Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Basch112
Jing Wei
Level 141
God Stats
9W - 5L
1,743 SR
Queue Stats
373W - 363L
1,554 Elo+
Party 2
Horus
Horus
Epiccure
Horus
Level 153
God Stats
2W - 4L
1,469 SR
Queue Stats
207W - 202L
1,596 Elo+
Party 2
Izanami
Izanami
tanatos01
Izanami
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 56L
1,556 Elo+
Solo
Team Averages
Level 127
1,542 SR
1,541 Elo+

VS

Team Averages
Level 108
1,624 SR
1,588 Elo+
Serqet
Serqet
 
Serqet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ANTHOSAURUS
Mercury
Level 102
God Stats
9W - 15L
1,498 SR
Queue Stats
246W - 236L
1,582 Elo+
Party 3
Tiamat
Tiamat
ICExTRAY
Tiamat
Level 129
God Stats
21W - 21L
1,641 SR
Queue Stats
406W - 405L
1,611 Elo+
Party 1
Cernunnos
Cernunnos
Mydogeatsflies
Cernunnos
Level 81
God Stats
6W - 2L
1,764 SR
Queue Stats
204W - 172L
1,593 Elo+
Party 3
Scylla
Scylla
UrfIsGod
Scylla
Level 105
God Stats
3W - 3L
1,718 SR
Queue Stats
44W - 38L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
1 / 1 / 1
5,996
545
2,940
6,501
2,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
 
Janus
10
1 / 2 / 0
5,830
530
1,468
3,956
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Basch112
Jing Wei
9
1 / 3 / 3
5,805
528
3,467
6,341
1,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
Epiccure
Horus
9
2 / 4 / 2
5,362
487
3,346
5,654
2,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
tanatos01
Izanami
10
0 / 3 / 0
5,852
532
2,722
6,529
2,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
2 / 1 / 5
6,167
561
3,394
7,033
2,170
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
ANTHOSAURUS
Mercury
12
3 / 1 / 3
6,583
598
3,154
5,503
1,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
ICExTRAY
Tiamat
12
1 / 0 / 4
6,280
571
3,679
5,117
2,717
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
Mydogeatsflies
Cernunnos
11
3 / 3 / 1
6,519
593
4,559
8,704
2,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
UrfIsGod
Scylla
11
4 / 0 / 3
6,249
568
2,181
1,667
416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
13
13
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
1
1
1.5
L
Janus
 
Janus
1
2
0
0.5
W
Serqet
 
Serqet
2
1
5
4.5
W
Mercury
ANTHOSAURUS
Mercury
3
1
3
4.5
L
Jing Wei
Basch112
Jing Wei
1
3
3
0.83
L
Horus
Epiccure
Horus
2
4
2
0.75
W
Tiamat
ICExTRAY
Tiamat
1
0
4
3
W
Cernunnos
Mydogeatsflies
Cernunnos
3
3
1
1.17
W
Scylla
UrfIsGod
Scylla
4
0
3
5.5
L
Izanami
tanatos01
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,943
Damage
16,967
28,981
Taken
28,024
9,426
Mitigated
9,353
7,147
Healing
10,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,940
2,401
0
1,849
6,501
2,048
0
238
6,224
0
33,541
L
Janus
 
Janus
1,468
37
0
470
3,956
1,078
90
1,030
2,624
28,353
0
W
Serqet
 
Serqet
3,394
715
0
2,144
7,033
2,170
0
503
6,406
0
14,479
W
Mercury
ANTHOSAURUS
Mercury
3,154
1,764
0
500
5,503
1,777
0
417
5,082
0
46,437
L
Jing Wei
Basch112
Jing Wei
3,467
2,275
0
1,605
6,341
1,295
0
137
6,156
0
28,180
L
Horus
Epiccure
Horus
3,346
1,657
317
828
5,654
2,508
0
563
5,027
0
17,543
W
Tiamat
ICExTRAY
Tiamat
3,679
297
0
3,476
5,117
2,717
0
0
5,117
35,792
0
W
Cernunnos
Mydogeatsflies
Cernunnos
4,559
2,128
0
4,400
8,704
2,273
0
506
8,144
0
40,530
W
Scylla
UrfIsGod
Scylla
2,181
703
0
196
1,667
416
208
0
1,606
24,661
0
L
Izanami
tanatos01
Izanami
2,722
988
0
2,078
6,529
2,497
0
3,772
2,757
0
36,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,845
Gold Earned
31,798
344
Minions Killed
331
0
Camps Cleared
0
1,072,218
Distance Traveled
1,035,742
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,996
545
93
8
0
227,445
3
L
Janus
5,830
530
69
6
0
211,270
1
W
Serqet
6,167
561
28
3
0
230,630
6
W
Mercury
6,583
598
107
10
0
252,537
5
L
Jing Wei
5,805
528
67
6
0
213,427
2
L
Horus
5,362
487
26
2
0
233,417
5
W
Tiamat
6,280
571
65
6
0
198,981
1
W
Cernunnos
6,519
593
80
7
0
185,676
1
W
Scylla
6,249
568
51
5
0
167,918
2
L
Izanami
5,852
532
89
8
0
186,659
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role