoon
Horus
1
0
10
6
L
Heimdallr
Ateni555
Heimdallr
0
5
0
0
W
11
0
0
11
L
Xbalanque
1
4
0
0.25
L
Cthulhu
FatDiggaNick
Cthulhu
0
6
0
0
W
Baron Samedi
LemonyDeath
Baron Samedi
4
2
1
2.25
W
Nemesis
7
1
6
10
L
Arachne
brokenfallen
Arachne
3
5
1
0.7
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,798
Damage
16,096
29,919
Taken
30,339
11,843
Mitigated
9,187
12,318
Healing
3,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,451
162
0
4,577
8,571
4,524
0
0
8,571
29,338
0
W
Horus
Adaxmoon
Horus
2,325
1,012
1,335
2,871
6,417
2,194
44
1,290
5,127
0
8,594
L
Heimdallr
Ateni555
Heimdallr
2,674
1,650
0
777
6,252
1,603
0
0
6,252
0
22,727
W
8,363
2,523
0
863
4,007
1,371
422
974
3,033
0
43,592
L
Xbalanque
5,276
4,567
0
1,041
7,005
1,885
0
1,891
5,114
0
26,531
L
Cthulhu
FatDiggaNick
Cthulhu
1,932
359
0
300
6,715
2,234
0
0
6,715
8,852
0
W
Baron Samedi
LemonyDeath
Baron Samedi
2,962
369
252
1,306
4,718
1,769
486
607
4,111
23,660
0
W
Nemesis
6,697
3,640
0
1,114
6,206
1,985
0
553
5,653
0
41,848
L
Arachne
brokenfallen
Arachne
4,722
3,290
0
1,182
6,501
2,395
0
1,880
4,534
0
19,854
L
1,492
354
26
440
3,866
1,070
0
1,343
2,311
10,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,317
Gold Earned
23,355
286
Minions Killed
178
0
Camps Cleared
0
949,185
Distance Traveled
861,926
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,305
631
78
8
0
195,002
2
W
Horus
5,568
557
12
1
0
209,592
4
L
Heimdallr
4,568
457
50
5
0
145,312
1
W
Ullr
7,204
720
77
8
0
176,387
0
L
Xbalanque
5,086
509
58
6
0
168,196
3
L
Cthulhu
4,189
419
11
1
0
183,755
3
W
Baron Samedi
6,303
630
46
5
0
148,074
2
W
Nemesis
6,937
694
73
7
0
220,130
4
L
Arachne
5,412
541
39
4
0
190,734
2
L
Ra
4,100
410
20
2
0
173,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role