Player Matchup

Heimdallr
Heimdallr
Hump_Dayy
Heimdallr
Level 68
God Stats
0W - 2L
1,235 SR
Queue Stats
66W - 77L
1,395 Elo+
Party 2
Ra
Ra
Jackelblue
Ra
Level 24
God Stats
1W - 2L
1,688 SR
Queue Stats
21W - 19L
1,587 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MarblePie
Morgan Le Fay
Level 68
God Stats
1W - 1L
1,608 SR
Queue Stats
23W - 33L
1,446 Elo+
Party 2
Gilgamesh
Gilgamesh
Wolfs_Blunt
Gilgamesh
Level 102
God Stats
2W - 2L
1,600 SR
Queue Stats
26W - 36L
1,432 Elo+
Party 2
Ares
Ares
thaneofwindhelm
Ares
Level 49
God Stats
0W - 3L
1,361 SR
Queue Stats
25W - 35L
1,439 Elo+
Party 2
Team Averages
Level 62
1,498 SR
1,460 Elo+

VS

Team Averages
Level 96
1,705 SR
1,537 Elo+
Zeus
Zeus
BuffPersona
Zeus
Level 47
God Stats
6W - 3L
1,780 SR
Queue Stats
41W - 47L
1,500 Elo+
Solo
Skadi
Skadi
FestivePillowV2
Skadi
Level 91
God Stats
27W - 27L
1,576 SR
Queue Stats
485W - 422L
1,601 Elo+
Party 1
Amaterasu
Amaterasu
NotDarvell
Amaterasu
Level 156
God Stats
7W - 11L
1,430 SR
Queue Stats
491W - 408L
1,638 Elo+
Party 1
King Arthur
King Arthur
PesoV2
King Arthur
Level 159
God Stats
6W - 6L
1,782 SR
Queue Stats
424W - 359L
1,640 Elo+
Party 1
Sobek
Sobek
Zoddisaur
Sobek
Level 25
God Stats
16W - 3L
1,956 SR
Queue Stats
50W - 28L
1,305 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Hump_Dayy
Heimdallr
17
3 / 3 / 3
9,726
486
7,035
9,362
3,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
6 / 5 / 10
11,311
566
10,668
14,564
6,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
MarblePie
Morgan Le Fay
15
5 / 5 / 5
9,927
496
11,697
13,161
6,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Wolfs_Blunt
Gilgamesh
11
3 / 5 / 1
9,115
456
4,880
11,168
4,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 7 / 4
8,376
419
6,572
15,870
13,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 4
10,818
541
13,783
13,280
4,461
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 1 / 4
10,649
532
12,281
9,691
3,681
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
NotDarvell
Amaterasu
19
7 / 6 / 4
11,897
595
6,110
18,801
8,609
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
PesoV2
King Arthur
18
7 / 3 / 7
11,649
582
15,221
17,304
10,783
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
Zoddisaur
Sobek
14
1 / 2 / 7
8,567
428
3,629
13,785
11,574
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
51
18
Kills
25
25
Deaths
18
23
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
6
4
0.83
W
7
1
4
9
L
Heimdallr
Hump_Dayy
Heimdallr
3
3
3
1.5
L
6
5
10
2.2
L
Morgan Le Fay
MarblePie
Morgan Le Fay
5
5
5
1.5
W
Amaterasu
NotDarvell
Amaterasu
7
6
4
1.5
W
King Arthur
PesoV2
King Arthur
7
3
7
3.5
L
Gilgamesh
Wolfs_Blunt
Gilgamesh
3
5
1
0.7
W
Sobek
Zoddisaur
Sobek
1
2
7
2.25
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,852
Damage
51,024
64,125
Taken
72,861
34,763
Mitigated
39,108
16,352
Healing
27,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,783
1,826
80
5,259
13,280
4,461
1,124
9,797
3,483
70,829
0
W
12,281
5,437
0
2,161
9,691
3,681
1,072
4,161
5,530
0
83,593
L
Heimdallr
Hump_Dayy
Heimdallr
7,035
2,648
0
2,026
9,362
3,956
0
1,231
8,083
0
51,661
L
10,668
1,648
1,919
6,684
14,564
6,507
0
3,213
11,171
70,378
0
L
Morgan Le Fay
MarblePie
Morgan Le Fay
11,697
453
0
2,571
13,161
6,633
539
5,678
6,985
63,456
0
W
Amaterasu
NotDarvell
Amaterasu
6,110
2,513
0
8,542
18,801
8,609
2,301
4,421
14,380
0
93,648
W
King Arthur
PesoV2
King Arthur
15,221
1,689
0
5,926
17,304
10,783
183
6,963
10,341
0
66,494
L
Gilgamesh
Wolfs_Blunt
Gilgamesh
4,880
1,414
0
2,558
11,168
4,351
0
0
11,168
0
26,380
W
Sobek
Zoddisaur
Sobek
3,629
331
505
4,553
13,785
11,574
220
3,595
10,190
24,156
0
L
6,572
631
0
594
15,870
13,316
0
6,376
9,306
24,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,455
Gold Earned
53,580
404
Minions Killed
558
0
Camps Cleared
0
1,638,363
Distance Traveled
1,877,285
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,818
541
134
7
0
325,534
2
W
Skadi
10,649
532
124
6
0
374,273
2
L
Heimdallr
9,726
486
81
4
0
346,617
3
L
Ra
11,311
566
145
7
0
357,541
2
L
Morgan Le Fay
9,927
496
95
5
0
359,068
4
W
Amaterasu
11,897
595
145
7
0
374,559
2
W
King Arthur
11,649
582
118
6
0
378,782
0
L
Gilgamesh
9,115
456
44
2
0
221,492
1
W
Sobek
8,567
428
37
2
0
424,137
0
L
Ares
8,376
419
39
2
0
353,645
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role