Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Dylanismagic
Bakasura
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 23L
1,454 Elo+
Party 1
Cthulhu
Cthulhu
Quotia
Cthulhu
Level 67
God Stats
22W - 11L
1,788 SR
Queue Stats
28W - 19L
1,494 Elo+
Party 1
Neith
Neith
Zardog
Neith
Level 83
God Stats
25W - 17L
1,543 SR
Queue Stats
35W - 26L
1,454 Elo+
Party 1
Nu Wa
Nu Wa
zCasey
Nu Wa
Level 18
God Stats
7W - 5L
1,685 SR
Queue Stats
34W - 23L
1,422 Elo+
Party 1
Team Averages
Level 74
1,603 SR
1,465 Elo+

VS

Team Averages
Level 76
1,403 SR
1,471 Elo+
Erlang Shen
Erlang Shen
ArbyDevour
Erlang Shen
Level 138
God Stats
7W - 10L
1,375 SR
Queue Stats
174W - 194L
1,431 Elo+
Party 2
Sun Wukong
Sun Wukong
HaleDr flames
Sun Wukong
Level 20
God Stats
1W - 1L
1,230 SR
Queue Stats
126W - 136L
1,664 Elo+
Party 2
Hera
Hera
MelodieSnoww
Hera
Level 82
God Stats
1W - 4L
1,523 SR
Queue Stats
42W - 54L
1,455 Elo+
Party 2
Danzaburou
Danzaburou
Wasteful Mercy
Danzaburou
Level 64
God Stats
6W - 8L
1,528 SR
Queue Stats
385W - 365L
1,425 Elo+
Party 2
Cthulhu
Cthulhu
diamondman1234
Cthulhu
Level 77
God Stats
1W - 5L
1,358 SR
Queue Stats
27W - 31L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 2 / 6
9,930
523
7,014
14,691
8,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Dylanismagic
Bakasura
16
1 / 1 / 4
9,708
511
6,263
11,823
6,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Quotia
Cthulhu
15
3 / 1 / 15
10,143
534
6,609
8,396
7,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Zardog
Neith
18
17 / 0 / 5
11,501
605
23,626
9,624
3,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
zCasey
Nu Wa
14
3 / 2 / 9
9,565
503
6,857
6,744
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ArbyDevour
Erlang Shen
14
6 / 7 / 0
9,358
493
8,611
18,308
9,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
HaleDr flames
Sun Wukong
14
0 / 3 / 1
8,459
445
4,979
14,042
6,661
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 3 / 2
8,921
470
6,276
8,964
3,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Wasteful Mercy
Danzaburou
12
0 / 7 / 0
7,596
400
4,530
13,351
4,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 7 / 0
7,832
412
2,445
17,935
13,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
9
26
Kills
6
6
Deaths
27
39
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
2
6
2.5
L
Erlang Shen
ArbyDevour
Erlang Shen
6
7
0
0.86
W
Bakasura
Dylanismagic
Bakasura
1
1
4
3
L
Sun Wukong
HaleDr flames
Sun Wukong
0
3
1
0.17
L
0
3
2
0.33
W
Cthulhu
Quotia
Cthulhu
3
1
15
10.5
L
Danzaburou
Wasteful Mercy
Danzaburou
0
7
0
0
W
Neith
Zardog
Neith
17
0
5
19.5
L
0
7
0
0
W
Nu Wa
zCasey
Nu Wa
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,369
Damage
26,841
51,278
Taken
72,600
28,497
Mitigated
37,101
21,890
Healing
13,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,014
1,632
0
3,209
14,691
8,194
606
2,102
12,589
0
38,634
L
Erlang Shen
ArbyDevour
Erlang Shen
8,611
4,016
0
5,396
18,308
9,799
389
2,812
15,137
0
56,865
W
Bakasura
Dylanismagic
Bakasura
6,263
4,717
0
7,181
11,823
6,422
472
310
11,513
0
50,702
L
Sun Wukong
HaleDr flames
Sun Wukong
4,979
1,237
0
2,444
14,042
6,661
2,572
779
12,554
0
42,821
L
6,276
1,767
0
2,457
8,964
3,213
171
2,283
6,356
62,024
0
W
Cthulhu
Quotia
Cthulhu
6,609
472
1,192
1,819
8,396
7,928
328
2,040
6,356
29,117
0
L
Danzaburou
Wasteful Mercy
Danzaburou
4,530
1,425
0
2,174
13,351
4,400
146
2,342
10,929
0
45,397
W
Neith
Zardog
Neith
23,626
13,055
0
5,809
9,624
3,778
2,964
1,973
7,651
0
94,897
L
2,445
349
135
624
17,935
13,028
0
4,607
13,163
25,634
0
W
Nu Wa
zCasey
Nu Wa
6,857
1,255
0
2,680
6,744
2,175
577
2,296
4,448
40,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,847
Gold Earned
42,166
426
Minions Killed
418
0
Camps Cleared
0
1,843,943
Distance Traveled
1,790,209
25
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,930
523
45
2
0
374,131
5
L
Erlang Shen
9,358
493
88
5
0
370,155
1
W
Bakasura
9,708
511
116
6
0
427,626
7
L
Sun Wukong
8,459
445
76
4
0
408,489
1
L
Hera
8,921
470
128
7
0
331,084
2
W
Cthulhu
10,143
534
52
3
0
374,983
3
L
Danzaburou
7,596
400
74
4
0
333,922
2
W
Neith
11,501
605
128
7
0
327,418
4
L
Cthulhu
7,832
412
52
3
0
346,559
0
W
Nu Wa
9,565
503
85
4
0
339,785
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role