Player Matchup

Pele
Pele
 
Pele
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
GFXIZTHABEST
Sobek
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 10L
1,628 Elo+
Party 2
Danzaburou
Danzaburou
Laardipaa
Danzaburou
Level 15
God Stats
6W - 4L
1,595 SR
Queue Stats
13W - 10L
1,569 Elo+
Party 2
Mulan
Mulan
PurpleMtS
Mulan
Level 19
God Stats
11W - 7L
1,529 SR
Queue Stats
20W - 13L
1,578 Elo+
Party 2
Tiamat
Tiamat
UniTure
Tiamat
Level 18
God Stats
4W - 0L
1,622 SR
Queue Stats
16W - 10L
1,609 Elo+
Party 2
Team Averages
Level 17
1,549 SR
1,577 Elo+

VS

Team Averages
Level 6
1,617 SR
1,738 Elo+
Anubis
Anubis
HightRanat
Anubis
Level 4
God Stats
2W - 2L
1,806 SR
Queue Stats
7W - 6L
1,653 Elo+
Solo
Cerberus
Cerberus
LavaPeanut
Cerberus
Level 18
God Stats
4W - 2L
1,778 SR
Queue Stats
28W - 23L
1,637 Elo+
Solo
Thor
Thor
LordSAP
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,801 Elo+
Solo
Ares
Ares
SaiIboat
Ares
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 4L
1,800 Elo+
Party 1
Artemis
Artemis
sPeeedbOaT
Artemis
Level 3
God Stats
13W - 3L
1,500 SR
Queue Stats
144W - 92L
1,800 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
2 / 2 / 2
5,677
710
3,089
6,231
1,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
3 / 2 / 5
4,915
614
3,330
7,019
3,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Laardipaa
Danzaburou
9
6 / 2 / 2
5,656
707
5,730
5,027
1,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mulan
PurpleMtS
Mulan
8
1 / 1 / 0
4,647
581
727
4,082
883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
UniTure
Tiamat
9
1 / 2 / 3
5,159
645
1,145
4,403
1,718
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
HightRanat
Anubis
10
2 / 1 / 0
5,775
722
4,007
3,618
1,484
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
LavaPeanut
Cerberus
7
2 / 3 / 2
4,852
607
3,138
7,363
2,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
LordSAP
Thor
3
0 / 3 / 2
3,589
449
767
2,665
498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
9
4 / 2 / 0
5,570
696
3,334
4,353
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
sPeeedbOaT
Artemis
6
0 / 4 / 2
4,235
529
2,952
4,879
1,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
13
Kills
8
9
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
2
2
1.5
W
3
2
5
2.75
L
Anubis
HightRanat
Anubis
2
1
0
2
W
Danzaburou
Laardipaa
Danzaburou
6
2
2
3.5
L
Cerberus
LavaPeanut
Cerberus
2
3
2
1
L
Thor
LordSAP
Thor
0
3
2
0.33
W
Mulan
PurpleMtS
Mulan
1
1
0
1
L
Ares
4
2
0
2
W
Tiamat
UniTure
Tiamat
1
2
3
1.25
L
Artemis
sPeeedbOaT
Artemis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,021
Damage
14,198
26,762
Taken
22,878
8,567
Mitigated
7,566
11,046
Healing
6,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,089
1,043
0
2,124
6,231
1,507
0
2,566
3,521
0
35,017
W
3,330
593
0
3,221
7,019
3,350
0
2,186
4,793
7,817
0
L
Anubis
HightRanat
Anubis
4,007
325
0
1,415
3,618
1,484
0
0
3,618
31,315
0
W
Danzaburou
Laardipaa
Danzaburou
5,730
2,559
0
2,072
5,027
1,109
158
1,197
3,830
0
21,206
L
Cerberus
LavaPeanut
Cerberus
3,138
423
0
2,683
7,363
2,936
0
2,129
5,234
9,174
0
L
Thor
LordSAP
Thor
767
165
0
345
2,665
498
0
263
2,402
0
4,307
W
Mulan
PurpleMtS
Mulan
727
127
0
1,405
4,082
883
0
2,551
1,531
0
16,091
L
Ares
3,334
43
0
998
4,353
1,509
0
1,068
3,285
22,359
0
W
Tiamat
UniTure
Tiamat
1,145
246
0
2,224
4,403
1,718
0
1,581
2,608
20,979
0
L
Artemis
sPeeedbOaT
Artemis
2,952
1,366
0
894
4,879
1,139
0
1,015
3,864
0
17,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,054
Gold Earned
24,021
210
Minions Killed
191
0
Camps Cleared
0
776,332
Distance Traveled
685,592
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,677
710
69
9
0
172,013
3
W
Sobek
4,915
614
9
1
0
162,127
2
L
Anubis
5,775
722
78
10
0
130,539
2
W
Danzaburou
5,656
707
36
5
0
130,258
0
L
Cerberus
4,852
607
20
3
0
159,508
2
L
Thor
3,589
449
13
2
0
105,613
0
W
Mulan
4,647
581
42
5
0
158,898
2
L
Ares
5,570
696
46
6
0
159,616
1
W
Tiamat
5,159
645
54
7
0
153,036
3
L
Artemis
4,235
529
34
4
0
130,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role