Player Matchup

Vulcan
Vulcan
BejesusChrist
Vulcan
Level 7
God Stats
1W - 1L
1,706 SR
Queue Stats
2W - 5L
1,326 Elo+
Party 2
Cthulhu
Cthulhu
JRVNom
Cthulhu
Level 85
God Stats
30W - 45L
1,486 SR
Queue Stats
177W - 238L
1,348 Elo+
Party 2
Arachne
Arachne
P_K_R_K
Arachne
Level 86
God Stats
109W - 103L
1,582 SR
Queue Stats
254W - 329L
1,423 Elo+
Party 2
Bellona
Bellona
jancarlos1234
Bellona
Level 66
God Stats
23W - 25L
1,529 SR
Queue Stats
144W - 203L
1,370 Elo+
Party 2
Skadi
Skadi
w3Pe_pEp3
Skadi
Level 88
God Stats
3W - 3L
1,764 SR
Queue Stats
173W - 230L
1,362 Elo+
Party 2
Team Averages
Level 66
1,613 SR
1,366 Elo+

VS

Team Averages
Level 77
1,528 SR
1,511 Elo+
Sylvanus
Sylvanus
DevilYouKnow x
Sylvanus
Level 101
God Stats
7W - 5L
1,253 SR
Queue Stats
186W - 196L
1,467 Elo+
Party 1
Nike
Nike
MyM_AllMightyOne
Nike
Level 48
God Stats
23W - 18L
1,518 SR
Queue Stats
216W - 210L
1,485 Elo+
Solo
Apollo
Apollo
Ur Ex Is Raw
Apollo
Level 22
God Stats
8W - 4L
1,521 SR
Queue Stats
11W - 11L
1,472 Elo+
Party 1
Loki
Loki
YinG Samurai
Loki
Level 108
God Stats
6W - 4L
1,528 SR
Queue Stats
217W - 219L
1,552 Elo+
Party 1
Kukulkan
Kukulkan
YourAverageMike
Kukulkan
Level 104
God Stats
2W - 0L
1,819 SR
Queue Stats
70W - 46L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 3
10,340
517
8,056
9,514
4,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
JRVNom
Cthulhu
15
6 / 6 / 4
9,727
486
11,020
15,992
11,801
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
P_K_R_K
Arachne
16
3 / 10 / 6
9,787
489
7,271
21,320
8,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
15
5 / 6 / 6
9,769
488
10,303
18,513
14,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
w3Pe_pEp3
Skadi
16
10 / 4 / 8
10,781
539
13,678
13,931
4,847
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
1 / 6 / 13
9,454
473
8,105
20,951
21,025
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
9 / 4 / 12
12,361
618
14,067
17,135
17,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
15
1 / 9 / 10
9,811
491
4,396
13,223
5,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
16 / 5 / 8
13,578
679
19,032
17,955
7,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
17
5 / 4 / 9
11,000
550
10,191
9,935
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
84
28
Kills
32
32
Deaths
28
27
Assists
52
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
W
Sylvanus
1
6
13
1.25
L
Cthulhu
JRVNom
Cthulhu
6
6
4
1.33
W
9
4
12
3.75
L
Arachne
P_K_R_K
Arachne
3
10
6
0.6
W
Apollo
1
9
10
0.67
W
16
5
8
4
W
Kukulkan
5
4
9
2.38
L
Bellona
5
6
6
1.33
L
Skadi
w3Pe_pEp3
Skadi
10
4
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,328
Damage
55,791
79,270
Taken
79,199
43,381
Mitigated
55,966
19,947
Healing
17,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,056
1,658
0
209
9,514
4,123
348
3,235
6,219
50,648
0
W
Sylvanus
8,105
2,029
3,264
5,584
20,951
21,025
746
4,666
15,729
40,076
8,058
L
Cthulhu
JRVNom
Cthulhu
11,020
251
253
3,141
15,992
11,801
132
6,849
8,999
35,255
0
W
14,067
2,791
0
3,599
17,135
17,816
1,385
3,050
13,995
8,869
54,711
L
Arachne
P_K_R_K
Arachne
7,271
4,588
0
7,033
21,320
8,192
16
3,792
17,378
0
57,154
W
Apollo
4,396
2,307
0
0
13,223
5,280
5,491
2,097
10,946
0
42,084
W
19,032
4,886
0
3,282
17,955
7,925
130
3,231
14,604
0
109,673
W
Kukulkan
10,191
1,474
230
1,931
9,935
3,920
1,075
5,109
4,736
62,424
0
L
Bellona
10,303
6,185
0
5,190
18,513
14,418
430
2,685
15,108
0
48,105
L
Skadi
w3Pe_pEp3
Skadi
13,678
6,657
0
4,121
13,931
4,847
3,243
3,935
9,966
0
54,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,404
Gold Earned
56,204
422
Minions Killed
587
0
Camps Cleared
0
1,827,060
Distance Traveled
1,795,096
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,340
517
94
5
0
380,547
1
W
Sylvanus
9,454
473
72
4
0
278,614
1
L
Cthulhu
9,727
486
57
3
0
385,662
2
W
Nike
12,361
618
138
7
0
376,755
3
L
Arachne
9,787
489
106
5
0
358,169
3
W
Apollo
9,811
491
77
4
0
347,068
0
W
Loki
13,578
679
163
8
0
423,922
0
W
Kukulkan
11,000
550
137
7
0
368,737
2
L
Bellona
9,769
488
78
4
0
350,828
3
L
Skadi
10,781
539
87
4
0
351,854
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role