Player Matchup

Janus
Janus
 
Janus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DealR
Fenrir
Level 68
God Stats
7W - 4L
1,610 SR
Queue Stats
165W - 192L
1,444 Elo+
Solo
Chang'e
Chang'e
Nickster97
Chang'e
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
242W - 222L
1,577 Elo+
Solo
Bacchus
Bacchus
NostalgicRage
Bacchus
Level 125
God Stats
20W - 15L
1,567 SR
Queue Stats
166W - 157L
1,474 Elo+
Solo
Neith
Neith
XxtfsXxç
Neith
Level 65
God Stats
5W - 3L
1,672 SR
Queue Stats
32W - 38L
1,452 Elo+
Solo
Team Averages
Level 100
1,570 SR
1,489 Elo+

VS

Team Averages
Level 103
1,406 SR
1,471 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Ghostlyotto
Janus
Level 83
God Stats
13W - 30L
1,147 SR
Queue Stats
811W - 809L
1,453 Elo+
Solo
Cerberus
Cerberus
Hanjo07
Cerberus
Level 128
God Stats
6W - 8L
1,493 SR
Queue Stats
391W - 397L
1,451 Elo+
Party 1
Apollo
Apollo
Mikka20
Apollo
Level 68
God Stats
4W - 8L
1,392 SR
Queue Stats
259W - 259L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
11 / 0 / 5
12,624
631
16,082
10,398
4,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
DealR
Fenrir
16
6 / 7 / 6
10,420
521
10,358
14,336
6,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
Nickster97
Chang'e
17
3 / 7 / 6
10,273
514
10,244
19,913
7,428
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
13
2 / 0 / 5
9,104
455
5,185
8,559
8,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
XxtfsXxç
Neith
16
0 / 3 / 3
9,205
460
10,058
9,895
3,342
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
9 / 5 / 1
11,266
563
22,541
20,171
20,006
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
 
Mercury
17
2 / 3 / 4
9,983
499
5,451
14,810
5,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 7 / 3
9,427
471
4,911
10,844
3,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Hanjo07
Cerberus
14
1 / 5 / 3
8,085
404
4,615
16,549
10,981
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
Mikka20
Apollo
17
3 / 2 / 0
10,660
533
6,981
11,694
3,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
22
Kills
16
17
Deaths
22
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
11
0
5
13.5
L
Zhong Kui
 
Zhong Kui
9
5
1
1.9
L
Mercury
 
Mercury
2
3
4
1.33
W
Fenrir
DealR
Fenrir
6
7
6
1.29
L
1
7
3
0.36
L
Cerberus
Hanjo07
Cerberus
1
5
3
0.5
L
Apollo
Mikka20
Apollo
3
2
0
1.5
W
Chang'e
Nickster97
Chang'e
3
7
6
0.86
W
Bacchus
2
0
5
4.5
W
Neith
XxtfsXxç
Neith
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,927
Damage
44,499
63,101
Taken
74,068
31,185
Mitigated
43,642
22,012
Healing
16,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
16,082
1,941
0
4,478
10,398
4,643
0
4,834
5,387
114,120
0
L
Zhong Kui
 
Zhong Kui
22,541
1,776
0
8,812
20,171
20,006
81
10,917
9,254
72,443
0
L
Mercury
 
Mercury
5,451
2,904
0
1,621
14,810
5,644
0
4,902
9,908
0
75,030
W
Fenrir
DealR
Fenrir
10,358
2,711
0
410
14,336
6,909
454
5,741
8,593
0
57,248
L
4,911
181
0
812
10,844
3,637
0
5,633
5,211
57,015
0
L
Cerberus
Hanjo07
Cerberus
4,615
400
714
3,498
16,549
10,981
0
7,355
9,194
31,721
0
L
Apollo
Mikka20
Apollo
6,981
5,010
0
1,393
11,694
3,374
2,080
2,704
8,990
0
77,640
W
Chang'e
Nickster97
Chang'e
10,244
802
1,246
9,890
19,913
7,428
364
15,580
4,333
51,523
0
W
Bacchus
5,185
492
0
1,598
8,559
8,863
0
3,338
5,159
24,685
0
W
Neith
XxtfsXxç
Neith
10,058
4,751
439
3,951
9,895
3,342
92
2,281
7,562
0
70,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,626
Gold Earned
49,421
551
Minions Killed
621
0
Camps Cleared
0
1,735,798
Distance Traveled
1,888,143
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,624
631
213
11
0
432,159
6
L
Zhong Kui
11,266
563
118
6
0
330,095
2
L
Mercury
9,983
499
125
6
0
441,475
2
W
Fenrir
10,420
521
91
5
0
349,718
2
L
Janus
9,427
471
137
7
0
349,992
9
L
Cerberus
8,085
404
73
4
0
367,042
8
L
Apollo
10,660
533
168
8
0
399,539
1
W
Chang'e
10,273
514
96
5
0
305,480
3
W
Bacchus
9,104
455
26
1
0
321,147
4
W
Neith
9,205
460
125
6
0
327,294
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role