Player Matchup

Tyr
Tyr
 
Tyr
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Dylanismagic
Ne Zha
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 23L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
Quotia
Cthulhu
Level 67
God Stats
22W - 11L
1,836 SR
Queue Stats
28W - 19L
1,565 Elo+
Party 1
Neith
Neith
Zardog
Neith
Level 83
God Stats
25W - 17L
1,568 SR
Queue Stats
35W - 26L
1,498 Elo+
Party 1
Nu Wa
Nu Wa
zCasey
Nu Wa
Level 18
God Stats
7W - 5L
1,753 SR
Queue Stats
34W - 23L
1,470 Elo+
Party 1
Team Averages
Level 74
1,631 SR
1,506 Elo+

VS

Team Averages
Level 105
1,628 SR
1,525 Elo+
Bacchus
Bacchus
Alexandyr
Bacchus
Level 158
God Stats
20W - 11L
1,637 SR
Queue Stats
417W - 391L
1,469 Elo+
Solo
Chiron
Chiron
Duh_Keith
Chiron
Level 103
God Stats
2W - 4L
1,475 SR
Queue Stats
226W - 208L
1,610 Elo+
Party 2
Kukulkan
Kukulkan
Killa-Kam-1010
Kukulkan
Level 33
God Stats
18W - 15L
1,604 SR
Queue Stats
345W - 349L
1,494 Elo+
Party 2
Amaterasu
Amaterasu
PnGSolo
Amaterasu
Level 122
God Stats
2W - 3L
1,582 SR
Queue Stats
608W - 602L
1,523 Elo+
Party 2
Sol
Sol
isdisleague
Sol
Level 107
God Stats
14W - 8L
1,840 SR
Queue Stats
576W - 573L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
2 / 2 / 6
9,388
522
6,583
15,368
7,883
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ne Zha
16
6 / 1 / 9
10,154
564
10,812
12,364
5,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Quotia
Cthulhu
14
4 / 2 / 9
9,636
535
5,609
9,822
6,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Zardog
Neith
17
11 / 2 / 9
10,681
593
12,182
9,442
3,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
zCasey
Nu Wa
15
3 / 2 / 6
9,439
524
8,124
9,053
3,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alexandyr
Bacchus
8
0 / 4 / 3
6,696
372
1,336
8,167
4,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
Duh_Keith
Chiron
14
3 / 6 / 0
9,100
506
6,231
12,227
3,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
14
1 / 7 / 1
8,795
489
6,526
10,401
3,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
PnGSolo
Amaterasu
14
0 / 6 / 2
8,481
471
2,504
16,977
6,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
2 / 3 / 0
10,316
573
12,153
13,980
4,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
12
26
Kills
6
9
Deaths
26
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
2
6
2.5
L
Bacchus
Alexandyr
Bacchus
0
4
3
0.38
L
Chiron
Duh_Keith
Chiron
3
6
0
0.5
W
Ne Zha
6
1
9
10.5
L
Kukulkan
1
7
1
0.21
L
Amaterasu
PnGSolo
Amaterasu
0
6
2
0.17
W
Cthulhu
Quotia
Cthulhu
4
2
9
4.25
W
Neith
Zardog
Neith
11
2
9
7.75
L
2
3
0
0.67
W
Nu Wa
zCasey
Nu Wa
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,310
Damage
28,750
56,049
Taken
61,752
25,948
Mitigated
22,453
20,564
Healing
17,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,583
1,843
0
3,993
15,368
7,883
630
7,304
8,050
0
41,318
L
Bacchus
Alexandyr
Bacchus
1,336
114
87
992
8,167
4,512
0
3,079
5,023
9,708
0
L
Chiron
Duh_Keith
Chiron
6,231
1,946
82
3,065
12,227
3,701
2,213
3,229
8,900
0
55,067
W
Ne Zha
10,812
2,378
0
5,835
12,364
5,115
850
5,349
7,007
0
56,716
L
Kukulkan
6,526
599
0
580
10,401
3,309
854
2,715
7,483
49,719
0
L
Amaterasu
PnGSolo
Amaterasu
2,504
684
0
4,717
16,977
6,727
0
1,892
15,029
0
43,451
W
Cthulhu
Quotia
Cthulhu
5,609
325
1,904
1,469
9,822
6,441
1,030
2,280
7,542
28,133
0
W
Neith
Zardog
Neith
12,182
6,567
0
4,304
9,442
3,211
2,552
3,364
6,038
0
62,868
L
12,153
4,082
0
7,908
13,980
4,204
947
2,306
11,578
78,056
0
W
Nu Wa
zCasey
Nu Wa
8,124
1,626
137
2,922
9,053
3,298
792
6,531
2,166
50,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,298
Gold Earned
43,388
426
Minions Killed
466
0
Camps Cleared
0
1,718,305
Distance Traveled
1,382,085
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,388
522
84
5
0
368,665
6
L
Bacchus
6,696
372
17
1
0
184,843
0
L
Chiron
9,100
506
113
6
0
266,974
1
W
Ne Zha
10,154
564
95
5
0
364,919
10
L
Kukulkan
8,795
489
96
5
0
264,430
4
L
Amaterasu
8,481
471
100
6
0
362,550
3
W
Cthulhu
9,636
535
62
3
0
377,759
1
W
Neith
10,681
593
84
5
0
313,304
0
L
Sol
10,316
573
140
8
0
303,288
3
W
Nu Wa
9,439
524
101
6
0
293,658
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role