Player Matchup

Artemis
Artemis
Baoba131
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
ErickGVieira
Yemoja
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,179 Elo+
Solo
Eset
Eset
MateoSaravia321
Eset
Level 7
God Stats
1W - 1L
1,766 SR
Queue Stats
31W - 29L
1,626 Elo+
Solo
Merlin
Merlin
XbilauTortoX
Merlin
Level 28
God Stats
6W - 7L
1,510 SR
Queue Stats
70W - 64L
1,438 Elo+
Solo
Cthulhu
Cthulhu
bysiyhon
Cthulhu
Level 28
God Stats
4W - 5L
1,691 SR
Queue Stats
82W - 64L
1,384 Elo+
Solo
Team Averages
Level 15
1,593 SR
1,426 Elo+

VS

Team Averages
Level 19
1,431 SR
1,430 Elo+
Pele
Pele
ElJoaco
Pele
Level 25
God Stats
7W - 6L
1,529 SR
Queue Stats
14W - 14L
1,406 Elo+
Party 1
Merlin
Merlin
Glow-Nas-Flop
Merlin
Level 10
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Solo
Set
Set
caseaxe1
Set
Level 29
God Stats
6W - 2L
1,313 SR
Queue Stats
33W - 25L
1,427 Elo+
Party 2
Chernobog
Chernobog
neosepu
Chernobog
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 14L
1,406 Elo+
Party 1
Tyr
Tyr
nizugug
Tyr
Level 14
God Stats
2W - 2L
1,313 SR
Queue Stats
23W - 29L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Baoba131
Artemis
10
1 / 11 / 1
6,836
402
3,753
10,629
3,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
9
1 / 2 / 2
6,437
379
1,501
8,054
3,487
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 11 / 0
5,920
348
3,831
10,293
2,196
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
13
3 / 2 / 0
7,806
459
6,666
6,323
2,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
bysiyhon
Cthulhu
14
3 / 2 / 0
8,756
515
5,754
15,074
9,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
ElJoaco
Pele
13
8 / 2 / 2
8,569
504
7,005
8,181
4,210
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 3 / 1
7,739
455
3,678
3,766
1,051
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 0 / 2
8,720
513
12,146
9,956
3,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chernobog
neosepu
Chernobog
12
1 / 2 / 9
7,638
449
5,886
8,340
2,815
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tyr
14
10 / 3 / 2
9,560
562
7,537
10,281
10,066
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
9
Kills
27
28
Deaths
10
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Artemis
Baoba131
Artemis
1
11
1
0.14
W
Pele
ElJoaco
Pele
8
2
2
4.5
L
Yemoja
1
2
2
1
W
1
3
1
0.5
L
1
11
0
0.09
L
Merlin
3
2
0
1.5
L
Cthulhu
bysiyhon
Cthulhu
3
2
0
1.5
W
7
0
2
8
W
Chernobog
neosepu
Chernobog
1
2
9
2.75
W
Tyr
10
3
2
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,505
Damage
36,252
50,373
Taken
40,524
21,340
Mitigated
21,575
9,479
Healing
7,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Baoba131
Artemis
3,753
2,506
0
50
10,629
3,329
203
0
10,629
0
23,035
W
Pele
ElJoaco
Pele
7,005
1,387
0
1,806
8,181
4,210
1,044
2,670
5,454
0
34,758
L
Yemoja
1,501
371
460
1,649
8,054
3,487
0
0
8,054
14,217
0
W
3,678
35
0
62
3,766
1,051
156
2,579
917
37,023
0
L
3,831
896
0
155
10,293
2,196
0
0
10,293
23,758
0
L
Merlin
6,666
1,687
0
779
6,323
2,699
180
689
5,634
35,832
1,335
L
Cthulhu
bysiyhon
Cthulhu
5,754
724
0
6,386
15,074
9,629
480
2,989
12,085
49,179
0
W
12,146
6,328
0
2,098
9,956
3,433
74
3,362
6,444
0
51,920
W
Chernobog
neosepu
Chernobog
5,886
3,787
0
1,427
8,340
2,815
2,420
4,389
3,866
0
30,023
W
Tyr
7,537
2,712
0
2,149
10,281
10,066
2,017
3,929
6,352
0
37,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,755
Gold Earned
42,226
269
Minions Killed
314
0
Camps Cleared
0
1,457,760
Distance Traveled
1,535,716
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,836
402
37
2
0
240,419
0
W
Pele
8,569
504
56
3
0
324,071
2
L
Yemoja
6,437
379
38
2
0
323,791
0
W
Merlin
7,739
455
73
4
0
257,186
0
L
Eset
5,920
348
20
1
0
309,883
0
L
Merlin
7,806
459
75
4
0
256,574
4
L
Cthulhu
8,756
515
99
6
0
327,093
0
W
Set
8,720
513
71
4
0
351,614
0
W
Chernobog
7,638
449
39
2
0
300,893
2
W
Tyr
9,560
562
75
4
0
301,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role