Player Matchup

Bacchus
Bacchus
JonkTheToker
Bacchus
Level 14
God Stats
3W - 8L
1,570 SR
Queue Stats
33W - 40L
1,611 Elo+
Solo
Neith
Neith
PredatorSmurf7
Neith
Level 12
God Stats
3W - 6L
1,295 SR
Queue Stats
79W - 76L
1,599 Elo+
Solo
Hercules
Hercules
bowser153
Hercules
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
86W - 78L
1,601 Elo+
Party 1
Zeus
Zeus
happyrogue97
Zeus
Level 26
God Stats
7W - 14L
1,524 SR
Queue Stats
68W - 67L
1,596 Elo+
Party 1
Nemesis
Nemesis
raystorms
Nemesis
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 22L
1,666 Elo+
Solo
Team Averages
Level 18
1,478 SR
1,615 Elo+

VS

Team Averages
Level 21
1,503 SR
1,605 Elo+
Mulan
Mulan
 
Mulan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
BluffConch49515
Chronos
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 43L
1,559 Elo+
Solo
Sol
Sol
MtHua
Sol
Level 28
God Stats
6W - 4L
1,561 SR
Queue Stats
143W - 125L
1,632 Elo+
Solo
Yemoja
Yemoja
RedStack1025
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,786 Elo+
Solo
Da Ji
Da Ji
ZKurooZ
Da Ji
Level 17
God Stats
13W - 13L
1,452 SR
Queue Stats
32W - 29L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JonkTheToker
Bacchus
5
1 / 2 / 2
3,612
602
1,120
3,672
1,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 2 / 1
3,856
643
1,395
3,033
705
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Hercules
bowser153
Hercules
5
0 / 2 / 1
3,136
523
598
1,931
626
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 1 / 1
3,498
583
1,288
1,420
272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
raystorms
Nemesis
8
2 / 0 / 0
4,278
713
1,574
3,126
797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
6
3 / 0 / 0
3,716
619
1,899
3,062
947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 0 / 0
4,456
743
551
2,189
581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sol
MtHua
Sol
8
2 / 0 / 1
4,559
760
2,744
2,542
534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
5
0 / 1 / 3
3,489
582
546
1,420
449
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes

Shoes

+6%
Movement Speed

Da Ji
ZKurooZ
Da Ji
4
1 / 3 / 1
3,484
581
947
3,656
879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
4
Kills
7
7
Deaths
4
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
0
0
3
W
1
0
0
1
L
Bacchus
JonkTheToker
Bacchus
1
2
2
1
W
Sol
MtHua
Sol
2
0
1
2.5
L
1
2
1
0.75
W
Yemoja
0
1
3
1.5
W
Da Ji
ZKurooZ
Da Ji
1
3
1
0.5
L
Hercules
bowser153
Hercules
0
2
1
0.25
L
0
1
1
0.5
L
Nemesis
raystorms
Nemesis
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,975
Damage
6,687
13,182
Taken
12,869
3,998
Mitigated
3,390
5,635
Healing
4,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
1,899
263
0
1,172
3,062
947
0
315
2,747
0
10,492
W
551
61
0
826
2,189
581
0
804
1,271
20,060
0
L
Bacchus
JonkTheToker
Bacchus
1,120
79
0
1,570
3,672
1,598
0
1,248
2,424
7,084
0
W
Sol
MtHua
Sol
2,744
1,317
0
1,405
2,542
534
918
138
2,404
22,211
0
L
1,395
586
0
630
3,033
705
0
1,745
1,288
0
16,776
W
Yemoja
546
333
263
0
1,420
449
269
456
964
4,229
0
W
Da Ji
ZKurooZ
Da Ji
947
221
0
1,013
3,656
879
0
537
3,075
0
8,127
L
Hercules
bowser153
Hercules
598
318
0
337
1,931
626
0
175
1,756
0
6,319
L
1,288
328
0
643
1,420
272
0
420
1,000
11,470
0
L
Nemesis
raystorms
Nemesis
1,574
739
0
2,455
3,126
797
0
253
2,873
0
18,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,380
Gold Earned
19,704
139
Minions Killed
155
0
Camps Cleared
0
511,804
Distance Traveled
492,272
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
3,716
619
30
5
0
97,850
0
W
Chronos
4,456
743
42
7
0
105,455
2
L
Bacchus
3,612
602
8
1
0
112,674
3
W
Sol
4,559
760
50
8
0
105,561
0
L
Neith
3,856
643
34
6
0
97,409
2
W
Yemoja
3,489
582
8
1
0
84,625
0
W
Da Ji
3,484
581
25
4
0
98,781
1
L
Hercules
3,136
523
19
3
0
80,462
1
L
Zeus
3,498
583
27
5
0
99,908
0
L
Nemesis
4,278
713
51
9
0
121,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role