Player Matchup

Ullr
Ullr
Bronze III
Dojokonojo
Ullr
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,308 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 86
1,500 SR
1,308 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 44
1,320 SR
759 MMR
Hades
Hades
Silver V
BugzBunnysGhost
Hades
Silver V
Level 44
God Stats
9W - 18L
1,320 SR
Queue Stats
127W - 238L
759 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 1
9,358
780
5,962
12,195
3,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Cu ChulainnSetAnubisAnhurBakasura

VS

Bans
Ah Muzen CabHe BoChronosPoseidonIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 0
10,457
871
8,146
10,861
5,923
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
0
Kills
5
5
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,962
Damage
8,146
12,195
Taken
10,861
3,797
Mitigated
5,923
4,066
Healing
6,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,146
1,682
0
6,308
10,861
5,923
0
55
10,806
63,440
0
L
5,962
3,414
0
4,066
12,195
3,797
1,085
8,146
4,049
55
49,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,358
Gold Earned
10,457
98
Minions Killed
126
0
Camps Cleared
0
218,985
Distance Traveled
232,146
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,457
871
126
11
0
232,146
0
L
Ullr
9,358
780
98
8
0
218,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role