Player Matchup

Danzaburou
Danzaburou
Daniel_DL_89
Danzaburou
Level 26
God Stats
22W - 14L
1,718 SR
Queue Stats
112W - 117L
1,482 Elo+
Solo
Hel
Hel
GodeiaT-rock
Hel
Level 22
God Stats
1W - 3L
1,841 SR
Queue Stats
61W - 85L
1,424 Elo+
Solo
Set
Set
Har3mKG
Set
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
madremiawillie
Sol
Level 29
God Stats
24W - 5L
1,921 SR
Queue Stats
68W - 32L
1,821 Elo+
Solo
Horus
Horus
yDiibs
Horus
Level 28
God Stats
26W - 29L
1,506 SR
Queue Stats
568W - 576L
1,516 Elo+
Solo
Team Averages
Level 22
1,697 SR
1,549 Elo+

VS

Team Averages
Level 15
1,686 SR
1,606 Elo+
Ares
Ares
Alancito_Duna
Ares
Level 21
God Stats
8W - 8L
1,609 SR
Queue Stats
163W - 161L
1,485 Elo+
Solo
Izanami
Izanami
BUDDHA07
Izanami
Level 19
God Stats
3W - 1L
1,804 SR
Queue Stats
41W - 30L
1,541 Elo+
Party 1
Sun Wukong
Sun Wukong
Cuscuz2
Sun Wukong
Level 16
God Stats
3W - 0L
1,740 SR
Queue Stats
27W - 11L
1,607 Elo+
Party 1
Loki
Loki
MastroNegro
Loki
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 0L
1,848 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ZecaPunheteiro
Morgan Le Fay
Level 17
God Stats
7W - 2L
1,777 SR
Queue Stats
26W - 18L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Daniel_DL_89
Danzaburou
11
0 / 4 / 0
6,286
484
4,440
8,733
2,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 6 / 0
6,242
480
2,055
9,137
3,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Set
9
0 / 7 / 2
6,112
470
814
8,513
4,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
4 / 0 / 1
8,718
671
11,485
12,311
3,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
yDiibs
Horus
8
1 / 2 / 0
6,177
475
3,541
11,811
5,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 5
6,603
508
3,395
7,092
3,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
BUDDHA07
Izanami
12
5 / 0 / 1
6,853
527
6,137
5,277
1,697
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Cuscuz2
Sun Wukong
10
2 / 1 / 1
5,929
456
7,101
9,845
5,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
3 / 2 / 3
7,688
591
7,732
8,984
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
ZecaPunheteiro
Morgan Le Fay
13
7 / 2 / 1
7,786
599
10,181
6,830
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
5
Kills
18
19
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
W
Izanami
BUDDHA07
Izanami
5
0
1
5.5
W
Sun Wukong
Cuscuz2
Sun Wukong
2
1
1
2.5
L
Danzaburou
Daniel_DL_89
Danzaburou
0
4
0
0
L
0
6
0
0
L
Set
0
7
2
0.14
W
3
2
3
2.25
W
Morgan Le Fay
ZecaPunheteiro
Morgan Le Fay
7
2
1
3.75
L
4
0
1
4.5
L
Horus
yDiibs
Horus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,335
Damage
34,546
50,505
Taken
38,028
19,430
Mitigated
16,954
21,132
Healing
15,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,395
358
552
4,075
7,092
3,730
344
0
7,092
13,088
0
W
Izanami
BUDDHA07
Izanami
6,137
3,928
0
1,668
5,277
1,697
1,808
689
4,542
0
44,975
W
Sun Wukong
Cuscuz2
Sun Wukong
7,101
731
0
3,652
9,845
5,982
58
6,071
3,746
0
24,756
L
Danzaburou
Daniel_DL_89
Danzaburou
4,440
1,607
0
2,601
8,733
2,428
19
2,806
5,927
0
34,868
L
2,055
338
246
2,157
9,137
3,059
975
3,181
5,956
25,316
0
L
Set
814
494
0
1,444
8,513
4,274
40
1,293
7,100
0
20,990
W
7,732
2,616
0
3,387
8,984
3,024
0
3,499
5,485
0
54,369
W
Morgan Le Fay
ZecaPunheteiro
Morgan Le Fay
10,181
1,011
0
2,289
6,830
2,521
0
2,999
3,623
47,847
0
L
11,485
4,626
0
10,380
12,311
3,819
3,008
2,054
9,747
58,003
0
L
Horus
yDiibs
Horus
3,541
1,596
107
4,197
11,811
5,850
0
4,242
7,449
0
10,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,535
Gold Earned
34,859
294
Minions Killed
330
0
Camps Cleared
0
1,133,850
Distance Traveled
1,285,104
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,603
508
18
1
0
265,612
5
W
Izanami
6,853
527
106
8
0
235,032
5
W
Sun Wukong
5,929
456
41
3
0
272,058
3
L
Danzaburou
6,286
484
66
5
0
199,682
1
L
Hel
6,242
480
58
4
0
193,072
0
L
Set
6,112
470
44
3
0
204,289
2
W
Loki
7,688
591
102
8
0
269,379
0
W
Morgan Le Fay
7,786
599
63
5
0
243,023
2
L
Sol
8,718
671
112
9
0
266,292
2
L
Horus
6,177
475
14
1
0
270,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role