Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
FleuryQ
Janus
Level 160
God Stats
7W - 8L
1,566 SR
Queue Stats
536W - 362L
1,715 Elo+
Solo
Xbalanque
Xbalanque
PColаda
Xbalanque
Level 160
God Stats
0W - 5L
1,177 SR
Queue Stats
56W - 44L
1,757 Elo+
Solo
Sun Wukong
Sun Wukong
TomPicken
Sun Wukong
Level 159
God Stats
61W - 31L
1,732 SR
Queue Stats
971W - 560L
1,769 Elo+
Party 1
Mercury
Mercury
Vayr0n
Mercury
Level 160
God Stats
16W - 11L
1,917 SR
Queue Stats
1,037W - 691L
1,731 Elo+
Party 1
Team Averages
Level 160
1,578 SR
1,694 Elo+

VS

Team Averages
Level 157
1,725 SR
1,661 Elo+
Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Basik
Ratatoskr
Level 144
God Stats
6W - 2L
1,722 SR
Queue Stats
177W - 125L
1,750 Elo+
Solo
Cabrakan
Cabrakan
Eclìpse
Cabrakan
Level 160
God Stats
19W - 14L
1,647 SR
Queue Stats
1,291W - 926L
1,684 Elo+
Solo
Kuzenbo
Kuzenbo
Qtiro
Kuzenbo
Level 160
God Stats
6W - 1L
1,766 SR
Queue Stats
394W - 356L
1,663 Elo+
Solo
Rama
Rama
eduardeca
Rama
Level 160
God Stats
29W - 14L
1,992 SR
Queue Stats
650W - 445L
1,709 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
3 / 4 / 2
7,268
519
3,430
10,323
4,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
FleuryQ
Janus
13
0 / 2 / 0
7,491
535
2,920
5,338
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
PColаda
Xbalanque
12
0 / 4 / 3
7,106
508
6,507
8,432
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
TomPicken
Sun Wukong
12
1 / 4 / 0
6,854
490
5,460
11,300
4,864
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Mercury
Vayr0n
Mercury
11
3 / 4 / 1
7,272
519
5,000
10,098
2,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
5 / 1 / 4
8,311
594
6,593
5,217
1,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
Basik
Ratatoskr
13
4 / 2 / 8
7,916
565
7,765
9,979
4,118
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cabrakan
Eclìpse
Cabrakan
16
4 / 1 / 0
8,935
638
7,102
9,027
6,321
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
Qtiro
Kuzenbo
13
2 / 1 / 10
7,971
569
7,951
8,569
7,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rama
14
3 / 2 / 2
8,169
584
4,813
7,895
2,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
7
Kills
18
18
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
3
4
2
1
W
Thoth
 
Thoth
5
1
4
7
W
Ratatoskr
Basik
Ratatoskr
4
2
8
4
W
Cabrakan
Eclìpse
Cabrakan
4
1
0
4
L
Janus
FleuryQ
Janus
0
2
0
0
L
Xbalanque
PColаda
Xbalanque
0
4
3
0.38
W
Kuzenbo
Qtiro
Kuzenbo
2
1
10
7
L
Sun Wukong
TomPicken
Sun Wukong
1
4
0
0.25
L
Mercury
Vayr0n
Mercury
3
4
1
0.88
W
Rama
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,317
Damage
34,224
45,491
Taken
40,687
16,708
Mitigated
21,611
8,931
Healing
12,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,430
827
0
2,370
10,323
4,952
0
6,361
3,962
9,097
0
W
Thoth
 
Thoth
6,593
489
0
464
5,217
1,581
0
692
4,523
61,226
0
W
Ratatoskr
Basik
Ratatoskr
7,765
1,432
0
1,461
9,979
4,118
141
2,849
6,856
0
43,909
W
Cabrakan
Eclìpse
Cabrakan
7,102
1,080
0
4,439
9,027
6,321
251
0
9,027
62,890
0
L
Janus
FleuryQ
Janus
2,920
158
0
1,095
5,338
1,574
0
2,021
3,317
59,745
0
L
Xbalanque
PColаda
Xbalanque
6,507
2,767
0
2,256
8,432
2,394
0
1,326
7,106
0
56,055
W
Kuzenbo
Qtiro
Kuzenbo
7,951
2,452
0
2,840
8,569
7,357
1,165
2,034
6,428
24,161
0
L
Sun Wukong
TomPicken
Sun Wukong
5,460
1,178
0
2,960
11,300
4,864
0
7,443
3,857
0
38,991
L
Mercury
Vayr0n
Mercury
5,000
2,466
0
250
10,098
2,924
0
4,495
5,603
0
36,928
W
Rama
4,813
3,428
0
3,006
7,895
2,234
0
324
7,503
0
60,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,991
Gold Earned
41,302
418
Minions Killed
509
0
Camps Cleared
0
1,281,176
Distance Traveled
1,361,105
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,268
519
10
1
0
192,707
3
W
Thoth
8,311
594
125
9
0
271,418
4
W
Ratatoskr
7,916
565
82
6
0
313,195
4
W
Cabrakan
8,935
638
144
10
0
249,719
2
L
Janus
7,491
535
143
10
0
284,917
6
L
Xbalanque
7,106
508
107
8
0
225,903
0
W
Kuzenbo
7,971
569
34
2
0
270,398
7
L
Sun Wukong
6,854
490
86
6
0
281,665
1
L
Mercury
7,272
519
72
5
0
295,984
1
W
Rama
8,169
584
124
9
0
256,375
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role