Player Matchup

Thoth
Thoth
Masters
 
Thoth
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Masters
Its Sinister
Medusa
Masters
Level 159
God Stats
3W - 6L
1,702 SR
Queue Stats
328W - 222L
2,178 MMR
Party 1
Hercules
Hercules
Diamond V
RageSlaya
Hercules
Diamond V
Level 129
God Stats
1W - 2L
1,755 SR
Queue Stats
44W - 43L
2,099 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,652 SR
1,926 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,749 SR
2,474 MMR
Sobek
Sobek
Masters
Cariyo
Sobek
Masters
Level 154
God Stats
30W - 17L
1,783 SR
Queue Stats
291W - 142L
2,873 MMR
Party 2
Chaac
Chaac
Diamond III
Glorious Chaw
Chaac
Diamond III
Level 136
God Stats
18W - 11L
1,731 SR
Queue Stats
124W - 139L
2,098 MMR
Solo
Merlin
Merlin
Masters
SHM0P
Merlin
Masters
Level 144
God Stats
42W - 17L
1,734 SR
Queue Stats
208W - 65L
2,451 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
2 / 5 / 3
7,356
669
10,578
10,105
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
11
2 / 6 / 3
7,474
679
6,693
9,613
3,519
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
RageSlaya
Hercules
11
1 / 3 / 3
7,696
700
2,764
11,504
7,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
TiamatSolPersephoneGilgameshAthena

VS

Bans
CabrakanHou YiAresDanzaburouKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Cariyo
Sobek
13
3 / 1 / 8
8,152
741
6,296
10,282
10,384
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
6 / 3 / 8
8,977
816
10,872
13,370
10,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
SHM0P
Merlin
13
5 / 1 / 7
8,551
777
7,993
5,159
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
5
Kills
14
14
Deaths
5
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
5
3
0.7
W
Sobek
Cariyo
Sobek
3
1
8
7
W
6
3
8
3.33
L
Medusa
2
6
3
0.58
L
Hercules
RageSlaya
Hercules
1
3
3
0.83
W
Merlin
SHM0P
Merlin
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,035
Damage
25,161
31,222
Taken
28,811
14,840
Mitigated
22,858
8,519
Healing
8,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
10,578
411
0
2,136
10,105
3,387
0
5,431
4,464
28,426
0
W
Sobek
Cariyo
Sobek
6,296
289
0
2,623
10,282
10,384
472
3,936
6,346
16,906
0
W
10,872
1,920
0
4,979
13,370
10,768
687
3,967
9,403
0
24,349
L
Medusa
6,693
2,164
0
974
9,613
3,519
533
3,758
5,585
0
30,454
L
Hercules
RageSlaya
Hercules
2,764
748
695
4,714
11,504
7,934
0
5,100
6,134
0
12,174
W
Merlin
SHM0P
Merlin
7,993
314
0
778
5,159
1,706
1,566
2,675
2,484
32,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,526
Gold Earned
25,680
116
Minions Killed
117
0
Camps Cleared
0
560,854
Distance Traveled
604,451
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,356
669
41
4
0
184,539
1
W
Sobek
8,152
741
28
3
0
206,221
2
W
Chaac
8,977
816
35
3
0
195,774
4
L
Medusa
7,474
679
48
4
0
179,646
0
L
Hercules
7,696
700
27
2
0
196,669
4
W
Merlin
8,551
777
54
5
0
202,456
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role