Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
FrostyPumpkinz
Sun Wukong
Gold III
Level 139
God Stats
6W - 7L
1,704 SR
Queue Stats
79W - 73L
1,521 MMR
Party 2
Fafnir
Fafnir
Gold V
Tilfdir
Fafnir
Gold V
Level 61
God Stats
24W - 25L
1,512 SR
Queue Stats
53W - 51L
1,352 MMR
Party 2
Ne Zha
Ne Zha
Silver II
Yitan99
Ne Zha
Silver II
Level 91
God Stats
1W - 1L
1,474 SR
Queue Stats
25W - 27L
1,429 MMR
Solo
Janus
Janus
Gold V
ommars15
Janus
Gold V
Level 47
God Stats
2W - 2L
1,551 SR
Queue Stats
8W - 8L
1,692 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 87
1,548 SR
1,499 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,648 SR
1,438 MMR
Tyr
Tyr
Bronze III
BradLitt
Tyr
Bronze III
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 5L
1,450 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
Darkriderssj03
Tsukuyomi
Gold IV
Level 142
God Stats
4W - 2L
1,678 SR
Queue Stats
78W - 73L
1,456 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
Jechak
Zhong Kui
Gold III
Level 159
God Stats
23W - 16L
1,703 SR
Queue Stats
329W - 340L
1,458 MMR
Solo
Cernunnos
Cernunnos
Gold IV
SuperOcho
Cernunnos
Gold IV
Level 151
God Stats
7W - 0L
1,799 SR
Queue Stats
134W - 139L
1,393 MMR
Solo
Bacchus
Bacchus
Silver III
rikardoed
Bacchus
Silver III
Level 122
God Stats
5W - 3L
1,558 SR
Queue Stats
19W - 25L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
5 / 2 / 3
15,943
590
24,742
17,618
6,970
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
FrostyPumpkinz
Sun Wukong
20
4 / 6 / 4
13,742
509
19,495
30,881
33,419
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fafnir
Tilfdir
Fafnir
16
1 / 7 / 5
12,806
474
8,246
27,613
31,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
Yitan99
Ne Zha
20
5 / 9 / 3
13,062
484
12,292
29,343
18,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
ommars15
Janus
17
2 / 10 / 5
11,938
442
11,332
16,816
6,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
PersephoneAthenaGilgameshApolloTiamat

VS

Bans
SetCu ChulainnDanzaburouKing ArthurAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 9 / 9
15,335
568
13,868
30,153
33,926
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
Darkriderssj03
Tsukuyomi
20
10 / 1 / 13
17,535
649
24,546
25,351
12,808
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Jechak
Zhong Kui
20
9 / 4 / 8
17,135
635
21,133
25,726
20,445
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cernunnos
SuperOcho
Cernunnos
20
9 / 2 / 6
17,642
653
18,090
17,992
7,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
rikardoed
Bacchus
20
2 / 1 / 20
15,956
591
12,950
23,459
34,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
90
17
Kills
34
34
Deaths
17
20
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
2
3
3.25
W
4
9
9
0.94
W
Tsukuyomi
Darkriderssj03
Tsukuyomi
10
1
13
16.5
L
Sun Wukong
FrostyPumpkinz
Sun Wukong
4
6
4
1
W
Zhong Kui
Jechak
Zhong Kui
9
4
8
3.25
W
Cernunnos
SuperOcho
Cernunnos
9
2
6
6
L
Fafnir
Tilfdir
Fafnir
1
7
5
0.5
L
Ne Zha
Yitan99
Ne Zha
5
9
3
0.72
L
Janus
ommars15
Janus
2
10
5
0.45
W
Bacchus
rikardoed
Bacchus
2
1
20
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,107
Damage
90,587
122,271
Taken
122,681
97,200
Mitigated
109,923
31,813
Healing
52,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
24,742
5,177
0
6,881
17,618
6,970
4,638
7,263
10,355
149,190
0
W
13,868
1,185
0
9,337
30,153
33,926
1,196
6,159
23,632
0
82,011
W
Tsukuyomi
Darkriderssj03
Tsukuyomi
24,546
4,888
0
4,954
25,351
12,808
851
7,441
16,924
0
138,633
L
Sun Wukong
FrostyPumpkinz
Sun Wukong
19,495
3,312
0
12,092
30,881
33,419
863
4,342
25,954
0
104,302
W
Zhong Kui
Jechak
Zhong Kui
21,133
1,117
187
16,555
25,726
20,445
3,556
9,936
15,146
127,347
0
W
Cernunnos
SuperOcho
Cernunnos
18,090
10,625
0
11,565
17,992
7,798
11,609
6,629
10,601
0
171,490
L
Fafnir
Tilfdir
Fafnir
8,246
1,061
0
2,647
27,613
31,930
0
9,879
17,390
21,932
0
L
Ne Zha
Yitan99
Ne Zha
12,292
3,424
0
9,231
29,343
18,797
0
8,158
21,185
0
103,845
L
Janus
ommars15
Janus
11,332
347
0
962
16,816
6,084
270
4,537
12,279
71,476
0
W
Bacchus
rikardoed
Bacchus
12,950
1,835
0
9,444
23,459
34,946
2,233
12,529
10,338
56,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,491
Gold Earned
83,603
784
Minions Killed
848
0
Camps Cleared
0
2,395,173
Distance Traveled
2,729,001
27
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
15,943
590
275
10
0
519,864
7
W
Tyr
15,335
568
154
6
0
508,832
1
W
Tsukuyomi
17,535
649
173
6
0
639,384
9
L
Sun Wukong
13,742
509
173
6
0
458,363
2
W
Zhong Kui
17,135
635
221
8
0
516,320
8
W
Cernunnos
17,642
653
226
8
0
503,570
11
L
Fafnir
12,806
474
44
2
0
524,901
7
L
Ne Zha
13,062
484
152
6
0
463,985
5
L
Janus
11,938
442
140
5
0
428,060
6
W
Bacchus
15,956
591
74
3
0
560,895
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role