Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Moonwas
Tsukuyomi
Level 13
God Stats
4W - 2L
1,500 SR
Queue Stats
36W - 33L
1,655 Elo+
Party 1
Nemesis
Nemesis
SonJinVu
Nemesis
Level 5
God Stats
2W - 0L
1,607 SR
Queue Stats
8W - 7L
1,292 Elo+
Solo
Cabrakan
Cabrakan
VilVilBil
Cabrakan
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 37L
1,138 Elo+
Solo
Chang'e
Chang'e
zoikeys
Chang'e
Level 24
God Stats
8W - 7L
1,692 SR
Queue Stats
96W - 74L
1,568 Elo+
Solo
Team Averages
Level 14
1,560 SR
1,431 Elo+

VS

Team Averages
Level 23
1,411 SR
1,456 Elo+
Nemesis
Nemesis
Batmanismyalias
Nemesis
Level 21
God Stats
1W - 1L
1,737 SR
Queue Stats
67W - 79L
1,222 Elo+
Solo
Artemis
Artemis
LoveChocoLove
Artemis
Level 16
God Stats
19W - 22L
1,277 SR
Queue Stats
249W - 278L
1,504 Elo+
Solo
Ne Zha
Ne Zha
Shiin21
Ne Zha
Level 22
God Stats
4W - 8L
1,257 SR
Queue Stats
206W - 173L
1,544 Elo+
Solo
Jormungandr
Jormungandr
SnortnGlue
Jormungandr
Level 27
God Stats
1W - 2L
1,539 SR
Queue Stats
23W - 18L
1,566 Elo+
Solo
Zeus
Zeus
fsvkjhfbskb
Zeus
Level 29
God Stats
1W - 3L
1,244 SR
Queue Stats
10W - 12L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
4 / 4 / 11
10,105
481
10,676
21,067
11,001
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
Moonwas
Tsukuyomi
19
16 / 5 / 7
12,929
616
24,168
21,114
8,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
SonJinVu
Nemesis
13
1 / 3 / 1
8,755
417
912
10,049
4,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
VilVilBil
Cabrakan
14
1 / 6 / 17
9,476
451
8,499
17,403
16,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
zoikeys
Chang'e
18
6 / 5 / 3
11,908
567
11,039
14,284
5,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 5
8,295
395
5,149
16,045
6,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
19
3 / 4 / 5
11,833
563
8,040
14,246
5,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
Shiin21
Ne Zha
16
4 / 5 / 4
9,994
476
14,335
16,421
13,548
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
SnortnGlue
Jormungandr
13
4 / 5 / 10
9,224
439
12,552
15,254
12,522
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
10 / 7 / 5
11,592
552
17,249
16,201
6,543
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
51
28
Kills
22
23
Deaths
28
39
Assists
29
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
4
11
2.38
L
1
7
5
0.5
L
Artemis
3
4
5
1.38
W
Tsukuyomi
Moonwas
Tsukuyomi
16
5
7
3.9
L
Ne Zha
Shiin21
Ne Zha
4
5
4
1.2
L
Jormungandr
SnortnGlue
Jormungandr
4
5
10
1.8
W
Nemesis
SonJinVu
Nemesis
1
3
1
0.5
W
Cabrakan
VilVilBil
Cabrakan
1
6
17
1.58
L
10
7
5
1.79
W
Chang'e
zoikeys
Chang'e
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,294
Damage
57,325
83,917
Taken
78,167
46,216
Mitigated
45,198
23,863
Healing
21,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,676
899
0
7,872
21,067
11,001
123
5,574
15,391
0
52,130
L
5,149
1,521
0
5,454
16,045
6,941
0
2,988
12,943
0
35,886
L
Artemis
8,040
4,851
0
3,887
14,246
5,644
1,464
2,596
11,618
191
98,755
W
Tsukuyomi
Moonwas
Tsukuyomi
24,168
6,132
0
6,014
21,114
8,990
0
5,993
15,121
0
91,674
L
Ne Zha
Shiin21
Ne Zha
14,335
3,024
0
5,073
16,421
13,548
926
2,498
13,875
0
65,786
L
Jormungandr
SnortnGlue
Jormungandr
12,552
2,085
365
291
15,254
12,522
223
6,076
8,924
34,937
0
W
Nemesis
SonJinVu
Nemesis
912
328
0
1,877
10,049
4,216
2
1,774
8,275
0
44,628
W
Cabrakan
VilVilBil
Cabrakan
8,499
1,667
0
1,876
17,403
16,561
0
10,834
6,398
13,196
0
L
17,249
1,783
0
6,219
16,201
6,543
154
5,494
10,387
71,757
0
W
Chang'e
zoikeys
Chang'e
11,039
1,047
627
5,597
14,284
5,448
617
5,551
8,576
72,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,173
Gold Earned
50,938
443
Minions Killed
488
0
Camps Cleared
0
2,044,868
Distance Traveled
1,739,222
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,105
481
98
5
0
388,728
3
L
Nemesis
8,295
395
63
3
0
365,072
3
L
Artemis
11,833
563
145
7
0
333,346
0
W
Tsukuyomi
12,929
616
122
6
0
461,279
0
L
Ne Zha
9,994
476
120
6
0
358,242
10
L
Jormungandr
9,224
439
36
2
0
367,080
4
W
Nemesis
8,755
417
87
4
0
429,675
3
W
Cabrakan
9,476
451
9
0
0
371,058
2
L
Zeus
11,592
552
124
6
0
315,482
4
W
Chang'e
11,908
567
127
6
0
394,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role