Player Matchup

Horus
Horus
CupONoodles21
Horus
Level 123
God Stats
18W - 23L
1,349 SR
Queue Stats
819W - 1,032L
1,369 Elo+
Party 2
Sol
Sol
FabulousFirebird
Sol
Level 128
God Stats
52W - 50L
1,536 SR
Queue Stats
148W - 139L
1,534 Elo+
Solo
Izanami
Izanami
thirssst
Izanami
Level 46
God Stats
75W - 125L
1,350 SR
Queue Stats
156W - 319L
1,308 Elo+
Party 2
Team Averages
Level 99
1,411 SR
1,404 Elo+

VS

Team Averages
Level 70
1,563 SR
1,558 Elo+
Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
EvilDoesCry
Hou Yi
Level 31
God Stats
3W - 1L
1,851 SR
Queue Stats
3W - 1L
1,752 Elo+
Party 1
Bacchus
Bacchus
NobleSparksKBG
Bacchus
Level 29
God Stats
0W - 2L
1,338 SR
Queue Stats
52W - 61L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
8,497
654
3,969
11,559
9,185
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 2 / 2
10,056
774
11,960
14,488
4,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
thirssst
Izanami
12
1 / 2 / 2
8,920
686
5,445
8,419
2,883
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
6
0 / 1 / 2
7,125
548
461
1,762
525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hou Yi
15
7 / 2 / 0
9,833
756
16,041
12,544
5,336
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 2 / 6
8,808
678
6,881
13,080
14,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
5
Kills
7
7
Deaths
5
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
2
1
W
1
3
3
0.83
L
Hou Yi
7
2
0
3.5
W
3
2
2
2
L
0
2
6
1.5
W
Izanami
thirssst
Izanami
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,374
Damage
23,383
34,466
Taken
27,386
17,026
Mitigated
19,861
15,907
Healing
3,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
461
0
324
767
1,762
525
0
871
795
8,267
0
W
3,969
2,055
1,459
4,290
11,559
9,185
440
1,915
9,644
0
11,702
L
Hou Yi
16,041
7,680
0
460
12,544
5,336
0
4,961
7,175
0
65,668
W
11,960
1,623
720
7,185
14,488
4,958
1,879
3,459
11,029
49,162
0
L
6,881
473
0
2,018
13,080
14,000
0
5,153
7,456
14,115
0
W
Izanami
thirssst
Izanami
5,445
3,538
254
1,999
8,419
2,883
918
1,968
6,451
0
31,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,473
Gold Earned
25,766
140
Minions Killed
129
0
Camps Cleared
0
698,349
Distance Traveled
522,579
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,125
548
13
1
0
64,084
0
W
Horus
8,497
654
13
1
0
239,273
1
L
Hou Yi
9,833
756
93
7
0
237,668
2
W
Sol
10,056
774
80
6
0
229,279
0
L
Bacchus
8,808
678
23
2
0
220,827
2
W
Izanami
8,920
686
47
4
0
229,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role