Player Matchup

Neith
Neith
AshleyMeeh
Neith
Level 25
God Stats
51W - 45L
1,547 SR
Queue Stats
258W - 321L
1,361 Elo+
Solo
Arachne
Arachne
Raemoe
Arachne
Level 28
God Stats
27W - 18L
1,673 SR
Queue Stats
52W - 39L
1,533 Elo+
Solo
Nox
Nox
TMB Frosty
Nox
Level 63
God Stats
3W - 8L
1,337 SR
Queue Stats
156W - 181L
1,426 Elo+
Party 1
Ra
Ra
TMBWillow95
Ra
Level 3
God Stats
0W - 2L
1,212 SR
Queue Stats
4W - 5L
1,192 Elo+
Party 1
Cthulhu
Cthulhu
melted9411
Cthulhu
Level 29
God Stats
9W - 13L
1,367 SR
Queue Stats
228W - 239L
1,418 Elo+
Solo
Team Averages
Level 30
1,427 SR
1,386 Elo+

VS

Team Averages
Level 56
1,476 SR
1,469 Elo+
Neith
Neith
Gashinas
Neith
Level 17
God Stats
14W - 11L
1,504 SR
Queue Stats
41W - 40L
1,494 Elo+
Party 2
King Arthur
King Arthur
MAXONEONE
King Arthur
Level 29
God Stats
60W - 76L
1,458 SR
Queue Stats
84W - 93L
1,370 Elo+
Solo
The Morrigan
The Morrigan
Sali3nt
The Morrigan
Level 106
God Stats
3W - 3L
1,404 SR
Queue Stats
42W - 45L
1,464 Elo+
Party 2
Kukulkan
Kukulkan
YungTrapWater
Kukulkan
Level 6
God Stats
8W - 10L
1,605 SR
Queue Stats
16W - 19L
1,452 Elo+
Party 2
Ares
Ares
yodatsnice
Ares
Level 124
God Stats
2W - 0L
1,411 SR
Queue Stats
30W - 23L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
2 / 6 / 8
13,142
939
14,891
16,765
7,797
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
Raemoe
Arachne
20
8 / 10 / 5
14,857
1,061
20,665
24,781
9,957
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
7 / 7 / 10
14,603
1,043
19,601
21,882
8,787
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
0 / 13 / 10
12,005
858
5,346
20,904
8,118
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
melted9411
Cthulhu
20
3 / 9 / 13
13,086
935
22,749
40,246
32,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

120

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gashinas
Neith
20
4 / 4 / 24
13,756
983
18,465
16,802
7,883
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
MAXONEONE
King Arthur
19
4 / 4 / 15
12,846
918
10,153
18,211
9,578
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
Sali3nt
The Morrigan
20
15 / 6 / 24
15,358
1,097
30,504
12,225
7,275
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
YungTrapWater
Kukulkan
20
9 / 3 / 28
15,005
1,072
27,088
11,530
5,896
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
13 / 3 / 29
15,914
1,137
30,542
30,242
34,642
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
165
20
Kills
45
45
Deaths
20
46
Assists
120
Player
Kills
Deaths
Assists
KDA
L
Neith
2
6
8
1
W
Neith
Gashinas
Neith
4
4
24
4
W
King Arthur
MAXONEONE
King Arthur
4
4
15
2.88
L
Arachne
Raemoe
Arachne
8
10
5
1.05
W
The Morrigan
Sali3nt
The Morrigan
15
6
24
4.5
L
7
7
10
1.71
L
0
13
10
0.38
W
Kukulkan
YungTrapWater
Kukulkan
9
3
28
7.67
L
Cthulhu
melted9411
Cthulhu
3
9
13
1.06
W
13
3
29
9.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,252
Damage
116,752
124,578
Taken
89,010
67,132
Mitigated
65,274
22,397
Healing
9,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
14,891
6,677
182
1,992
16,765
7,797
0
13,679
3,086
0
70,215
W
Neith
Gashinas
Neith
18,465
12,456
0
4,811
16,802
7,883
0
10,037
6,465
0
36,372
W
King Arthur
MAXONEONE
King Arthur
10,153
1,849
0
2,800
18,211
9,578
0
9,770
8,083
0
30,847
L
Arachne
Raemoe
Arachne
20,665
17,156
0
4,812
24,781
9,957
0
15,515
9,266
0
43,738
W
The Morrigan
Sali3nt
The Morrigan
30,504
5,094
0
48
12,225
7,275
0
7,493
4,492
64,988
212
L
19,601
340
1,637
1,444
21,882
8,787
0
16,086
5,796
40,281
564
L
5,346
1,427
816
1,082
20,904
8,118
0
18,505
2,399
29,348
0
W
Kukulkan
YungTrapWater
Kukulkan
27,088
1,622
0
1,097
11,530
5,896
0
7,807
3,603
66,070
0
L
Cthulhu
melted9411
Cthulhu
22,749
1,217
1,098
9,334
40,246
32,473
0
24,137
16,109
41,832
0
W
30,542
2,109
0
939
30,242
34,642
0
11,307
18,695
40,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,693
Gold Earned
72,879
270
Minions Killed
285
6
Camps Cleared
2
1,236,286
Distance Traveled
1,183,559
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
13,142
939
96
7
3
194,600
0
W
Neith
13,756
983
38
3
0
196,210
0
W
King Arthur
12,846
918
55
4
1
251,908
0
L
Arachne
14,857
1,061
44
3
1
268,354
0
W
The Morrigan
15,358
1,097
88
6
1
217,739
0
L
Nox
14,603
1,043
44
3
2
282,135
1
L
Ra
12,005
858
47
3
0
210,974
0
W
Kukulkan
15,005
1,072
96
7
0
254,270
0
L
Cthulhu
13,086
935
39
3
0
280,223
1
W
Ares
15,914
1,137
8
1
0
263,432
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role