Player Matchup

Chaac
Chaac
 
Chaac
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Heck69
Freya
Level 75
God Stats
4W - 4L
1,761 SR
Queue Stats
152W - 139L
1,478 Elo+
Solo
Pele
Pele
Nicklett
Pele
Level 68
God Stats
16W - 7L
1,417 SR
Queue Stats
65W - 44L
1,506 Elo+
Party 2
Ullr
Ullr
pajarraco1
Ullr
Level 69
God Stats
6W - 6L
1,477 SR
Queue Stats
81W - 74L
1,554 Elo+
Solo
Merlin
Merlin
sinne2
Merlin
Level 68
God Stats
27W - 18L
1,464 SR
Queue Stats
93W - 56L
1,521 Elo+
Party 2
Team Averages
Level 78
1,524 SR
1,512 Elo+

VS

Team Averages
Level 69
1,457 SR
1,439 Elo+
King Arthur
King Arthur
Aran18
King Arthur
Level 133
God Stats
10W - 16L
1,560 SR
Queue Stats
450W - 417L
1,495 Elo+
Party 1
Apollo
Apollo
CubedVanesa
Apollo
Level 26
God Stats
4W - 3L
1,754 SR
Queue Stats
41W - 66L
1,399 Elo+
Party 1
Sobek
Sobek
Jeremiiah21
Sobek
Level 66
God Stats
10W - 12L
1,443 SR
Queue Stats
343W - 350L
1,462 Elo+
Party 1
Ne Zha
Ne Zha
SKjrHD
Ne Zha
Level 62
God Stats
6W - 14L
1,323 SR
Queue Stats
291W - 314L
1,411 Elo+
Party 1
Zhong Kui
Zhong Kui
maelliix
Zhong Kui
Level 60
God Stats
11W - 11L
1,207 SR
Queue Stats
342W - 363L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
0 / 0 / 3
4,526
453
2,798
3,767
1,870
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Freya
Heck69
Freya
10
1 / 3 / 1
5,818
582
4,289
5,328
1,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Pele
11
5 / 3 / 3
6,394
639
6,384
6,727
2,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 1 / 0
5,586
559
3,553
3,184
1,012
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
sinne2
Merlin
10
2 / 1 / 4
6,001
600
3,894
2,836
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aran18
King Arthur
10
4 / 2 / 0
5,870
587
4,963
8,189
3,740
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
9
2 / 2 / 0
5,395
540
1,144
4,643
1,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 2 / 2
5,175
518
2,586
7,083
3,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
SKjrHD
Ne Zha
9
1 / 3 / 1
5,299
530
2,499
7,200
1,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zhong Kui
maelliix
Zhong Kui
8
0 / 2 / 1
4,608
461
685
5,768
3,672
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
10
Kills
8
8
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
3
1.5
L
King Arthur
Aran18
King Arthur
4
2
0
2
L
Apollo
2
2
0
1
W
Freya
Heck69
Freya
1
3
1
0.5
L
1
2
2
1
W
Pele
5
3
3
2.17
L
Ne Zha
SKjrHD
Ne Zha
1
3
1
0.5
L
Zhong Kui
maelliix
Zhong Kui
0
2
1
0.25
W
2
1
0
2
W
Merlin
sinne2
Merlin
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,918
Damage
11,877
21,842
Taken
32,883
7,471
Mitigated
13,786
6,525
Healing
10,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,798
500
0
1,845
3,767
1,870
0
821
2,946
0
13,756
L
King Arthur
Aran18
King Arthur
4,963
512
0
2,404
8,189
3,740
192
4,289
3,900
0
27,087
L
Apollo
1,144
555
0
980
4,643
1,040
0
0
4,643
0
18,724
W
Freya
Heck69
Freya
4,289
1,557
0
1,751
5,328
1,651
0
0
5,328
25,357
0
L
2,586
104
0
2,291
7,083
3,355
0
949
6,048
10,492
0
W
Pele
6,384
2,264
0
2,371
6,727
2,009
0
1,193
5,534
0
29,402
L
Ne Zha
SKjrHD
Ne Zha
2,499
1,343
0
2,822
7,200
1,979
0
988
6,030
0
27,282
L
Zhong Kui
maelliix
Zhong Kui
685
54
0
2,359
5,768
3,672
0
1,369
4,079
20,110
0
W
3,553
974
0
140
3,184
1,012
0
597
2,587
0
34,191
W
Merlin
sinne2
Merlin
3,894
92
0
418
2,836
929
582
660
2,176
28,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,325
Gold Earned
26,347
263
Minions Killed
211
0
Camps Cleared
0
885,618
Distance Traveled
890,036
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,526
453
24
2
0
192,726
0
L
King Arthur
5,870
587
51
5
0
177,010
0
L
Apollo
5,395
540
37
4
0
182,873
3
W
Freya
5,818
582
48
5
0
154,908
1
L
Sobek
5,175
518
14
1
0
181,706
2
W
Pele
6,394
639
64
6
0
209,023
1
L
Ne Zha
5,299
530
63
6
0
200,121
1
L
Zhong Kui
4,608
461
46
5
0
148,326
1
W
Ullr
5,586
559
66
7
0
156,025
1
W
Merlin
6,001
600
61
6
0
172,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role