Player Matchup

Tyr
Tyr
AsteriLykos
Tyr
Level 5
God Stats
2W - 6L
1,320 SR
Queue Stats
20W - 13L
1,268 Elo+
Solo
Neith
Neith
Fischmon
Neith
Level 20
God Stats
103W - 73L
1,677 SR
Queue Stats
241W - 232L
1,541 Elo+
Solo
Anhur
Anhur
KnottyNuff
Anhur
Level 24
God Stats
2W - 6L
1,770 SR
Queue Stats
84W - 67L
1,588 Elo+
Solo
Jormungandr
Jormungandr
Marimo1
Jormungandr
Level 5
God Stats
3W - 3L
1,619 SR
Queue Stats
27W - 23L
1,415 Elo+
Solo
Guan Yu
Guan Yu
迈克柯里昂
Guan Yu
Level 17
God Stats
0W - 2L
1,289 SR
Queue Stats
126W - 111L
1,503 Elo+
Solo
Team Averages
Level 14
1,535 SR
1,463 Elo+

VS

Team Averages
Level 17
1,527 SR
1,498 Elo+
Kukulkan
Kukulkan
GuiltyBoris
Kukulkan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,403 Elo+
Solo
Merlin
Merlin
RWulfe
Merlin
Level 26
God Stats
43W - 29L
1,657 SR
Queue Stats
254W - 134L
1,623 Elo+
Solo
Artemis
Artemis
Z4NG3T5U
Artemis
Level 8
God Stats
1W - 2L
1,216 SR
Queue Stats
30W - 32L
1,364 Elo+
Solo
Da Ji
Da Ji
minerdude8
Da Ji
Level 29
God Stats
3W - 0L
1,760 SR
Queue Stats
23W - 15L
1,602 Elo+
Solo
Bellona
Bellona
sorrykatarina
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 10 / 7
12,258
876
6,394
31,505
26,937
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
Fischmon
Neith
19
5 / 9 / 6
13,553
968
14,360
19,041
7,618
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
18
2 / 10 / 7
12,312
879
12,762
20,871
7,965
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
Marimo1
Jormungandr
19
2 / 9 / 8
12,687
906
15,264
30,384
28,660
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
4 / 6 / 7
13,058
933
14,442
32,777
44,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GuiltyBoris
Kukulkan
20
7 / 2 / 22
14,225
1,016
29,486
7,351
3,095
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
RWulfe
Merlin
20
12 / 1 / 25
15,484
1,106
39,142
15,361
6,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Z4NG3T5U
Artemis
20
2 / 2 / 29
13,496
964
22,414
10,903
4,115
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
20
18 / 2 / 15
16,960
1,211
26,939
14,031
5,832
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
20
5 / 7 / 22
13,387
956
8,653
19,142
12,764
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
157
14
Kills
44
44
Deaths
14
35
Assists
113
Player
Kills
Deaths
Assists
KDA
L
1
10
7
0.45
L
Neith
Fischmon
Neith
5
9
6
0.89
W
Kukulkan
GuiltyBoris
Kukulkan
7
2
22
9
L
Anhur
2
10
7
0.55
L
Jormungandr
Marimo1
Jormungandr
2
9
8
0.67
W
Merlin
RWulfe
Merlin
12
1
25
24.5
W
Artemis
Z4NG3T5U
Artemis
2
2
29
8.25
W
Da Ji
18
2
15
12.75
W
Bellona
5
7
22
2.29
L
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,222
Damage
126,634
134,578
Taken
66,788
115,812
Mitigated
32,042
14,142
Healing
7,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,394
1,666
0
365
31,505
26,937
0
18,824
12,609
0
21,857
L
Neith
Fischmon
Neith
14,360
11,031
0
1,260
19,041
7,618
0
9,012
10,029
0
44,712
W
Kukulkan
GuiltyBoris
Kukulkan
29,486
1,767
0
0
7,351
3,095
0
1,795
5,526
51,231
0
L
Anhur
12,762
7,742
0
0
20,871
7,965
0
9,412
11,459
0
41,656
L
Jormungandr
Marimo1
Jormungandr
15,264
1,621
0
1,942
30,384
28,660
0
14,844
15,178
54,226
0
W
Merlin
RWulfe
Merlin
39,142
1,393
506
4,673
15,361
6,236
0
4,072
11,139
89,336
0
W
Artemis
Z4NG3T5U
Artemis
22,414
11,385
0
1,228
10,903
4,115
0
3,523
7,290
0
42,669
W
Da Ji
26,939
9,293
0
616
14,031
5,832
0
1,490
12,133
0
45,284
W
Bellona
8,653
2,696
0
225
19,142
12,764
0
4,384
14,458
379
14,247
L
14,442
1,374
3,011
7,564
32,777
44,632
0
16,481
16,296
0
34,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,868
Gold Earned
73,552
273
Minions Killed
277
10
Camps Cleared
12
1,260,312
Distance Traveled
1,336,260
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
12,258
876
33
2
1
253,942
1
L
Neith
13,553
968
62
4
3
263,134
0
W
Kukulkan
14,225
1,016
51
4
2
276,099
2
L
Anhur
12,312
879
53
4
4
214,086
0
L
Jormungandr
12,687
906
90
6
0
229,559
0
W
Merlin
15,484
1,106
117
8
3
292,238
1
W
Artemis
13,496
964
49
4
1
266,094
2
W
Da Ji
16,960
1,211
42
3
5
274,784
0
W
Bellona
13,387
956
18
1
1
227,045
2
L
Guan Yu
13,058
933
35
3
2
299,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role