Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GloomyCrib22024
Ymir
Level 2
God Stats
1W - 1L
1,283 SR
Queue Stats
1W - 4L
1,139 Elo+
Solo
Tyr
Tyr
Mudflap757
Tyr
Level 16
God Stats
2W - 3L
1,460 SR
Queue Stats
9W - 10L
1,387 Elo+
Solo
Arachne
Arachne
TanklessCanoe73
Arachne
Level 28
God Stats
48W - 36L
1,567 SR
Queue Stats
163W - 165L
1,431 Elo+
Solo
Chang'e
Chang'e
stopherson
Chang'e
Level 23
God Stats
17W - 18L
1,401 SR
Queue Stats
119W - 114L
1,388 Elo+
Solo
Team Averages
Level 19
1,442 SR
1,369 Elo+

VS

Team Averages
Level 21
1,658 SR
1,317 Elo+
Ratatoskr
Ratatoskr
Cyclo 09
Ratatoskr
Level 34
God Stats
5W - 4L
1,519 SR
Queue Stats
228W - 266L
1,371 Elo+
Party 1
Raijin
Raijin
DEMONIO EN MANO
Raijin
Level 26
God Stats
18W - 16L
1,567 SR
Queue Stats
167W - 186L
1,349 Elo+
Party 1
Yemoja
Yemoja
Dhethh
Yemoja
Level 14
God Stats
0W - 1L
1,779 SR
Queue Stats
3W - 10L
1,175 Elo+
Solo
Artemis
Artemis
F6A6M6E
Artemis
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 66L
1,329 Elo+
Solo
Bellona
Bellona
PUCHARIST 709
Bellona
Level 25
God Stats
16W - 14L
1,926 SR
Queue Stats
151W - 150L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
10 / 0 / 2
9,739
609
10,638
9,028
3,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

5
0 / 1 / 1
5,540
346
98
2,914
874
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 2 / 3
8,931
558
6,465
9,212
4,539
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
14 / 2 / 5
10,137
634
15,564
15,746
6,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
stopherson
Chang'e
13
4 / 2 / 5
7,808
488
4,925
6,405
2,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Cyclo 09
Ratatoskr
13
2 / 5 / 0
7,579
474
4,333
12,145
3,921
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 2 / 1
7,183
449
5,965
7,101
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
Dhethh
Yemoja
9
0 / 10 / 0
6,677
417
2,746
13,188
10,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
F6A6M6E
Artemis
10
0 / 9 / 0
6,664
417
4,320
9,589
3,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
12
3 / 6 / 2
8,330
521
6,768
14,775
10,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
31
Kills
6
7
Deaths
32
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
10
0
2
11
L
Ratatoskr
Cyclo 09
Ratatoskr
2
5
0
0.4
L
1
2
1
0.75
L
Yemoja
Dhethh
Yemoja
0
10
0
0
L
Artemis
F6A6M6E
Artemis
0
9
0
0
W
0
1
1
0.5
W
3
2
3
2.25
L
Bellona
3
6
2
0.67
W
14
2
5
8.25
W
Chang'e
stopherson
Chang'e
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,690
Damage
24,132
43,305
Taken
56,798
17,944
Mitigated
29,460
15,954
Healing
7,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,638
5,303
0
2,917
9,028
3,189
3,115
2,493
6,188
0
55,703
L
Ratatoskr
Cyclo 09
Ratatoskr
4,333
1,778
219
1,114
12,145
3,921
0
782
11,303
0
55,417
L
5,965
981
0
1,234
7,101
1,801
220
704
6,367
26,612
0
L
Yemoja
Dhethh
Yemoja
2,746
1,258
312
1,442
13,188
10,092
1,445
447
12,662
25,234
0
L
Artemis
F6A6M6E
Artemis
4,320
2,165
0
22
9,589
3,221
2,166
1,568
7,931
0
26,414
W
98
0
0
0
2,914
874
418
359
2,492
4,037
0
W
6,465
1,444
0
3,460
9,212
4,539
645
1,038
8,132
0
45,633
L
Bellona
6,768
1,792
0
3,629
14,775
10,425
336
1,113
13,512
0
37,711
W
15,564
12,318
0
6,478
15,746
6,415
457
2,778
12,826
0
57,159
W
Chang'e
stopherson
Chang'e
4,925
182
654
2,445
6,405
2,927
566
1,421
4,956
19,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,155
Gold Earned
36,433
308
Minions Killed
316
0
Camps Cleared
0
1,241,588
Distance Traveled
1,315,396
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,739
609
96
6
0
296,149
5
L
Ratatoskr
7,579
474
87
5
0
277,244
1
L
Raijin
7,183
449
52
3
0
290,981
0
L
Yemoja
6,677
417
41
3
0
239,344
0
L
Artemis
6,664
417
55
3
0
221,609
0
W
Ymir
5,540
346
7
0
0
100,681
0
W
Tyr
8,931
558
89
6
0
318,901
0
L
Bellona
8,330
521
81
5
0
286,218
5
W
Arachne
10,137
634
90
6
0
337,300
2
W
Chang'e
7,808
488
26
2
0
188,557
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role