Player Matchup

Merlin
Merlin
Izicle
Merlin
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Scylla
Scylla
MadSounds-PTZ
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,500 Elo+
Solo
Fenrir
Fenrir
NordicVape
Fenrir
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 119L
1,415 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SupahCake
Morgan Le Fay
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 26L
1,632 Elo+
Solo
Jormungandr
Jormungandr
bot6801
Jormungandr
Level 6
God Stats
2W - 3L
1,569 SR
Queue Stats
40W - 42L
1,456 Elo+
Solo
Team Averages
Level 22
1,514 SR
1,501 Elo+

VS

Team Averages
Level 47
1,481 SR
1,520 Elo+
Chaac
Chaac
GIRLBUNDY
Chaac
Level 147
God Stats
20W - 11L
1,652 SR
Queue Stats
435W - 202L
1,739 Elo+
Party 2
Kukulkan
Kukulkan
LazyWarden
Kukulkan
Level 27
God Stats
1W - 2L
1,170 SR
Queue Stats
43W - 48L
1,398 Elo+
Solo
Vulcan
Vulcan
SANTORYU_ZOR00
Vulcan
Level 27
God Stats
4W - 4L
1,651 SR
Queue Stats
45W - 70L
1,339 Elo+
Party 1
Cerberus
Cerberus
SelinaRus
Cerberus
Level 5
God Stats
10W - 5L
1,603 SR
Queue Stats
65W - 44L
1,692 Elo+
Party 2
Izanami
Izanami
inthered
Izanami
Level 27
God Stats
6W - 3L
1,331 SR
Queue Stats
128W - 104L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Izicle
Merlin
18
1 / 5 / 1
12,153
868
14,592
12,067
4,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
1 / 6 / 4
12,411
887
10,793
19,799
6,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
NordicVape
Fenrir
18
10 / 17 / 1
14,101
1,007
21,795
36,605
20,745
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
SupahCake
Morgan Le Fay
15
0 / 1 / 0
10,059
719
357
829
190
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jormungandr
bot6801
Jormungandr
20
1 / 3 / 8
12,857
918
16,334
29,129
21,935
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

166

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GIRLBUNDY
Chaac
20
9 / 0 / 18
15,909
1,136
15,896
15,801
20,421
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
LazyWarden
Kukulkan
20
4 / 2 / 16
13,486
963
13,856
9,084
3,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
2 / 4 / 17
12,809
915
12,315
12,545
4,875
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
SelinaRus
Cerberus
20
4 / 1 / 22
13,251
947
23,487
19,540
9,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
inthered
Izanami
19
13 / 6 / 9
14,910
1,065
27,158
16,455
6,659
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
114
13
Kills
32
32
Deaths
13
14
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Chaac
GIRLBUNDY
Chaac
9
0
18
18
L
Merlin
Izicle
Merlin
1
5
1
0.3
W
Kukulkan
LazyWarden
Kukulkan
4
2
16
6
L
1
6
4
0.5
L
Fenrir
NordicVape
Fenrir
10
17
1
0.62
W
2
4
17
2.63
W
Cerberus
SelinaRus
Cerberus
4
1
22
15
L
Morgan Le Fay
SupahCake
Morgan Le Fay
0
1
0
0
L
Jormungandr
bot6801
Jormungandr
1
3
8
1.67
W
Izanami
inthered
Izanami
13
6
9
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,871
Damage
92,712
98,429
Taken
73,425
53,774
Mitigated
44,953
5,101
Healing
19,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
GIRLBUNDY
Chaac
15,896
2,007
0
9,066
15,801
20,421
0
10,965
4,568
3,605
32,618
L
Merlin
Izicle
Merlin
14,592
584
0
233
12,067
4,215
0
5,091
6,856
68,326
0
W
Kukulkan
LazyWarden
Kukulkan
13,856
2,369
498
1,560
9,084
3,601
0
3,652
5,346
42,594
0
L
10,793
1,423
148
1,354
19,799
6,689
0
9,041
10,665
36,853
0
L
Fenrir
NordicVape
Fenrir
21,795
1,989
0
212
36,605
20,745
0
16,425
19,580
0
27,531
W
12,315
3,953
363
1,890
12,545
4,875
0
6,438
6,055
38,521
0
W
Cerberus
SelinaRus
Cerberus
23,487
1,049
106
6,477
19,540
9,397
0
14,253
3,994
40,711
0
L
Morgan Le Fay
SupahCake
Morgan Le Fay
357
0
0
0
829
190
0
318
481
1,098
0
L
Jormungandr
bot6801
Jormungandr
16,334
5,094
1,043
2,111
29,129
21,935
0
18,919
9,875
38,142
0
W
Izanami
inthered
Izanami
27,158
23,462
0
2
16,455
6,659
0
6,029
10,245
0
52,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,581
Gold Earned
70,365
247
Minions Killed
287
4
Camps Cleared
11
1,025,195
Distance Traveled
1,227,919
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
15,909
1,136
47
3
2
301,938
0
L
Merlin
12,153
868
116
8
1
240,999
0
W
Kukulkan
13,486
963
75
5
1
238,942
0
L
Scylla
12,411
887
77
6
1
238,262
0
L
Fenrir
14,101
1,007
6
0
2
278,349
1
W
Vulcan
12,809
915
64
5
2
206,515
0
W
Cerberus
13,251
947
46
3
0
266,858
0
L
Morgan Le Fay
10,059
719
0
0
0
25,322
0
L
Jormungandr
12,857
918
48
3
0
242,263
0
W
Izanami
14,910
1,065
55
4
6
213,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role