Player Matchup

Izanami
Izanami
LillyBillyNilly
Izanami
Level 27
God Stats
7W - 4L
1,807 SR
Queue Stats
15W - 12L
1,247 Elo+
Party 1
Odin
Odin
SABERWOLF257
Odin
Level 68
God Stats
1W - 0L
1,805 SR
Queue Stats
41W - 27L
1,740 Elo+
Party 1
Sol
Sol
ThePinkLighining
Sol
Level 13
God Stats
1W - 0L
1,749 SR
Queue Stats
1W - 1L
1,357 Elo+
Party 1
Team Averages
Level 36
1,787 SR
1,448 Elo+

VS

Team Averages
Level 54
1,509 SR
1,674 Elo+
Geb
Geb
Atainable
Geb
Level 27
God Stats
28W - 1L
1,784 SR
Queue Stats
252W - 35L
1,898 Elo+
Party 2
Fenrir
Fenrir
Misogii
Fenrir
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
254W - 76L
1,909 Elo+
Party 2
Scylla
Scylla
SERAPH OF TlME
Scylla
Level 12
God Stats
0W - 2L
1,243 SR
Queue Stats
0W - 2L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 5
7,248
725
1,612
4,668
1,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
7 / 2 / 5
8,318
832
7,391
7,442
3,563
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 0 / 9
7,985
799
11,133
3,869
1,307
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 4
6,811
681
3,206
11,210
8,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Misogii
Fenrir
10
3 / 4 / 1
7,339
734
4,598
9,156
3,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
1 / 6 / 1
6,137
614
2,402
6,111
2,228
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
13
Kills
4
4
Deaths
13
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
2
2
5
2.25
L
Fenrir
Misogii
Fenrir
3
4
1
0.88
W
7
2
5
4.75
L
1
6
1
0.25
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,136
Damage
10,206
15,979
Taken
26,477
6,614
Mitigated
14,550
3,373
Healing
2,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,206
463
0
2,497
11,210
8,662
0
5,050
6,160
15,066
0
W
1,612
970
0
830
4,668
1,744
686
1,686
2,982
0
19,352
L
Fenrir
Misogii
Fenrir
4,598
1,020
0
272
9,156
3,660
0
3,592
5,564
0
13,932
W
7,391
2,896
0
250
7,442
3,563
632
2,126
5,316
0
24,677
L
2,402
535
0
0
6,111
2,228
0
2,491
3,620
13,365
0
W
11,133
3,881
0
2,293
3,869
1,307
1,667
1,796
2,073
23,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,551
Gold Earned
20,287
117
Minions Killed
74
0
Camps Cleared
0
520,142
Distance Traveled
463,859
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,811
681
24
2
0
163,052
1
W
Izanami
7,248
725
48
5
0
153,548
1
L
Fenrir
7,339
734
27
3
0
176,217
4
W
Odin
8,318
832
41
4
0
173,160
3
L
Scylla
6,137
614
23
2
0
124,590
0
W
Sol
7,985
799
28
3
0
193,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role