Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
IHealThosee
Ymir
Level 73
God Stats
3W - 2L
1,541 SR
Queue Stats
33W - 43L
1,412 Elo+
Party 1
Medusa
Medusa
LastManStandin1
Medusa
Level 89
God Stats
39W - 47L
1,466 SR
Queue Stats
341W - 394L
1,375 Elo+
Solo
Guan Yu
Guan Yu
Patricioi1994
Guan Yu
Level 106
God Stats
9W - 10L
1,323 SR
Queue Stats
151W - 180L
1,408 Elo+
Solo
Merlin
Merlin
ThorOdinsonMain
Merlin
Level 79
God Stats
1W - 3L
1,152 SR
Queue Stats
33W - 43L
1,419 Elo+
Party 1
Team Averages
Level 94
1,396 SR
1,423 Elo+

VS

Team Averages
Level 69
1,478 SR
1,437 Elo+
Freya
Freya
Aureth
Freya
Level 99
God Stats
34W - 36L
1,493 SR
Queue Stats
486W - 509L
1,511 Elo+
Solo
Nemesis
Nemesis
Hasaaa
Nemesis
Level 17
God Stats
3W - 5L
1,515 SR
Queue Stats
13W - 28L
1,302 Elo+
Party 2
Horus
Horus
SMlTH3RS
Horus
Level 101
God Stats
11W - 7L
1,588 SR
Queue Stats
58W - 61L
1,506 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Slywize
Morgan Le Fay
Level 61
God Stats
5W - 17L
1,342 SR
Queue Stats
143W - 150L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
Vixualzz
Gilgamesh
Level 69
God Stats
2W - 3L
1,455 SR
Queue Stats
24W - 44L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
6 / 3 / 4
9,628
507
8,210
14,540
7,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 4 / 13
8,440
444
6,082
13,137
5,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
8 / 2 / 5
10,302
542
11,136
11,708
4,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
15
3 / 5 / 1
8,945
471
5,414
13,666
12,284
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 2 / 5
10,492
552
11,519
8,933
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Aureth
Freya
12
1 / 6 / 5
8,040
423
4,039
12,254
3,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Hasaaa
Nemesis
16
8 / 3 / 3
10,136
533
6,624
12,268
4,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
SMlTH3RS
Horus
13
3 / 8 / 3
8,637
455
8,423
13,030
8,191
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Slywize
Morgan Le Fay
16
3 / 3 / 4
10,058
529
10,386
10,310
4,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Vixualzz
Gilgamesh
14
1 / 5 / 4
9,099
479
8,419
13,091
6,868
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
35
25
Kills
16
16
Deaths
25
28
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
3
4
2.67
L
Freya
Aureth
Freya
1
6
5
0.58
L
Nemesis
Hasaaa
Nemesis
8
3
3
3.17
W
1
4
13
1.88
W
8
2
5
5.25
W
Guan Yu
3
5
1
0.7
L
Horus
SMlTH3RS
Horus
3
8
3
0.56
L
Morgan Le Fay
Slywize
Morgan Le Fay
3
3
4
1.67
W
7
2
5
4.75
L
Gilgamesh
Vixualzz
Gilgamesh
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,361
Damage
37,891
61,984
Taken
60,953
32,810
Mitigated
27,670
17,046
Healing
11,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,210
143
0
4,168
14,540
7,646
0
3,133
11,297
0
53,915
L
Freya
Aureth
Freya
4,039
1,146
0
2,760
12,254
3,767
416
3,907
8,269
32,680
0
L
Nemesis
Hasaaa
Nemesis
6,624
3,523
0
3,852
12,268
4,800
0
3,873
8,193
0
48,739
W
6,082
920
1,233
3,782
13,137
5,894
202
3,562
9,368
12,767
577
W
11,136
4,766
0
3,552
11,708
4,042
2,601
2,267
9,441
0
59,826
W
Guan Yu
5,414
636
155
3,156
13,666
12,284
568
944
12,674
0
44,466
L
Horus
SMlTH3RS
Horus
8,423
3,373
137
810
13,030
8,191
438
3,522
9,386
0
39,241
L
Morgan Le Fay
Slywize
Morgan Le Fay
10,386
285
0
1,852
10,310
4,044
0
2,479
7,691
63,250
0
W
11,519
294
0
1,000
8,933
2,944
835
3,886
4,779
67,775
0
L
Gilgamesh
Vixualzz
Gilgamesh
8,419
1,462
0
2,392
13,091
6,868
844
3,198
9,395
0
48,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,807
Gold Earned
45,970
438
Minions Killed
440
0
Camps Cleared
0
1,751,652
Distance Traveled
1,736,594
3
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,628
507
89
5
0
362,366
0
L
Freya
8,040
423
70
4
0
332,524
7
L
Nemesis
10,136
533
90
5
0
369,865
4
W
Ymir
8,440
444
21
1
0
356,089
0
W
Medusa
10,302
542
97
5
0
334,373
1
W
Guan Yu
8,945
471
94
5
0
363,420
2
L
Horus
8,637
455
61
3
0
327,233
1
L
Morgan Le Fay
10,058
529
141
7
0
367,654
6
W
Merlin
10,492
552
137
7
0
335,404
0
L
Gilgamesh
9,099
479
78
4
0
339,318
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role