Player Matchup

Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Bucnasty504
Fenrir
Level 147
God Stats
8W - 10L
1,560 SR
Queue Stats
113W - 111L
1,520 Elo+
Party 1
Baron Samedi
Baron Samedi
Cowumbo
Baron Samedi
Level 114
God Stats
10W - 5L
1,800 SR
Queue Stats
83W - 65L
1,609 Elo+
Party 1
Cerberus
Cerberus
SgtPuddin
Cerberus
Level 102
God Stats
14W - 17L
1,605 SR
Queue Stats
181W - 174L
1,560 Elo+
Party 1
Izanami
Izanami
tanatos01
Izanami
Level 108
God Stats
0W - 2L
1,334 SR
Queue Stats
71W - 56L
1,546 Elo+
Solo
Team Averages
Level 123
1,560 SR
1,547 Elo+

VS

Team Averages
Level 122
1,518 SR
1,524 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
Aviceraete
Chiron
Level 86
God Stats
3W - 2L
1,351 SR
Queue Stats
307W - 290L
1,525 Elo+
Solo
Mercury
Mercury
Kufic
Mercury
Level 124
God Stats
13W - 5L
1,590 SR
Queue Stats
43W - 52L
1,523 Elo+
Party 2
Janus
Janus
Neees
Janus
Level 125
God Stats
2W - 1L
1,432 SR
Queue Stats
47W - 62L
1,500 Elo+
Party 2
Camazotz
Camazotz
UncleChipp
Camazotz
Level 148
God Stats
7W - 6L
1,717 SR
Queue Stats
471W - 479L
1,571 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 3 / 1
7,941
567
9,512
9,499
2,955
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
14
9 / 4 / 5
8,519
609
8,422
12,595
6,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Baron Samedi
Cowumbo
Baron Samedi
11
0 / 8 / 6
6,560
469
5,630
10,959
5,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
SgtPuddin
Cerberus
11
3 / 6 / 2
6,941
496
5,682
15,214
12,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
tanatos01
Izanami
10
0 / 5 / 0
6,705
479
3,079
8,147
2,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 4 / 10
7,310
522
8,749
9,998
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Aviceraete
Chiron
14
3 / 4 / 1
8,514
608
4,160
10,787
3,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
Kufic
Mercury
16
6 / 3 / 6
9,057
647
8,635
11,385
3,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
Neees
Janus
12
3 / 4 / 7
7,331
524
5,012
7,108
5,557
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Camazotz
UncleChipp
Camazotz
15
11 / 0 / 5
9,165
655
14,194
16,479
11,346
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
55
15
Kills
26
26
Deaths
15
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
3
1
1.17
W
Baron Samedi
 
Baron Samedi
3
4
10
2
W
Chiron
Aviceraete
Chiron
3
4
1
0.88
L
Fenrir
9
4
5
2.88
L
Baron Samedi
Cowumbo
Baron Samedi
0
8
6
0.38
W
Mercury
Kufic
Mercury
6
3
6
3
W
Janus
Neees
Janus
3
4
7
1.63
L
Cerberus
SgtPuddin
Cerberus
3
6
2
0.67
W
Camazotz
UncleChipp
Camazotz
11
0
5
13.5
L
Izanami
tanatos01
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,325
Damage
40,750
56,414
Taken
55,757
28,984
Mitigated
27,528
18,260
Healing
23,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,512
3,266
0
4,620
9,499
2,955
652
2,169
7,330
56,846
0
W
Baron Samedi
 
Baron Samedi
8,749
689
652
3,206
9,998
3,646
180
4,561
5,077
28,529
0
W
Chiron
Aviceraete
Chiron
4,160
2,485
55
3,890
10,787
3,437
366
5,782
4,957
0
50,784
L
Fenrir
8,422
1,817
0
5,049
12,595
6,397
0
2,022
10,573
0
41,976
L
Baron Samedi
Cowumbo
Baron Samedi
5,630
245
310
2,482
10,959
5,152
315
3,894
7,065
35,812
0
W
Mercury
Kufic
Mercury
8,635
4,519
0
4,286
11,385
3,542
501
3,223
8,030
0
68,839
W
Janus
Neees
Janus
5,012
1,145
0
780
7,108
5,557
0
3,236
3,782
31,888
0
L
Cerberus
SgtPuddin
Cerberus
5,682
704
0
3,729
15,214
12,262
0
5,676
9,538
22,749
0
W
Camazotz
UncleChipp
Camazotz
14,194
2,992
0
11,123
16,479
11,346
135
3,298
13,087
0
45,801
L
Izanami
tanatos01
Izanami
3,079
1,962
0
2,070
8,147
2,218
0
0
8,147
0
35,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,666
Gold Earned
41,377
382
Minions Killed
418
0
Camps Cleared
0
1,207,005
Distance Traveled
1,380,517
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,941
567
110
8
0
233,158
2
W
Baron Samedi
7,310
522
45
3
0
253,677
5
W
Chiron
8,514
608
106
8
0
254,016
2
L
Fenrir
8,519
609
77
6
0
283,212
0
L
Baron Samedi
6,560
469
64
5
0
239,903
2
W
Mercury
9,057
647
133
10
0
310,199
1
W
Janus
7,331
524
56
4
0
245,062
3
L
Cerberus
6,941
496
47
3
0
263,525
5
W
Camazotz
9,165
655
78
6
0
317,563
1
L
Izanami
6,705
479
84
6
0
187,207
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role