Player Matchup

Hera
Hera
 
Hera
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
DumpTruckDamage
Ne Zha
Level 68
God Stats
1W - 1L
1,597 SR
Queue Stats
14W - 12L
1,645 Elo+
Party 1
Ganesha
Ganesha
Gandi011
Ganesha
Level 125
God Stats
0W - 1L
1,370 SR
Queue Stats
128W - 110L
1,552 Elo+
Party 1
Hercules
Hercules
Lambo762
Hercules
Level 124
God Stats
1W - 2L
1,377 SR
Queue Stats
64W - 33L
1,669 Elo+
Party 1
Cernunnos
Cernunnos
ZoneHydra
Cernunnos
Level 105
God Stats
1W - 1L
1,559 SR
Queue Stats
24W - 28L
1,549 Elo+
Party 1
Team Averages
Level 116
1,481 SR
1,583 Elo+

VS

Team Averages
Level 134
1,585 SR
1,551 Elo+
Merlin
Merlin
Callym
Merlin
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 28L
1,525 Elo+
Solo
Chronos
Chronos
KingMedovar
Chronos
Level 153
God Stats
1W - 4L
1,433 SR
Queue Stats
212W - 179L
1,549 Elo+
Solo
Jormungandr
Jormungandr
Kususenok
Jormungandr
Level 127
God Stats
18W - 13L
1,616 SR
Queue Stats
442W - 410L
1,561 Elo+
Party 2
Ganesha
Ganesha
PAOparadise
Ganesha
Level 154
God Stats
16W - 17L
1,539 SR
Queue Stats
1,035W - 1,016L
1,570 Elo+
Solo
Kali
Kali
xIamYourDeathx
Kali
Level 108
God Stats
3W - 1L
1,835 SR
Queue Stats
218W - 185L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
4 / 6 / 13
9,806
700
17,883
12,501
5,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 9 / 11
10,531
752
11,035
16,052
8,245
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Gandi011
Ganesha
17
0 / 6 / 21
10,502
750
9,741
20,691
22,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
Lambo762
Hercules
19
8 / 5 / 14
12,050
861
14,564
21,192
20,583
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cernunnos
ZoneHydra
Cernunnos
20
9 / 6 / 11
12,311
879
24,585
18,483
9,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Callym
Merlin
20
8 / 3 / 18
12,134
867
20,086
12,093
6,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
KingMedovar
Chronos
20
9 / 7 / 16
11,628
831
18,277
21,126
14,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
Kususenok
Jormungandr
19
7 / 4 / 18
11,807
843
13,460
16,636
14,772
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ganesha
PAOparadise
Ganesha
18
0 / 6 / 27
10,431
745
8,959
22,853
31,888
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
8 / 5 / 15
12,578
898
12,519
23,218
24,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
126
25
Kills
32
32
Deaths
25
70
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
4
6
13
1.75
W
Merlin
Callym
Merlin
8
3
18
5.67
L
4
9
11
1.06
L
Ganesha
Gandi011
Ganesha
0
6
21
1.75
W
Chronos
KingMedovar
Chronos
9
7
16
2.43
W
Jormungandr
Kususenok
Jormungandr
7
4
18
4
L
Hercules
Lambo762
Hercules
8
5
14
3
W
Ganesha
PAOparadise
Ganesha
0
6
27
2.25
L
Cernunnos
ZoneHydra
Cernunnos
9
6
11
2.42
W
8
5
15
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,808
Damage
73,301
88,919
Taken
95,926
66,971
Mitigated
92,221
27,085
Healing
26,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
17,883
4,042
1,972
2,505
12,501
5,339
1,266
8,700
3,801
26,658
0
W
Merlin
Callym
Merlin
20,086
940
0
203
12,093
6,908
1,696
3,066
8,985
56,868
0
L
11,035
1,090
1,755
3,004
16,052
8,245
539
11,596
4,456
0
24,124
L
Ganesha
Gandi011
Ganesha
9,741
810
1,817
3,193
20,691
22,903
471
14,736
5,955
16,800
0
W
Chronos
KingMedovar
Chronos
18,277
8,451
1,795
3,273
21,126
14,191
2,807
5,987
14,997
34,996
1,261
W
Jormungandr
Kususenok
Jormungandr
13,460
1,847
4,071
2,041
16,636
14,772
577
4,112
12,470
28,388
0
L
Hercules
Lambo762
Hercules
14,564
2,991
739
6,670
21,192
20,583
0
11,334
9,858
0
24,790
W
Ganesha
PAOparadise
Ganesha
8,959
176
2,690
3,377
22,853
31,888
127
7,447
15,238
16,354
0
L
Cernunnos
ZoneHydra
Cernunnos
24,585
11,665
1,510
3,920
18,483
9,901
1,519
13,517
4,966
0
47,403
W
12,519
4,920
884
7,771
23,218
24,462
188
6,422
16,612
0
15,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,200
Gold Earned
58,578
146
Minions Killed
140
0
Camps Cleared
0
1,216,507
Distance Traveled
1,276,835
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,806
700
29
2
0
213,694
2
W
Merlin
12,134
867
65
5
0
246,947
2
L
Ne Zha
10,531
752
25
2
0
239,383
0
L
Ganesha
10,502
750
0
0
0
239,790
1
W
Chronos
11,628
831
45
3
0
244,132
0
W
Jormungandr
11,807
843
24
2
0
277,259
7
L
Hercules
12,050
861
33
2
0
294,180
0
W
Ganesha
10,431
745
0
0
0
252,605
4
L
Cernunnos
12,311
879
59
4
0
229,460
1
W
Kali
12,578
898
6
0
0
255,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role