Player Matchup

Jormungandr
Jormungandr
SailedStealth11
Jormungandr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,369 Elo+
Party 1
Awilix
Awilix
blkdragonguard
Awilix
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 102L
1,297 Elo+
Solo
Thoth
Thoth
howsare007
Thoth
Level 89
God Stats
0W - 1L
1,173 SR
Queue Stats
16W - 26L
1,336 Elo+
Party 1
Heimdallr
Heimdallr
inked in blood
Heimdallr
Level 157
God Stats
1W - 3L
1,374 SR
Queue Stats
150W - 187L
1,429 Elo+
Solo
Hercules
Hercules
roguewarrior11
Hercules
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,348 Elo+
Party 1
Team Averages
Level 93
1,409 SR
1,356 Elo+

VS

Team Averages
Level 82
1,527 SR
1,391 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
CebollaChan
Fenrir
Level 159
God Stats
10W - 3L
1,416 SR
Queue Stats
492W - 544L
1,423 Elo+
Solo
Medusa
Medusa
Drakin Omega
Medusa
Level 68
God Stats
1W - 0L
1,719 SR
Queue Stats
10W - 17L
1,359 Elo+
Party 3
Nemesis
Nemesis
senseikink
Nemesis
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 125L
1,399 Elo+
Party 2
Thor
Thor
xJesusJuice26x
Thor
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,273 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
SailedStealth11
Jormungandr
17
2 / 6 / 9
10,041
717
6,255
19,481
19,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 10 / 7
9,903
707
5,204
14,316
5,427
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Thoth
17
4 / 7 / 7
10,502
750
11,238
11,226
4,066
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
inked in blood
Heimdallr
18
4 / 7 / 10
11,061
790
10,130
12,361
6,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
18
5 / 6 / 9
10,682
763
11,578
23,648
23,368
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
12 / 2 / 16
13,548
968
25,757
10,057
4,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
18
6 / 3 / 20
11,250
804
8,251
11,474
9,685
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
19
7 / 4 / 19
11,777
841
22,440
13,040
5,463
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Nemesis
senseikink
Nemesis
16
7 / 6 / 18
10,996
785
9,116
11,767
4,788
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 3 / 20
10,588
756
5,324
10,987
4,374
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
129
18
Kills
36
36
Deaths
18
42
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
12
2
16
10
W
Fenrir
6
3
20
5.33
W
Medusa
7
4
19
4.13
L
Jormungandr
SailedStealth11
Jormungandr
2
6
9
1.08
L
3
10
7
0.65
L
Thoth
4
7
7
1.07
L
Heimdallr
inked in blood
Heimdallr
4
7
10
1.29
L
Hercules
5
6
9
1.58
W
Nemesis
senseikink
Nemesis
7
6
18
2.67
W
4
3
20
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,405
Damage
70,888
81,032
Taken
57,325
58,023
Mitigated
28,365
16,871
Healing
22,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
25,757
2,504
2,479
3,250
10,057
4,055
1,071
3,914
6,143
60,690
0
W
Fenrir
8,251
1,696
697
3,774
11,474
9,685
786
4,098
7,376
0
11,137
W
Medusa
22,440
9,255
2,222
3,066
13,040
5,463
3,099
3,548
9,492
0
52,394
L
Jormungandr
SailedStealth11
Jormungandr
6,255
1,677
0
3,212
19,481
19,036
330
4,679
14,802
19,661
0
L
5,204
883
1,030
1,035
14,316
5,427
0
4,100
10,216
0
8,011
L
Thoth
11,238
517
0
1,376
11,226
4,066
70
4,785
6,441
29,790
0
L
Heimdallr
inked in blood
Heimdallr
10,130
2,997
440
551
12,361
6,126
923
2,945
9,416
0
26,342
L
Hercules
11,578
1,408
780
8,447
23,648
23,368
169
9,248
14,400
0
23,721
W
Nemesis
senseikink
Nemesis
9,116
2,101
1,150
1,365
11,767
4,788
509
2,778
8,989
0
14,860
W
5,324
1,072
2,698
1,995
10,987
4,374
868
3,155
7,832
0
10,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,189
Gold Earned
58,159
135
Minions Killed
157
0
Camps Cleared
0
1,071,043
Distance Traveled
1,398,022
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,548
968
83
6
0
311,116
0
W
Fenrir
11,250
804
1
0
0
245,193
4
W
Medusa
11,777
841
61
4
0
280,364
0
L
Jormungandr
10,041
717
29
2
0
191,865
0
L
Awilix
9,903
707
7
1
0
201,913
1
L
Thoth
10,502
750
25
2
0
228,569
0
L
Heimdallr
11,061
790
42
3
0
194,979
1
L
Hercules
10,682
763
32
2
0
253,717
0
W
Nemesis
10,996
785
8
1
0
286,586
0
W
Thor
10,588
756
4
0
0
274,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role