Player Matchup

Sol
Sol
OpportuneHook9
Sol
Level 136
God Stats
15W - 8L
1,567 SR
Queue Stats
81W - 70L
1,639 Elo+
Party 1
Hachiman
Hachiman
Whos X Next
Hachiman
Level 124
God Stats
7W - 1L
1,659 SR
Queue Stats
39W - 14L
1,714 Elo+
Party 1
Horus
Horus
xXparipassuXx
Horus
Level 139
God Stats
2W - 1L
1,412 SR
Queue Stats
65W - 30L
1,634 Elo+
Party 1
Team Averages
Level 133
1,546 SR
1,662 Elo+

VS

Team Averages
Level 85
1,584 SR
1,458 Elo+
Baron Samedi
Baron Samedi
JDM301
Baron Samedi
Level 100
God Stats
1W - 1L
1,753 SR
Queue Stats
34W - 37L
1,512 Elo+
Solo
Anhur
Anhur
RadoOne
Anhur
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 172L
1,439 Elo+
Solo
Ares
Ares
kidfraser
Ares
Level 111
God Stats
1W - 2L
1,500 SR
Queue Stats
166W - 214L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 12
8,242
687
9,320
6,838
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hachiman
Whos X Next
Hachiman
15
12 / 0 / 1
10,268
856
12,775
7,792
2,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 13
8,376
698
3,505
8,650
5,368
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JDM301
Baron Samedi
10
0 / 3 / 2
7,149
596
6,519
8,731
4,743
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
RadoOne
Anhur
11
1 / 6 / 1
7,689
641
5,420
11,911
3,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
10
2 / 5 / 1
7,571
631
3,155
12,407
7,478
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
14
Kills
3
3
Deaths
14
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
JDM301
Baron Samedi
0
3
2
0.33
W
1
0
12
7
L
Anhur
RadoOne
Anhur
1
6
1
0.25
W
Hachiman
Whos X Next
Hachiman
12
0
1
12.5
L
Ares
2
5
1
0.5
W
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,600
Damage
15,094
23,280
Taken
33,049
10,180
Mitigated
15,961
7,568
Healing
8,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
JDM301
Baron Samedi
6,519
633
1,123
2,471
8,731
4,743
0
2,509
5,948
28,428
0
W
9,320
1,842
0
3,273
6,838
2,195
1,549
2,797
4,041
28,389
0
L
Anhur
RadoOne
Anhur
5,420
2,032
0
3,035
11,911
3,740
0
2,971
8,682
0
25,525
W
Hachiman
Whos X Next
Hachiman
12,775
8,519
0
365
7,792
2,617
1,474
2,573
5,219
0
45,473
L
Ares
3,155
178
0
1,624
12,407
7,478
0
2,934
9,099
12,542
0
W
3,505
2,074
671
3,259
8,650
5,368
70
4,304
4,346
0
15,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,886
Gold Earned
22,409
127
Minions Killed
102
0
Camps Cleared
0
629,784
Distance Traveled
516,136
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,149
596
41
3
0
131,655
2
W
Sol
8,242
687
50
4
0
208,366
2
L
Anhur
7,689
641
39
3
0
186,054
2
W
Hachiman
10,268
856
62
5
0
219,123
4
L
Ares
7,571
631
22
2
0
198,427
0
W
Horus
8,376
698
15
1
0
202,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role