Player Matchup

Cthulhu
Cthulhu
BLAST 2401
Cthulhu
Level 64
God Stats
9W - 5L
1,714 SR
Queue Stats
132W - 124L
1,516 Elo+
Party 3
Sol
Sol
HL Gaius Julius
Sol
Level 120
God Stats
9W - 8L
1,560 SR
Queue Stats
253W - 263L
1,462 Elo+
Party 3
Gilgamesh
Gilgamesh
HeavyLimes
Gilgamesh
Level 88
God Stats
18W - 12L
1,435 SR
Queue Stats
188W - 200L
1,384 Elo+
Party 3
Nu Wa
Nu Wa
Playboy75
Nu Wa
Level 129
God Stats
159W - 98L
1,668 SR
Queue Stats
635W - 620L
1,479 Elo+
Party 3
Sun Wukong
Sun Wukong
pandora643
Sun Wukong
Level 38
God Stats
34W - 37L
1,500 SR
Queue Stats
95W - 95L
1,457 Elo+
Party 3
Team Averages
Level 88
1,576 SR
1,460 Elo+

VS

Team Averages
Level 103
1,439 SR
1,521 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
BlinkersxD
Sol
Level 160
God Stats
8W - 6L
1,521 SR
Queue Stats
687W - 618L
1,563 Elo+
Party 1
Danzaburou
Danzaburou
K1ingJ
Danzaburou
Level 101
God Stats
28W - 29L
1,238 SR
Queue Stats
223W - 218L
1,527 Elo+
Party 2
Bellona
Bellona
TicoBarra
Bellona
Level 49
God Stats
26W - 23L
1,534 SR
Queue Stats
335W - 247L
1,548 Elo+
Party 1
Ymir
Ymir
defender717
Ymir
Level 49
God Stats
4W - 5L
1,400 SR
Queue Stats
57W - 40L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BLAST 2401
Cthulhu
15
3 / 2 / 4
9,277
515
7,458
13,414
9,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
7 / 5 / 3
9,990
555
16,840
16,191
5,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
HeavyLimes
Gilgamesh
15
3 / 6 / 2
10,084
560
7,182
15,997
6,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Playboy75
Nu Wa
16
3 / 4 / 1
9,815
545
14,936
9,658
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
pandora643
Sun Wukong
15
1 / 3 / 4
8,814
490
7,109
11,592
7,715
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
17
6 / 3 / 7
10,502
583
11,480
14,494
5,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
10 / 2 / 4
11,572
643
12,770
14,858
4,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
K1ingJ
Danzaburou
15
1 / 5 / 5
8,847
492
6,194
14,927
4,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
TicoBarra
Bellona
14
1 / 4 / 1
8,955
498
6,920
16,938
9,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 3 / 6
9,168
509
7,545
15,602
13,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
43
17
Kills
20
20
Deaths
17
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
6
3
7
3.17
L
Cthulhu
BLAST 2401
Cthulhu
3
2
4
2.5
W
10
2
4
6
L
7
5
3
1.7
L
Gilgamesh
HeavyLimes
Gilgamesh
3
6
2
0.67
W
Danzaburou
K1ingJ
Danzaburou
1
5
5
0.7
L
Nu Wa
Playboy75
Nu Wa
3
4
1
0.88
W
Bellona
TicoBarra
Bellona
1
4
1
0.38
W
2
3
6
1.67
L
Sun Wukong
pandora643
Sun Wukong
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,525
Damage
44,909
66,852
Taken
76,819
32,898
Mitigated
37,639
21,026
Healing
29,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
11,480
1,903
0
4,523
14,494
5,413
857
5,087
9,407
0
69,873
L
Cthulhu
BLAST 2401
Cthulhu
7,458
892
1,068
5,345
13,414
9,983
843
3,790
9,624
37,210
0
W
12,770
3,422
0
8,608
14,858
4,424
1,700
8,573
6,285
78,872
0
L
16,840
6,250
1,110
8,785
16,191
5,288
1,410
5,943
10,248
68,980
0
L
Gilgamesh
HeavyLimes
Gilgamesh
7,182
1,999
0
734
15,997
6,425
0
4,772
11,225
0
46,271
W
Danzaburou
K1ingJ
Danzaburou
6,194
1,548
0
5,791
14,927
4,968
1,323
9,240
5,687
0
63,124
L
Nu Wa
Playboy75
Nu Wa
14,936
2,430
0
2,343
9,658
3,487
2,263
3,753
5,905
80,083
0
W
Bellona
TicoBarra
Bellona
6,920
2,601
0
6,436
16,938
9,283
0
5,589
11,349
0
60,363
W
7,545
1,554
436
3,220
15,602
13,551
87
10,745
4,857
32,794
0
L
Sun Wukong
pandora643
Sun Wukong
7,109
602
231
1,410
11,592
7,715
620
2,057
9,535
0
45,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,980
Gold Earned
49,044
509
Minions Killed
539
0
Camps Cleared
0
1,791,953
Distance Traveled
1,744,412
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,502
583
112
6
0
389,995
0
L
Cthulhu
9,277
515
59
3
0
394,210
7
W
Sol
11,572
643
150
8
0
352,532
5
L
Sol
9,990
555
124
7
0
310,780
5
L
Gilgamesh
10,084
560
86
5
0
373,902
1
W
Danzaburou
8,847
492
97
5
0
341,002
2
L
Nu Wa
9,815
545
134
7
0
348,752
3
W
Bellona
8,955
498
128
7
0
320,527
3
W
Ymir
9,168
509
52
3
0
340,356
3
L
Sun Wukong
8,814
490
106
6
0
364,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role