Player Matchup

Pele
Pele
 
Pele
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
SneakSnekk
King Arthur
Level 22
God Stats
9W - 5L
1,500 SR
Queue Stats
120W - 132L
1,427 Elo+
Solo
Zeus
Zeus
TheObzfan
Zeus
Level 28
God Stats
5W - 1L
1,634 SR
Queue Stats
45W - 38L
1,474 Elo+
Solo
Cernunnos
Cernunnos
jtanneke
Cernunnos
Level 11
God Stats
21W - 23L
1,369 SR
Queue Stats
54W - 61L
1,364 Elo+
Solo
Team Averages
Level 18
1,501 SR
1,453 Elo+

VS

Team Averages
Level 20
1,534 SR
1,528 Elo+
Nemesis
Nemesis
Comando2020
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Moon201201
Amaterasu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Skadi
Skadi
SchadowWolf14
Skadi
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Athena
Athena
WolfTABs
Athena
Level 28
God Stats
30W - 21L
1,607 SR
Queue Stats
83W - 85L
1,513 Elo+
Solo
Neith
Neith
justoltawaz
Neith
Level 29
God Stats
6W - 3L
1,562 SR
Queue Stats
11W - 18L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
11 / 1 / 7
10,512
657
9,217
11,209
4,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
 
Ymir
13
2 / 2 / 10
8,786
549
3,699
10,826
8,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
SneakSnekk
King Arthur
15
4 / 3 / 3
9,461
591
9,179
14,107
7,942
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zeus
14
22 / 1 / 5
10,509
657
19,275
9,049
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
jtanneke
Cernunnos
16
3 / 2 / 8
9,856
616
6,515
7,806
3,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Comando2020
Nemesis
10
1 / 10 / 3
6,743
421
3,171
13,807
4,516
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Amaterasu
Moon201201
Amaterasu
10
1 / 6 / 1
6,481
405
7,453
11,948
7,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
2 / 14 / 1
6,180
386
5,291
13,335
4,486
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
WolfTABs
Athena
6
2 / 3 / 1
5,701
356
2,770
8,140
3,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 10 / 1
6,439
402
4,706
13,375
3,976
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
14
42
Kills
7
9
Deaths
43
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
11
1
7
14.5
W
Ymir
 
Ymir
2
2
10
3.5
L
Nemesis
Comando2020
Nemesis
1
10
3
0.25
L
Amaterasu
Moon201201
Amaterasu
1
6
1
0.25
L
2
14
1
0.18
W
King Arthur
SneakSnekk
King Arthur
4
3
3
1.83
W
Zeus
22
1
5
24.5
L
Athena
WolfTABs
Athena
2
3
1
0.83
W
Cernunnos
jtanneke
Cernunnos
3
2
8
3.5
L
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,885
Damage
23,391
52,997
Taken
60,605
27,835
Mitigated
23,621
16,462
Healing
7,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
9,217
2,543
0
5,232
11,209
4,703
1,801
28
11,181
0
71,742
W
Ymir
 
Ymir
3,699
567
0
976
10,826
8,633
932
1,801
9,025
24,554
0
L
Nemesis
Comando2020
Nemesis
3,171
719
0
815
13,807
4,516
0
5,155
8,652
0
27,455
L
Amaterasu
Moon201201
Amaterasu
7,453
2,848
378
1,899
11,948
7,594
123
1,333
10,615
0
25,678
L
5,291
2,712
0
0
13,335
4,486
230
7,356
5,979
0
13,645
W
King Arthur
SneakSnekk
King Arthur
9,179
1,540
0
4,213
14,107
7,942
999
0
14,107
0
49,905
W
Zeus
19,275
3,930
0
2,709
9,049
3,121
2,948
406
8,332
58,767
0
L
Athena
WolfTABs
Athena
2,770
1,108
0
2,082
8,140
3,049
48
4,440
3,700
8,373
0
W
Cernunnos
jtanneke
Cernunnos
6,515
2,957
0
3,332
7,806
3,436
3,688
535
7,271
0
60,482
L
4,706
1,732
0
2,779
13,375
3,976
432
4,690
8,685
0
26,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,124
Gold Earned
31,544
452
Minions Killed
169
0
Camps Cleared
0
1,523,292
Distance Traveled
1,186,696
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,512
657
133
8
0
336,759
1
W
Ymir
8,786
549
41
3
0
296,502
5
L
Nemesis
6,743
421
48
3
0
269,758
1
L
Amaterasu
6,481
405
44
3
0
259,024
3
L
Skadi
6,180
386
20
1
0
259,369
0
W
King Arthur
9,461
591
86
5
0
319,425
0
W
Zeus
10,509
657
62
4
0
275,922
0
L
Athena
5,701
356
16
1
0
175,592
1
W
Cernunnos
9,856
616
130
8
0
294,684
1
L
Neith
6,439
402
41
3
0
222,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role