Player Matchup

Bastet
Bastet
 
Bastet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Sirwin5
Anhur
Level 127
God Stats
18W - 18L
1,569 SR
Queue Stats
688W - 650L
1,539 Elo+
Party 3
Zhong Kui
Zhong Kui
Stein70
Zhong Kui
Level 126
God Stats
1W - 1L
1,717 SR
Queue Stats
342W - 317L
1,543 Elo+
Solo
Ymir
Ymir
Síegfríed
Ymir
Level 129
God Stats
24W - 24L
1,501 SR
Queue Stats
261W - 289L
1,538 Elo+
Party 1
Olorun
Olorun
UniverseInsideMe
Olorun
Level 160
God Stats
9W - 23L
1,496 SR
Queue Stats
234W - 256L
1,604 Elo+
Party 1
Team Averages
Level 140
1,557 SR
1,545 Elo+

VS

Team Averages
Level 85
1,566 SR
1,639 Elo+
Ullr
Ullr
ArielLover69
Ullr
Level 15
God Stats
8W - 1L
1,630 SR
Queue Stats
89W - 39L
1,736 Elo+
Party 2
The Morrigan
The Morrigan
CatusCetus
The Morrigan
Level 148
God Stats
2W - 0L
1,246 SR
Queue Stats
120W - 133L
1,560 Elo+
Solo
Nemesis
Nemesis
Cingetic
Nemesis
Level 123
God Stats
11W - 8L
1,630 SR
Queue Stats
331W - 229L
1,611 Elo+
Party 2
Cabrakan
Cabrakan
KomradeKermit
Cabrakan
Level 85
God Stats
31W - 11L
1,792 SR
Queue Stats
197W - 161L
1,564 Elo+
Party 2
Tyr
Tyr
WockeSlush
Tyr
Level 54
God Stats
1W - 0L
1,534 SR
Queue Stats
64W - 25L
1,727 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
0 / 3 / 0
4,529
503
1,156
6,711
1,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
Sirwin5
Anhur
4
0 / 4 / 0
3,707
412
1,115
3,519
555
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
Stein70
Zhong Kui
9
2 / 4 / 1
5,378
598
3,059
6,492
4,003
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 2 / 2
4,964
552
947
5,597
1,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

8
2 / 4 / 1
5,226
581
2,406
6,446
2,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 1
6,190
688
6,288
3,654
973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

The Morrigan
CatusCetus
The Morrigan
9
2 / 2 / 2
5,592
621
3,584
3,401
1,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
Cingetic
Nemesis
10
4 / 2 / 4
5,757
640
3,398
5,562
1,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
KomradeKermit
Cabrakan
9
2 / 0 / 5
5,206
578
2,883
2,349
989
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
3 / 2 / 0
6,043
671
3,792
6,592
2,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
6
Kills
17
17
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
3
0
0
W
6
0
1
6.5
W
The Morrigan
CatusCetus
The Morrigan
2
2
2
1.5
W
Nemesis
Cingetic
Nemesis
4
2
4
3
W
Cabrakan
KomradeKermit
Cabrakan
2
0
5
4.5
L
Anhur
Sirwin5
Anhur
0
4
0
0
L
Zhong Kui
Stein70
Zhong Kui
2
4
1
0.63
L
2
2
2
1.5
L
2
4
1
0.63
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,683
Damage
19,945
28,765
Taken
21,558
10,399
Mitigated
7,065
5,652
Healing
5,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
1,156
223
0
820
6,711
1,772
0
1,338
5,373
0
14,197
W
6,288
2,259
0
250
3,654
973
0
0
3,654
0
40,777
W
The Morrigan
CatusCetus
The Morrigan
3,584
1,319
0
895
3,401
1,079
443
1,933
1,468
29,007
0
W
Nemesis
Cingetic
Nemesis
3,398
2,053
0
990
5,562
1,613
271
1,744
3,818
0
25,948
W
Cabrakan
KomradeKermit
Cabrakan
2,883
315
0
863
2,349
989
749
244
2,105
14,182
0
L
Anhur
Sirwin5
Anhur
1,115
767
0
320
3,519
555
0
336
3,183
0
10,018
L
Zhong Kui
Stein70
Zhong Kui
3,059
278
0
974
6,492
4,003
0
0
6,492
23,716
0
L
947
296
0
1,573
5,597
1,888
0
533
5,020
14,642
0
L
2,406
1,198
293
1,672
6,446
2,181
318
4,016
2,230
28,643
0
W
3,792
402
0
2,718
6,592
2,411
0
2,371
4,101
0
31,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,804
Gold Earned
28,788
205
Minions Killed
296
0
Camps Cleared
0
774,855
Distance Traveled
840,851
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
4,529
503
22
2
0
194,447
4
W
Ullr
6,190
688
80
9
0
159,838
1
W
The Morrigan
5,592
621
68
8
0
153,825
2
W
Nemesis
5,757
640
52
6
0
179,604
2
W
Cabrakan
5,206
578
33
4
0
173,469
1
L
Anhur
3,707
412
20
2
0
113,375
1
L
Zhong Kui
5,378
598
61
7
0
134,513
1
L
Ymir
4,964
552
40
4
0
191,049
7
L
Olorun
5,226
581
62
7
0
141,471
1
W
Tyr
6,043
671
63
7
0
174,115
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role