Player Matchup

Sylvanus
Sylvanus
BeakedInk8
Sylvanus
Level 122
God Stats
1W - 0L
1,895 SR
Queue Stats
23W - 21L
1,560 Elo+
Party 1
Danzaburou
Danzaburou
FoliagedCrane
Danzaburou
Level 57
God Stats
9W - 7L
1,739 SR
Queue Stats
14W - 12L
1,608 Elo+
Party 1
Hercules
Hercules
LivedCracker
Hercules
Level 108
God Stats
1W - 0L
1,201 SR
Queue Stats
19W - 17L
1,581 Elo+
Party 1
Team Averages
Level 96
1,611 SR
1,583 Elo+

VS

Team Averages
Level 129
1,427 SR
1,510 Elo+
Bakasura
Bakasura
WITFIRKING
Bakasura
Level 129
God Stats
3W - 3L
1,427 SR
Queue Stats
158W - 162L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BeakedInk8
Sylvanus
18
11 / 6 / 8
14,488
805
18,839
17,577
8,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
FoliagedCrane
Danzaburou
17
9 / 6 / 10
13,506
750
10,352
15,071
5,996
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
LivedCracker
Hercules
16
3 / 5 / 17
12,456
692
12,884
20,932
20,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
WITFIRKING
Bakasura
17
8 / 9 / 5
13,102
728
16,008
18,167
8,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
23
Kills
8
17
Deaths
9
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BeakedInk8
Sylvanus
11
6
8
2.5
W
Danzaburou
FoliagedCrane
Danzaburou
9
6
10
2.33
W
Hercules
LivedCracker
Hercules
3
5
17
2.3
L
Bakasura
WITFIRKING
Bakasura
8
9
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,075
Damage
16,008
53,580
Taken
18,167
34,543
Mitigated
8,773
16,017
Healing
3,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BeakedInk8
Sylvanus
18,839
6,779
4,237
6,165
17,577
8,492
1,054
11,077
6,242
59,771
4,489
W
Danzaburou
FoliagedCrane
Danzaburou
10,352
5,035
0
716
15,071
5,996
1,346
6,202
7,554
0
32,989
W
Hercules
LivedCracker
Hercules
12,884
7,230
0
4,899
20,932
20,055
318
11,196
8,779
0
34,118
L
Bakasura
WITFIRKING
Bakasura
16,008
10,504
0
3,480
18,167
8,773
1,055
4,599
13,568
0
44,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,450
Gold Earned
13,102
179
Minions Killed
62
0
Camps Cleared
0
801,102
Distance Traveled
249,201
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
14,488
805
81
5
0
247,419
2
W
Danzaburou
13,506
750
63
4
0
277,580
1
W
Hercules
12,456
692
35
2
0
276,103
0
L
Bakasura
13,102
728
62
3
0
249,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role