Player Matchup

Susano
Susano
Destr-0-Disc
Susano
Level 84
God Stats
169W - 133L
1,671 SR
Queue Stats
400W - 387L
1,514 Elo+
Solo
Danzaburou
Danzaburou
MauPau1068
Danzaburou
Level 88
God Stats
15W - 13L
1,487 SR
Queue Stats
250W - 347L
1,393 Elo+
Solo
Erlang Shen
Erlang Shen
MuchoMango47
Erlang Shen
Level 107
God Stats
139W - 124L
1,644 SR
Queue Stats
264W - 255L
1,528 Elo+
Solo
Baron Samedi
Baron Samedi
Vicro11219
Baron Samedi
Level 112
God Stats
1W - 1L
1,575 SR
Queue Stats
3W - 5L
1,382 Elo+
Solo
Ymir
Ymir
alan-asrock
Ymir
Level 63
God Stats
5W - 13L
1,405 SR
Queue Stats
54W - 87L
1,390 Elo+
Solo
Team Averages
Level 91
1,556 SR
1,441 Elo+

VS

Team Averages
Level 121
1,580 SR
1,457 Elo+
Arachne
Arachne
AaronDDS
Arachne
Level 109
God Stats
165W - 112L
1,616 SR
Queue Stats
450W - 475L
1,456 Elo+
Party 1
Hou Yi
Hou Yi
Bag Alert8926
Hou Yi
Level 117
God Stats
14W - 23L
1,346 SR
Queue Stats
609W - 611L
1,444 Elo+
Party 1
King Arthur
King Arthur
Osni2024
King Arthur
Level 99
God Stats
62W - 65L
1,658 SR
Queue Stats
469W - 460L
1,502 Elo+
Solo
Fafnir
Fafnir
RRM-Rodrigo
Fafnir
Level 158
God Stats
10W - 11L
1,508 SR
Queue Stats
672W - 612L
1,433 Elo+
Solo
Hel
Hel
UnclearAtom3928
Hel
Level 123
God Stats
6W - 4L
1,771 SR
Queue Stats
309W - 317L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
16
4 / 3 / 1
9,478
527
8,595
11,523
4,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
MauPau1068
Danzaburou
14
0 / 2 / 1
8,549
475
6,251
10,183
3,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
MuchoMango47
Erlang Shen
14
0 / 2 / 0
8,149
453
6,537
11,753
6,523
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Vicro11219
Baron Samedi
15
1 / 8 / 4
8,971
498
6,886
14,715
6,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 0
7,301
406
4,400
11,963
6,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AaronDDS
Arachne
17
9 / 1 / 3
10,417
579
10,878
11,722
6,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 1 / 2
9,218
512
5,465
9,103
3,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Osni2024
King Arthur
18
3 / 0 / 0
10,841
602
9,647
15,712
11,307
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fafnir
15
2 / 0 / 3
9,398
522
4,414
8,608
7,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 3 / 8
9,871
548
8,435
12,492
4,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
18
18
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
AaronDDS
Arachne
9
1
3
10.5
W
2
1
2
3
L
Susano
4
3
1
1.5
L
Danzaburou
MauPau1068
Danzaburou
0
2
1
0.25
L
Erlang Shen
MuchoMango47
Erlang Shen
0
2
0
0
W
King Arthur
Osni2024
King Arthur
3
0
0
3
W
Fafnir
2
0
3
3.5
W
2
3
8
2
L
Baron Samedi
Vicro11219
Baron Samedi
1
8
4
0.38
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,669
Damage
38,839
60,137
Taken
57,637
27,192
Mitigated
32,854
21,727
Healing
26,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AaronDDS
Arachne
10,878
6,762
0
5,084
11,722
6,054
0
1,022
10,618
0
81,277
W
5,465
3,490
0
3,789
9,103
3,184
0
2,004
7,059
0
69,154
L
Susano
8,595
2,968
0
4,826
11,523
4,250
0
2,551
8,866
0
57,495
L
Danzaburou
MauPau1068
Danzaburou
6,251
2,268
446
4,150
10,183
3,690
0
1,332
8,851
0
65,953
L
Erlang Shen
MuchoMango47
Erlang Shen
6,537
2,383
0
6,146
11,753
6,523
221
0
11,753
2,047
53,199
W
King Arthur
Osni2024
King Arthur
9,647
883
0
7,396
15,712
11,307
801
1,767
13,883
0
83,454
W
Fafnir
4,414
666
0
4,096
8,608
7,996
868
2,579
5,983
29,165
0
W
8,435
591
1,074
5,441
12,492
4,313
0
4,211
8,015
58,957
0
L
Baron Samedi
Vicro11219
Baron Samedi
6,886
563
334
3,591
14,715
6,282
0
5,076
9,188
59,138
0
L
4,400
443
0
2,234
11,963
6,447
0
3,307
8,630
32,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,448
Gold Earned
49,745
500
Minions Killed
599
0
Camps Cleared
0
1,644,586
Distance Traveled
1,763,696
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,417
579
117
7
0
393,421
7
W
Hou Yi
9,218
512
135
8
0
304,686
5
L
Susano
9,478
527
105
6
0
393,411
3
L
Danzaburou
8,549
475
134
7
0
327,156
1
L
Erlang Shen
8,149
453
114
6
0
331,217
4
W
King Arthur
10,841
602
177
10
0
390,404
1
W
Fafnir
9,398
522
51
3
0
343,746
7
W
Hel
9,871
548
119
7
0
331,439
4
L
Baron Samedi
8,971
498
105
6
0
303,161
3
L
Ymir
7,301
406
42
2
0
289,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role