Player Matchup

Ares
Ares
Huskaralhinho
Ares
Level 29
God Stats
47W - 43L
1,499 SR
Queue Stats
352W - 392L
1,508 Elo+
Solo
Danzaburou
Danzaburou
JohnJK
Danzaburou
Level 15
God Stats
6W - 9L
1,300 SR
Queue Stats
19W - 20L
1,391 Elo+
Solo
Set
Set
Kyky41
Set
Level 15
God Stats
5W - 4L
1,765 SR
Queue Stats
60W - 54L
1,610 Elo+
Solo
Merlin
Merlin
aziatus
Merlin
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 10L
1,612 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
funkyfou
Ah Muzen Cab
Level 25
God Stats
8W - 3L
1,622 SR
Queue Stats
33W - 27L
1,556 Elo+
Solo
Team Averages
Level 19
1,537 SR
1,536 Elo+

VS

Team Averages
Level 25
1,453 SR
1,524 Elo+
Cthulhu
Cthulhu
LoboCruzado
Cthulhu
Level 27
God Stats
14W - 11L
1,568 SR
Queue Stats
39W - 42L
1,583 Elo+
Party 1
King Arthur
King Arthur
NoSoyPaco
King Arthur
Level 21
God Stats
0W - 2L
1,345 SR
Queue Stats
7W - 9L
1,365 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TotalToon
Morgan Le Fay
Level 22
God Stats
2W - 4L
1,127 SR
Queue Stats
38W - 44L
1,351 Elo+
Solo
Neith
Neith
antonixx28
Neith
Level 28
God Stats
21W - 13L
1,511 SR
Queue Stats
27W - 23L
1,680 Elo+
Party 1
Fenrir
Fenrir
jGULE
Fenrir
Level 27
God Stats
9W - 10L
1,714 SR
Queue Stats
98W - 106L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 7
11,946
498
11,208
25,109
33,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
JohnJK
Danzaburou
20
8 / 5 / 4
14,987
624
21,156
21,060
8,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
Kyky41
Set
17
5 / 8 / 8
11,671
486
13,907
19,785
13,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
aziatus
Merlin
3
0 / 0 / 0
5,591
233
0
0
0
Ah Muzen Cab
funkyfou
Ah Muzen Cab
20
9 / 6 / 5
14,375
599
24,408
20,476
8,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LoboCruzado
Cthulhu
18
3 / 3 / 15
11,743
489
15,700
23,083
21,306
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
NoSoyPaco
King Arthur
17
3 / 6 / 9
10,969
457
11,168
29,261
23,072
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
TotalToon
Morgan Le Fay
19
3 / 6 / 11
12,425
518
13,327
19,849
9,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
18
2 / 6 / 3
11,795
491
6,900
13,654
5,991
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
jGULE
Fenrir
20
13 / 4 / 6
14,329
597
18,438
18,602
14,345
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
68
25
Kills
24
24
Deaths
25
24
Assists
44
Player
Kills
Deaths
Assists
KDA
W
3
5
7
1.3
W
Danzaburou
JohnJK
Danzaburou
8
5
4
2
W
Set
Kyky41
Set
5
8
8
1.13
L
Cthulhu
LoboCruzado
Cthulhu
3
3
15
3.5
L
King Arthur
NoSoyPaco
King Arthur
3
6
9
1.25
L
Morgan Le Fay
TotalToon
Morgan Le Fay
3
6
11
1.42
L
Neith
2
6
3
0.58
W
Merlin
aziatus
Merlin
0
0
0
0
W
Ah Muzen Cab
funkyfou
Ah Muzen Cab
9
6
5
1.92
L
Fenrir
jGULE
Fenrir
13
4
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,679
Damage
65,533
86,430
Taken
104,449
64,571
Mitigated
74,091
21,548
Healing
30,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,208
244
1,069
2,247
25,109
33,943
183
9,923
15,186
29,045
0
W
Danzaburou
JohnJK
Danzaburou
21,156
13,802
0
7,821
21,060
8,803
5,012
5,162
15,898
0
97,586
W
Set
Kyky41
Set
13,907
4,838
0
4,492
19,785
13,147
324
5,933
13,852
0
66,756
L
Cthulhu
LoboCruzado
Cthulhu
15,700
1,523
2,495
7,859
23,083
21,306
102
2,777
20,306
55,686
0
L
King Arthur
NoSoyPaco
King Arthur
11,168
2,148
0
7,678
29,261
23,072
22
3,093
26,168
0
46,725
L
Morgan Le Fay
TotalToon
Morgan Le Fay
13,327
1,909
161
3,139
19,849
9,377
916
2,673
17,176
95,360
0
L
Neith
6,900
2,040
0
3,797
13,654
5,991
3,532
1,034
12,620
0
84,406
W
Merlin
aziatus
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Ah Muzen Cab
funkyfou
Ah Muzen Cab
24,408
9,967
0
5,919
20,476
8,678
3,671
8,009
12,467
0
133,445
L
Fenrir
jGULE
Fenrir
18,438
3,591
0
5,424
18,602
14,345
1,750
1,631
16,971
0
84,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,570
Gold Earned
61,261
495
Minions Killed
601
0
Camps Cleared
0
1,654,613
Distance Traveled
2,108,608
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,946
498
40
2
0
414,320
3
W
Danzaburou
14,987
624
157
7
0
376,172
0
W
Set
11,671
486
100
4
0
433,992
4
L
Cthulhu
11,743
489
78
3
0
469,482
0
L
King Arthur
10,969
457
76
3
0
444,677
3
L
Morgan Le Fay
12,425
518
141
6
0
397,863
2
L
Neith
11,795
491
156
7
0
337,748
1
W
Merlin
5,591
233
0
0
0
0
0
W
Ah Muzen Cab
14,375
599
198
8
0
430,129
2
L
Fenrir
14,329
597
150
6
0
458,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role