Player Matchup

Tiamat
Tiamat
J_VL04
Tiamat
Level 70
God Stats
6W - 10L
1,581 SR
Queue Stats
310W - 365L
1,339 Elo+
Party 3
Cabrakan
Cabrakan
LG_ULTRA28
Cabrakan
Level 21
God Stats
9W - 6L
1,608 SR
Queue Stats
104W - 101L
1,318 Elo+
Party 3
Amaterasu
Amaterasu
TRUE_Entity04
Amaterasu
Level 61
God Stats
6W - 9L
1,598 SR
Queue Stats
296W - 356L
1,385 Elo+
Party 2
Izanami
Izanami
TRUE_Error10110
Izanami
Level 29
God Stats
15W - 18L
1,364 SR
Queue Stats
276W - 341L
1,341 Elo+
Party 2
Ao Kuang
Ao Kuang
YvngKav17
Ao Kuang
Level 48
God Stats
9W - 7L
1,432 SR
Queue Stats
31W - 37L
1,400 Elo+
Solo
Team Averages
Level 46
1,517 SR
1,357 Elo+

VS

Team Averages
Level 56
1,532 SR
1,376 Elo+
Geb
Geb
Drive7shaft
Geb
Level 69
God Stats
12W - 11L
1,473 SR
Queue Stats
256W - 272L
1,344 Elo+
Party 1
Chang'e
Chang'e
Jigglypuffing
Chang'e
Level 74
God Stats
10W - 9L
1,494 SR
Queue Stats
300W - 291L
1,383 Elo+
Party 1
Danzaburou
Danzaburou
TitanslayerOMR
Danzaburou
Level 71
God Stats
13W - 10L
1,564 SR
Queue Stats
273W - 269L
1,416 Elo+
Party 1
Nox
Nox
YAMADA RACSO
Nox
Level 49
God Stats
5W - 7L
1,554 SR
Queue Stats
132W - 134L
1,348 Elo+
Solo
Fenrir
Fenrir
corruptedCROWN
Fenrir
Level 16
God Stats
9W - 7L
1,575 SR
Queue Stats
53W - 57L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
J_VL04
Tiamat
19
12 / 4 / 4
12,980
541
21,069
18,090
14,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
LG_ULTRA28
Cabrakan
15
2 / 3 / 11
10,702
446
6,886
22,367
26,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Amaterasu
TRUE_Entity04
Amaterasu
16
4 / 10 / 8
11,052
461
13,067
26,424
14,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 4 / 4
11,763
490
12,441
17,657
8,772
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
YvngKav17
Ao Kuang
16
0 / 7 / 2
10,023
418
5,398
20,992
12,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 11
10,920
455
10,313
23,996
22,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
20
14 / 5 / 5
13,520
563
22,859
22,183
8,654
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
TitanslayerOMR
Danzaburou
19
9 / 4 / 6
12,878
537
22,414
19,069
7,007
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
3 / 7 / 6
11,989
500
14,240
15,592
5,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 3 / 6
10,593
441
5,681
12,810
4,626
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
62
21
Kills
28
28
Deaths
22
29
Assists
34
Player
Kills
Deaths
Assists
KDA
W
1
3
11
2.17
L
Tiamat
J_VL04
Tiamat
12
4
4
3.5
W
Chang'e
14
5
5
3.3
L
Cabrakan
LG_ULTRA28
Cabrakan
2
3
11
2.5
L
Amaterasu
TRUE_Entity04
Amaterasu
4
10
8
0.8
L
3
4
4
1.25
W
Danzaburou
TitanslayerOMR
Danzaburou
9
4
6
3
W
3
7
6
0.86
L
Ao Kuang
YvngKav17
Ao Kuang
0
7
2
0.14
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,861
Damage
75,507
105,530
Taken
93,650
76,397
Mitigated
48,449
27,646
Healing
38,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,313
567
851
9,614
23,996
22,479
777
8,009
15,818
28,521
0
L
Tiamat
J_VL04
Tiamat
21,069
727
954
5,194
18,090
14,355
235
8,271
9,535
67,476
0
W
Chang'e
22,859
1,709
1,875
11,140
22,183
8,654
2,755
9,847
12,030
82,851
0
L
Cabrakan
LG_ULTRA28
Cabrakan
6,886
927
378
5,445
22,367
26,273
330
10,462
11,655
24,191
0
L
Amaterasu
TRUE_Entity04
Amaterasu
13,067
6,980
0
3,720
26,424
14,659
0
11,683
14,661
0
65,875
L
12,441
7,943
479
6,504
17,657
8,772
4,221
7,515
10,051
0
88,687
W
Danzaburou
TitanslayerOMR
Danzaburou
22,414
16,671
0
7,279
19,069
7,007
3,571
4,650
14,234
0
113,726
W
14,240
1,361
0
3,344
15,592
5,683
968
5,850
9,440
75,754
0
L
Ao Kuang
YvngKav17
Ao Kuang
5,398
1,604
0
4,972
20,992
12,338
770
8,776
12,216
55,889
7,971
W
5,681
1,811
0
4,512
12,810
4,626
1,474
3,685
9,009
0
51,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,520
Gold Earned
59,900
494
Minions Killed
504
0
Camps Cleared
0
2,153,224
Distance Traveled
2,272,857
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,920
455
32
1
0
508,999
5
L
Tiamat
12,980
541
93
4
0
457,789
0
W
Chang'e
13,520
563
133
6
0
439,635
1
L
Cabrakan
10,702
446
22
1
0
404,022
0
L
Amaterasu
11,052
461
106
4
0
483,999
5
L
Izanami
11,763
490
179
7
0
390,161
2
W
Danzaburou
12,878
537
134
6
0
391,652
3
W
Nox
11,989
500
118
5
0
453,600
3
L
Ao Kuang
10,023
418
94
4
0
417,253
5
W
Fenrir
10,593
441
87
4
0
478,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role