Player Matchup

Morgan Le Fay
Morgan Le Fay
ChoCorRoll6673
Morgan Le Fay
Level 25
God Stats
8W - 7L
1,647 SR
Queue Stats
94W - 77L
1,755 Elo+
Solo
Neith
Neith
LyingCesaer
Neith
Level 7
God Stats
4W - 3L
1,833 SR
Queue Stats
83W - 72L
1,622 Elo+
Solo
Ymir
Ymir
Striega
Ymir
Level 13
God Stats
5W - 3L
1,761 SR
Queue Stats
13W - 7L
1,644 Elo+
Party 1
Nemesis
Nemesis
docdye
Nemesis
Level 29
God Stats
0W - 1L
1,784 SR
Queue Stats
16W - 11L
1,573 Elo+
Party 1
Artio
Artio
ekelalumlung
Artio
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 98L
1,526 Elo+
Solo
Team Averages
Level 20
1,705 SR
1,624 Elo+

VS

Team Averages
Level 24
1,642 SR
1,567 Elo+
Vamana
Vamana
Amaredeimus
Vamana
Level 26
God Stats
2W - 2L
1,458 SR
Queue Stats
64W - 73L
1,617 Elo+
Solo
Janus
Janus
Jgjuggler
Janus
Level 29
God Stats
11W - 9L
1,687 SR
Queue Stats
110W - 74L
1,734 Elo+
Solo
Kuzenbo
Kuzenbo
ThorsCousin
Kuzenbo
Level 26
God Stats
2W - 0L
1,719 SR
Queue Stats
16W - 22L
1,282 Elo+
Solo
Neith
Neith
TrollThaGod
Neith
Level 11
God Stats
7W - 5L
1,653 SR
Queue Stats
10W - 6L
1,638 Elo+
Solo
Ne Zha
Ne Zha
W33bTr4sh
Ne Zha
Level 27
God Stats
7W - 4L
1,694 SR
Queue Stats
69W - 59L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ChoCorRoll6673
Morgan Le Fay
10
0 / 4 / 1
6,055
505
3,571
6,469
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 1 / 0
5,958
497
5,268
6,235
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
Striega
Ymir
10
0 / 1 / 1
5,944
495
1,233
6,933
4,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
docdye
Nemesis
9
1 / 5 / 0
5,940
495
5,246
9,920
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 0
6,011
501
6,028
8,956
7,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
5 / 0 / 0
7,701
642
6,139
12,649
6,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
Jgjuggler
Janus
14
3 / 0 / 3
7,776
648
5,241
6,867
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
ThorsCousin
Kuzenbo
10
1 / 0 / 1
5,471
456
2,350
4,621
3,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
1 / 0 / 3
6,428
536
5,373
4,321
947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
W33bTr4sh
Ne Zha
11
1 / 2 / 7
6,655
555
5,735
7,387
2,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
11
12
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Vamana
5
0
0
5
L
Morgan Le Fay
ChoCorRoll6673
Morgan Le Fay
0
4
1
0.13
W
Janus
Jgjuggler
Janus
3
0
3
4.5
L
1
1
0
1
L
Ymir
Striega
Ymir
0
1
1
0.5
W
Kuzenbo
ThorsCousin
Kuzenbo
1
0
1
1.5
W
1
0
3
2.5
W
Ne Zha
W33bTr4sh
Ne Zha
1
2
7
2.25
L
Nemesis
docdye
Nemesis
1
5
0
0.2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,346
Damage
24,838
38,513
Taken
35,845
18,204
Mitigated
14,745
9,917
Healing
15,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
6,139
2,817
0
6,814
12,649
6,149
148
5,003
6,874
0
43,585
L
Morgan Le Fay
ChoCorRoll6673
Morgan Le Fay
3,571
211
0
733
6,469
2,090
0
2,320
4,045
32,066
0
W
Janus
Jgjuggler
Janus
5,241
788
0
3,716
6,867
1,979
496
2,403
4,286
56,897
0
L
5,268
2,421
0
3,164
6,235
1,924
0
735
5,500
0
41,289
L
Ymir
Striega
Ymir
1,233
0
0
1,590
6,933
4,101
0
2,642
4,266
17,934
0
W
Kuzenbo
ThorsCousin
Kuzenbo
2,350
1,027
0
1,500
4,621
3,533
170
627
3,994
14,252
0
W
5,373
2,609
0
1,317
4,321
947
0
148
4,173
0
37,000
W
Ne Zha
W33bTr4sh
Ne Zha
5,735
1,410
0
2,560
7,387
2,137
0
1,663
5,686
0
36,040
L
Nemesis
docdye
Nemesis
5,246
2,336
0
999
9,920
3,034
0
1,697
8,155
0
34,254
L
6,028
923
302
3,129
8,956
7,055
0
0
8,956
31,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,908
Gold Earned
34,031
320
Minions Killed
427
0
Camps Cleared
0
1,106,624
Distance Traveled
1,187,938
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,701
642
96
8
0
214,835
3
L
Morgan Le Fay
6,055
505
79
7
0
206,341
2
W
Janus
7,776
648
140
12
0
259,242
6
L
Neith
5,958
497
75
6
0
213,489
3
L
Ymir
5,944
495
39
3
0
223,319
2
W
Kuzenbo
5,471
456
30
3
0
236,071
0
W
Neith
6,428
536
82
7
0
209,840
2
W
Ne Zha
6,655
555
79
7
0
267,950
3
L
Nemesis
5,940
495
60
5
0
242,651
0
L
Artio
6,011
501
67
6
0
220,824
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role