Player Matchup

Ravana
Ravana
Keriyaki
Ravana
Level 22
God Stats
0W - 2L
1,314 SR
Queue Stats
66W - 52L
1,468 Elo+
Party 1
Thor
Thor
MetallicaJKLR
Thor
Level 125
God Stats
0W - 3L
1,257 SR
Queue Stats
142W - 130L
1,496 Elo+
Party 1
Pele
Pele
Munndane
Pele
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,165 Elo+
Party 3
He Bo
He Bo
The_Taco14
He Bo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Merlin
Merlin
VaporishGrub855
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Team Averages
Level 57
1,414 SR
1,426 Elo+

VS

Team Averages
Level 81
1,519 SR
1,499 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Angry Samoan 11
Thoth
Level 68
God Stats
1W - 1L
1,504 SR
Queue Stats
40W - 35L
1,520 Elo+
Party 2
Baron Samedi
Baron Samedi
Grantar27
Baron Samedi
Level 112
God Stats
1W - 0L
1,592 SR
Queue Stats
22W - 20L
1,578 Elo+
Party 2
Ymir
Ymir
Snakebite520
Ymir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,412 Elo+
Party 2
Hachiman
Hachiman
Spirited Saiyan
Hachiman
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Keriyaki
Ravana
12
1 / 6 / 2
6,622
662
2,913
8,305
2,791
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
3 / 4 / 3
7,803
780
6,117
8,313
7,258
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pele
13
2 / 7 / 4
7,037
704
5,617
13,236
5,124
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
13
2 / 8 / 4
7,369
737
7,055
10,047
3,098
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 5 / 2
6,597
660
4,350
6,657
2,145
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
5 / 2 / 17
8,714
871
6,915
6,178
2,370
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
10 / 2 / 14
9,646
965
13,948
9,391
3,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Grantar27
Baron Samedi
16
5 / 1 / 21
9,010
901
10,713
7,633
7,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
5 / 1 / 14
8,896
890
4,062
9,092
5,184
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
15
5 / 3 / 15
8,943
894
7,102
7,367
2,907
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
111
9
Kills
30
30
Deaths
9
15
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
2
17
6.75
W
10
2
14
8.5
W
Baron Samedi
Grantar27
Baron Samedi
5
1
21
15.5
L
Ravana
Keriyaki
Ravana
1
6
2
0.33
L
3
4
3
1.13
L
Pele
2
7
4
0.57
W
5
1
14
12
W
Hachiman
5
3
15
4.17
L
He Bo
2
8
4
0.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,052
Damage
42,740
46,558
Taken
39,661
20,416
Mitigated
21,928
8,920
Healing
21,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,915
989
809
609
6,178
2,370
886
986
5,192
0
11,533
W
13,948
477
2,119
2,368
9,391
3,696
722
2,844
6,547
31,029
0
W
Baron Samedi
Grantar27
Baron Samedi
10,713
972
6,351
3,361
7,633
7,771
559
2,714
4,919
14,927
0
L
Ravana
Keriyaki
Ravana
2,913
290
414
607
8,305
2,791
0
5,274
3,031
0
4,096
L
6,117
117
954
450
8,313
7,258
0
5,049
3,264
0
14,924
L
Pele
5,617
569
672
2,931
13,236
5,124
0
8,669
4,567
0
10,891
W
4,062
44
1,998
1,565
9,092
5,184
140
2,890
6,202
10,476
0
W
Hachiman
7,102
3,697
921
1,250
7,367
2,907
835
1,971
5,396
0
18,061
L
He Bo
7,055
231
612
1,224
10,047
3,098
0
5,939
4,108
11,582
0
L
4,350
113
507
549
6,657
2,145
0
3,792
2,865
13,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,428
Gold Earned
45,209
54
Minions Killed
96
0
Camps Cleared
0
715,224
Distance Traveled
891,504
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,714
871
12
1
0
214,584
0
W
Thoth
9,646
965
26
3
0
182,248
0
W
Baron Samedi
9,010
901
14
1
0
167,160
1
L
Ravana
6,622
662
4
0
0
127,815
0
L
Thor
7,803
780
16
2
0
143,601
0
L
Pele
7,037
704
8
1
0
144,069
0
W
Ymir
8,896
890
17
2
0
176,357
0
W
Hachiman
8,943
894
27
3
0
151,155
0
L
He Bo
7,369
737
13
1
0
134,326
0
L
Merlin
6,597
660
13
1
0
165,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role