Player Matchup

Merlin
Merlin
DoochCanoe
Merlin
Level 29
God Stats
0W - 1L
1,295 SR
Queue Stats
83W - 69L
1,540 Elo+
Solo
Da Ji
Da Ji
FrozenBreadSlice
Da Ji
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 81L
1,511 Elo+
Party 1
Bellona
Bellona
OleAngryDaddy
Bellona
Level 6
God Stats
7W - 7L
1,566 SR
Queue Stats
31W - 29L
1,533 Elo+
Solo
Tiamat
Tiamat
SMC_MULLET
Tiamat
Level 8
God Stats
2W - 2L
1,356 SR
Queue Stats
3W - 4L
1,477 Elo+
Solo
Apollo
Apollo
zantor12357
Apollo
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
80W - 80L
1,511 Elo+
Party 1
Team Averages
Level 19
1,443 SR
1,514 Elo+

VS

Team Averages
Level 22
1,583 SR
1,486 Elo+
Zeus
Zeus
Behaluna2
Zeus
Level 28
God Stats
13W - 15L
1,413 SR
Queue Stats
30W - 38L
1,275 Elo+
Party 2
Baron Samedi
Baron Samedi
Drainnix
Baron Samedi
Level 18
God Stats
16W - 9L
1,747 SR
Queue Stats
132W - 140L
1,497 Elo+
Solo
Sun Wukong
Sun Wukong
PhaaatUhCaaaulk
Sun Wukong
Level 17
God Stats
3W - 2L
1,449 SR
Queue Stats
23W - 11L
1,723 Elo+
Solo
Medusa
Medusa
THUNDRPICKLE699
Medusa
Level 29
God Stats
105W - 99L
1,467 SR
Queue Stats
121W - 119L
1,482 Elo+
Party 2
Thoth
Thoth
TelegonicBee47
Thoth
Level 18
God Stats
4W - 4L
1,837 SR
Queue Stats
95W - 125L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DoochCanoe
Merlin
13
2 / 5 / 0
8,565
408
6,520
12,642
4,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 10 / 2
9,671
461
8,086
18,027
13,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
11
0 / 3 / 0
7,465
355
2,925
12,249
6,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
SMC_MULLET
Tiamat
12
0 / 12 / 2
7,359
350
3,634
13,498
3,486
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
14
4 / 9 / 2
9,342
445
6,665
18,449
4,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
11 / 0 / 3
12,901
614
12,136
5,524
1,945
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
Drainnix
Baron Samedi
17
5 / 4 / 9
11,671
556
6,973
11,401
6,195
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
PhaaatUhCaaaulk
Sun Wukong
20
7 / 1 / 6
13,251
631
12,257
19,681
11,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
14 / 1 / 10
13,628
649
23,134
20,501
9,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 6 / 5
9,386
447
3,495
8,034
2,176
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
71
12
Kills
38
39
Deaths
12
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Zeus
11
0
3
12.5
L
Merlin
DoochCanoe
Merlin
2
5
0
0.4
W
Baron Samedi
Drainnix
Baron Samedi
5
4
9
2.38
L
6
10
2
0.7
L
Bellona
0
3
0
0
W
Sun Wukong
PhaaatUhCaaaulk
Sun Wukong
7
1
6
10
L
Tiamat
SMC_MULLET
Tiamat
0
12
2
0.08
W
14
1
10
19
W
1
6
5
0.58
L
Apollo
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,830
Damage
57,995
74,865
Taken
65,141
33,420
Mitigated
30,881
11,165
Healing
27,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
12,136
840
0
3,521
5,524
1,945
2,972
979
4,545
73,789
0
L
Merlin
DoochCanoe
Merlin
6,520
256
0
2,774
12,642
4,722
0
3,165
9,477
48,057
0
W
Baron Samedi
Drainnix
Baron Samedi
6,973
647
192
3,654
11,401
6,195
1,818
3,598
7,803
53,397
0
L
8,086
2,108
0
2,769
18,027
13,355
652
2,731
15,296
0
52,470
L
Bellona
2,925
491
0
3,330
12,249
6,877
0
5,916
6,333
0
30,232
W
Sun Wukong
PhaaatUhCaaaulk
Sun Wukong
12,257
3,866
0
6,641
19,681
11,221
116
1,385
18,296
0
119,341
L
Tiamat
SMC_MULLET
Tiamat
3,634
724
0
498
13,498
3,486
0
4,986
8,512
12,951
0
W
23,134
12,082
0
13,007
20,501
9,344
2,386
3,598
16,903
0
122,065
W
3,495
328
0
282
8,034
2,176
2,454
594
7,440
23,380
0
L
Apollo
6,665
2,634
0
1,794
18,449
4,980
1,128
5,806
12,643
0
43,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,402
Gold Earned
60,837
335
Minions Killed
629
0
Camps Cleared
0
1,578,615
Distance Traveled
1,884,186
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,901
614
137
7
0
398,807
0
L
Merlin
8,565
408
82
4
0
259,485
2
W
Baron Samedi
11,671
556
103
5
0
367,494
0
L
Da Ji
9,671
461
92
4
0
366,478
3
L
Bellona
7,465
355
69
3
0
281,278
1
W
Sun Wukong
13,251
631
194
9
0
415,362
0
L
Tiamat
7,359
350
25
1
0
337,323
0
W
Medusa
13,628
649
149
7
0
354,237
2
W
Thoth
9,386
447
46
2
0
348,286
0
L
Apollo
9,342
445
67
3
0
334,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role