Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
FRODYGY
Serqet
Level 5
God Stats
1W - 3L
1,439 SR
Queue Stats
7W - 7L
1,562 Elo+
Solo
Tiamat
Tiamat
MadButterHead
Tiamat
Level 16
God Stats
2W - 5L
1,500 SR
Queue Stats
95W - 75L
1,759 Elo+
Solo
Chiron
Chiron
NSSLegacy
Chiron
Level 27
God Stats
5W - 5L
1,744 SR
Queue Stats
99W - 79L
1,687 Elo+
Party 1
Team Averages
Level 21
1,537 SR
1,602 Elo+

VS

Team Averages
Level 16
1,563 SR
1,649 Elo+
Cthulhu
Cthulhu
Jug2162
Cthulhu
Level 16
God Stats
1W - 3L
1,320 SR
Queue Stats
130W - 103L
1,717 Elo+
Solo
Gilgamesh
Gilgamesh
Prototipe110
Gilgamesh
Level 16
God Stats
1W - 1L
1,419 SR
Queue Stats
20W - 16L
1,643 Elo+
Solo
Ra
Ra
Tedumm
Ra
Level 15
God Stats
4W - 2L
1,755 SR
Queue Stats
51W - 40L
1,603 Elo+
Solo
Anhur
Anhur
eqLiBm
Anhur
Level 27
God Stats
17W - 5L
1,679 SR
Queue Stats
93W - 60L
1,688 Elo+
Solo
Loki
Loki
lilParadoxlil
Loki
Level 8
God Stats
10W - 6L
1,645 SR
Queue Stats
17W - 12L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 1 / 1
4,874
487
2,849
6,354
3,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
 
Ne Zha
8
0 / 5 / 0
4,778
478
2,210
8,126
1,611
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Serqet
FRODYGY
Serqet
9
0 / 2 / 1
4,981
498
977
4,917
1,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 1 / 0
5,494
549
1,250
2,548
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chiron
NSSLegacy
Chiron
9
2 / 1 / 1
5,053
505
4,008
4,585
1,187
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jug2162
Cthulhu
8
0 / 1 / 3
4,909
491
3,267
5,879
2,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Prototipe110
Gilgamesh
9
1 / 2 / 2
5,133
513
3,332
6,017
1,901
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
12
1 / 0 / 2
6,521
652
1,460
2,913
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
eqLiBm
Anhur
13
4 / 0 / 2
7,346
735
6,142
4,963
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
4 / 0 / 2
6,056
606
2,612
3,135
1,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
10
10
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
1
1.5
L
Ne Zha
 
Ne Zha
0
5
0
0
L
Serqet
FRODYGY
Serqet
0
2
1
0.25
W
Cthulhu
Jug2162
Cthulhu
0
1
3
1.5
L
0
1
0
0
L
Chiron
NSSLegacy
Chiron
2
1
1
2.5
W
Gilgamesh
Prototipe110
Gilgamesh
1
2
2
1
W
Ra
1
0
2
2
W
Anhur
eqLiBm
Anhur
4
0
2
5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,294
Damage
16,813
26,530
Taken
22,907
8,877
Mitigated
8,375
8,623
Healing
8,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,849
824
0
2,644
6,354
3,576
0
1,729
4,355
11,773
0
L
Ne Zha
 
Ne Zha
2,210
698
0
1,919
8,126
1,611
0
0
8,126
0
22,241
L
Serqet
FRODYGY
Serqet
977
103
0
40
4,917
1,386
0
669
4,218
0
27,443
W
Cthulhu
Jug2162
Cthulhu
3,267
249
0
2,010
5,879
2,999
301
1,910
3,969
13,931
0
L
1,250
172
0
1,272
2,548
1,117
0
923
1,625
35,120
0
L
Chiron
NSSLegacy
Chiron
4,008
2,825
545
2,203
4,585
1,187
0
1,016
3,445
0
28,335
W
Gilgamesh
Prototipe110
Gilgamesh
3,332
1,119
0
1,958
6,017
1,901
0
865
5,152
0
25,137
W
Ra
1,460
211
256
1,748
2,913
974
336
914
1,903
46,712
0
W
Anhur
eqLiBm
Anhur
6,142
2,455
0
2,140
4,963
1,395
136
0
4,808
0
44,066
W
2,612
621
0
807
3,135
1,106
631
270
2,821
0
27,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,180
Gold Earned
29,965
278
Minions Killed
320
0
Camps Cleared
0
948,090
Distance Traveled
976,735
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,874
487
21
2
0
188,084
2
L
Ne Zha
4,778
478
45
5
0
191,539
4
L
Serqet
4,981
498
60
6
0
202,689
3
W
Cthulhu
4,909
491
27
3
0
196,643
2
L
Tiamat
5,494
549
95
10
0
190,515
2
L
Chiron
5,053
505
57
6
0
175,263
2
W
Gilgamesh
5,133
513
45
5
0
192,540
2
W
Ra
6,521
652
103
10
0
200,055
4
W
Anhur
7,346
735
87
9
0
177,395
3
W
Loki
6,056
606
58
6
0
210,102
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role