Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Hildesi
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,429 Elo+
Solo
The Morrigan
The Morrigan
NosoyArkail
The Morrigan
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,617 Elo+
Solo
Osiris
Osiris
W0lfmare
Osiris
Level 34
God Stats
70W - 68L
1,461 SR
Queue Stats
427W - 449L
1,439 Elo+
Party 1
Set
Set
kawenko
Set
Level 22
God Stats
0W - 2L
1,363 SR
Queue Stats
285W - 292L
1,423 Elo+
Party 1
Team Averages
Level 16
1,465 SR
1,482 Elo+

VS

Team Averages
Level 18
1,525 SR
1,478 Elo+
Chronos
Chronos
 
Chronos
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
BullyDirtMaguire
Poseidon
Level 27
God Stats
14W - 8L
1,487 SR
Queue Stats
156W - 107L
1,626 Elo+
Solo
Cu Chulainn
Cu Chulainn
Hardcorshik
Cu Chulainn
Level 18
God Stats
6W - 5L
1,422 SR
Queue Stats
271W - 290L
1,414 Elo+
Solo
Sol
Sol
Rartmanoutlaw
Sol
Level 22
God Stats
11W - 8L
1,716 SR
Queue Stats
41W - 49L
1,466 Elo+
Solo
Serqet
Serqet
Veljko33
Serqet
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
1 / 5 / 2
4,846
485
3,107
7,981
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
Hildesi
Yemoja
8
0 / 5 / 1
4,942
494
539
5,263
2,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

The Morrigan
NosoyArkail
The Morrigan
11
2 / 1 / 0
6,135
614
4,586
3,765
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Osiris
W0lfmare
Osiris
11
2 / 1 / 1
6,271
627
5,352
6,468
3,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Set
8
1 / 4 / 1
4,902
490
1,786
6,841
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
0 / 1 / 2
6,078
608
2,091
5,578
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
10 / 0 / 3
7,578
758
8,505
4,894
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Hardcorshik
Cu Chulainn
9
0 / 2 / 1
5,069
507
3,184
7,372
3,573
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
6 / 0 / 0
6,852
685
4,206
4,072
1,119
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Veljko33
Serqet
7
0 / 3 / 3
4,781
478
1,357
5,234
1,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
6
Kills
16
16
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
5
2
0.4
W
Chronos
 
Chronos
0
1
2
1
W
10
0
3
11.5
W
Cu Chulainn
Hardcorshik
Cu Chulainn
0
2
1
0.25
L
Yemoja
Hildesi
Yemoja
0
5
1
0.1
L
The Morrigan
NosoyArkail
The Morrigan
2
1
0
2
W
6
0
0
6
W
Serqet
Veljko33
Serqet
0
3
3
0.5
L
Osiris
W0lfmare
Osiris
2
1
1
2.5
L
Set
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,370
Damage
19,343
30,318
Taken
27,150
11,905
Mitigated
9,789
7,434
Healing
9,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,107
1,516
0
1,528
7,981
2,330
400
4,660
3,055
0
19,045
W
Chronos
 
Chronos
2,091
245
0
1,354
5,578
1,974
992
2,750
2,642
35,857
0
W
8,505
2,076
0
2,487
4,894
1,478
672
954
3,894
48,277
0
W
Cu Chulainn
Hardcorshik
Cu Chulainn
3,184
1,104
0
2,308
7,372
3,573
287
0
7,372
0
19,127
L
Yemoja
Hildesi
Yemoja
539
455
152
88
5,263
2,104
152
3,521
1,656
11,668
0
L
The Morrigan
NosoyArkail
The Morrigan
4,586
799
0
938
3,765
1,212
0
2,243
1,322
35,724
0
W
4,206
2,282
0
1,952
4,072
1,119
1,273
349
3,707
37,698
0
W
Serqet
Veljko33
Serqet
1,357
413
0
922
5,234
1,645
0
790
4,410
0
12,281
L
Osiris
W0lfmare
Osiris
5,352
2,796
0
2,894
6,468
3,421
601
557
5,875
0
33,505
L
Set
1,786
414
0
1,834
6,841
2,838
0
3,393
3,342
0
18,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,096
Gold Earned
30,358
274
Minions Killed
317
0
Camps Cleared
0
999,714
Distance Traveled
970,601
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,846
485
31
3
0
188,340
3
W
Chronos
6,078
608
81
8
0
181,179
5
W
Poseidon
7,578
758
77
8
0
210,551
4
W
Cu Chulainn
5,069
507
37
4
0
183,679
0
L
Yemoja
4,942
494
33
3
0
175,951
1
L
The Morrigan
6,135
614
83
8
0
185,589
4
W
Sol
6,852
685
90
9
0
180,833
3
W
Serqet
4,781
478
32
3
0
214,359
2
L
Osiris
6,271
627
76
8
0
216,955
1
L
Set
4,902
490
51
5
0
232,879
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role