Player Matchup

Achilles
Achilles
FunkiestSubset
Achilles
Level 66
God Stats
12W - 16L
1,493 SR
Queue Stats
328W - 356L
1,495 Elo+
Party 2
Merlin
Merlin
Gam3Univers3
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 16L
1,564 Elo+
Party 2
Nemesis
Nemesis
Peubert
Nemesis
Level 29
God Stats
0W - 1L
1,533 SR
Queue Stats
91W - 103L
1,363 Elo+
Solo
Team Averages
Level 39
1,509 SR
1,474 Elo+

VS

Team Averages
Level 86
1,607 SR
1,465 Elo+
Gilgamesh
Gilgamesh
EINUI
Gilgamesh
Level 129
God Stats
5W - 2L
1,747 SR
Queue Stats
30W - 33L
1,521 Elo+
Party 1
Ah Puch
Ah Puch
Marchiel
Ah Puch
Level 101
God Stats
118W - 130L
1,484 SR
Queue Stats
134W - 167L
1,447 Elo+
Solo
Ganesha
Ganesha
NetMS
Ganesha
Level 28
God Stats
6W - 8L
1,591 SR
Queue Stats
35W - 45L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
0 / 6 / 6
10,553
555
7,351
21,376
20,841
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
14
0 / 12 / 3
10,123
533
10,299
17,321
4,482
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Peubert
Nemesis
16
6 / 8 / 0
12,408
653
15,981
23,679
10,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EINUI
Gilgamesh
19
14 / 1 / 10
14,463
761
15,748
21,762
21,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
Marchiel
Ah Puch
18
12 / 3 / 9
14,067
740
27,191
13,877
5,866
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
NetMS
Ganesha
17
0 / 3 / 25
12,091
636
10,988
16,987
19,926
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
70
6
Kills
26
26
Deaths
7
9
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
EINUI
Gilgamesh
14
1
10
19
L
Achilles
0
6
6
0.5
L
Merlin
0
12
3
0.13
W
Ah Puch
Marchiel
Ah Puch
12
3
9
5.5
W
Ganesha
NetMS
Ganesha
0
3
25
4.17
L
Nemesis
Peubert
Nemesis
6
8
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,631
Damage
53,927
62,376
Taken
52,626
36,060
Mitigated
47,578
11,542
Healing
9,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
EINUI
Gilgamesh
15,748
4,270
0
1,443
21,762
21,786
993
4,638
17,124
0
58,773
L
Achilles
7,351
1,976
1,514
3,742
21,376
20,841
0
13,894
7,482
0
25,758
L
Merlin
10,299
790
894
2,413
17,321
4,482
0
11,313
6,008
39,038
0
W
Ah Puch
Marchiel
Ah Puch
27,191
328
2,137
4,570
13,877
5,866
329
1,695
12,182
72,272
0
W
Ganesha
NetMS
Ganesha
10,988
629
510
817
16,987
19,926
628
3,966
13,021
36,212
0
L
Nemesis
Peubert
Nemesis
15,981
7,415
0
2,979
23,679
10,737
110
12,972
10,707
0
53,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,084
Gold Earned
40,621
199
Minions Killed
204
0
Camps Cleared
0
906,857
Distance Traveled
1,083,490
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,463
761
102
5
0
396,525
4
L
Achilles
10,553
555
52
3
0
326,151
3
L
Merlin
10,123
533
65
3
0
254,569
0
W
Ah Puch
14,067
740
96
5
0
344,452
1
W
Ganesha
12,091
636
6
0
0
342,513
3
L
Nemesis
12,408
653
82
4
0
326,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role