Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Mentefria23
Sol
Level 88
God Stats
1W - 1L
1,806 SR
Queue Stats
52W - 48L
1,481 Elo+
Solo
Vamana
Vamana
MoeinRasoli1
Vamana
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
143W - 134L
1,442 Elo+
Solo
Janus
Janus
Otorva
Janus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 63L
1,360 Elo+
Party 1
Team Averages
Level 95
1,561 SR
1,457 Elo+

VS

Team Averages
Level 112
1,563 SR
1,447 Elo+
Tsukuyomi
Tsukuyomi
I_c_e_m_a_n7
Tsukuyomi
Level 127
God Stats
2W - 1L
1,563 SR
Queue Stats
176W - 174L
1,498 Elo+
Solo
Jormungandr
Jormungandr
Rhadamanteus
Jormungandr
Level 106
God Stats
3W - 0L
1,799 SR
Queue Stats
38W - 51L
1,380 Elo+
Solo
Danzaburou
Danzaburou
Wexo25
Danzaburou
Level 146
God Stats
8W - 11L
1,419 SR
Queue Stats
535W - 581L
1,418 Elo+
Solo
Hel
Hel
jigo_1
Hel
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 100L
1,396 Elo+
Solo
Olorun
Olorun
klamydiasenter
Olorun
Level 117
God Stats
4W - 2L
1,537 SR
Queue Stats
218W - 191L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
3 / 6 / 14
10,312
645
16,488
29,070
45,747
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
 
Hel
15
0 / 3 / 11
9,552
597
6,710
19,624
11,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

19
7 / 3 / 9
11,744
734
32,310
24,449
11,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
17
2 / 5 / 10
10,877
680
11,358
27,506
17,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Otorva
Janus
18
5 / 4 / 7
11,286
705
19,343
17,069
8,225
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
I_c_e_m_a_n7
Tsukuyomi
19
6 / 5 / 13
11,912
745
30,708
24,820
13,148
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jormungandr
Rhadamanteus
Jormungandr
17
1 / 5 / 10
10,389
649
16,626
22,565
26,467
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Wexo25
Danzaburou
19
6 / 3 / 7
11,947
747
16,211
17,212
9,805
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
jigo_1
Hel
17
3 / 4 / 10
10,490
656
9,947
15,484
8,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 2 / 14
12,039
752
25,947
18,054
10,088
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
75
17
Kills
21
21
Deaths
19
51
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
6
14
1.67
L
Hel
 
Hel
0
3
11
1.83
W
Tsukuyomi
I_c_e_m_a_n7
Tsukuyomi
6
5
13
2.5
L
7
3
9
3.83
L
Vamana
2
5
10
1.4
L
Janus
Otorva
Janus
5
4
7
2.13
W
Jormungandr
Rhadamanteus
Jormungandr
1
5
10
1.2
W
Danzaburou
Wexo25
Danzaburou
6
3
7
3.17
W
Hel
jigo_1
Hel
3
4
10
2
W
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,209
Damage
99,439
117,718
Taken
98,135
94,823
Mitigated
68,257
70,332
Healing
57,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
16,488
1,320
2,156
3,398
29,070
45,747
113
11,964
17,106
22,364
0
L
Hel
 
Hel
6,710
351
25,345
10,750
19,624
11,520
1,093
9,113
10,511
10,542
0
W
Tsukuyomi
I_c_e_m_a_n7
Tsukuyomi
30,708
6,344
999
4,619
24,820
13,148
2,073
18,652
6,168
0
46,967
L
32,310
6,430
3,302
8,649
24,449
11,814
1,987
11,662
12,787
51,375
0
L
Vamana
11,358
1,538
3,184
9,782
27,506
17,517
1,105
13,775
13,731
2,986
34,377
L
Janus
Otorva
Janus
19,343
809
2,505
1,261
17,069
8,225
704
6,006
11,063
35,248
0
W
Jormungandr
Rhadamanteus
Jormungandr
16,626
3,309
1,844
1,398
22,565
26,467
250
16,759
5,806
29,303
0
W
Danzaburou
Wexo25
Danzaburou
16,211
3,789
3,680
4,861
17,212
9,805
1,777
12,237
4,975
0
35,885
W
Hel
jigo_1
Hel
9,947
814
18,580
7,439
15,484
8,749
703
13,301
2,183
17,097
0
W
25,947
10,732
6,924
6,772
18,054
10,088
1,940
14,602
3,452
60,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,771
Gold Earned
56,777
155
Minions Killed
180
0
Camps Cleared
0
1,420,469
Distance Traveled
1,450,357
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,312
645
4
0
0
275,927
0
L
Hel
9,552
597
16
1
0
281,983
0
W
Tsukuyomi
11,912
745
30
2
0
318,999
1
L
Sol
11,744
734
65
4
0
282,146
4
L
Vamana
10,877
680
31
2
0
324,996
1
L
Janus
11,286
705
39
2
0
255,417
0
W
Jormungandr
10,389
649
20
1
0
281,872
1
W
Danzaburou
11,947
747
34
2
0
272,180
5
W
Hel
10,490
656
9
1
0
297,737
5
W
Olorun
12,039
752
87
5
0
279,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role