Player Matchup

Mercury
Mercury
Ducklover153424
Mercury
Level 15
God Stats
36W - 31L
1,240 SR
Queue Stats
61W - 60L
1,362 Elo+
Party 1
Sun Wukong
Sun Wukong
Guill_otine987
Sun Wukong
Level 16
God Stats
13W - 16L
1,511 SR
Queue Stats
20W - 20L
1,457 Elo+
Solo
Kukulkan
Kukulkan
Synthetia
Kukulkan
Level 128
God Stats
4W - 1L
1,793 SR
Queue Stats
9W - 5L
1,508 Elo+
Party 3
Terra
Terra
Zenyirr
Terra
Level 6
God Stats
1W - 0L
1,683 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
xCrossedPanicXx
Apollo
Level 15
God Stats
1W - 2L
1,245 SR
Queue Stats
35W - 42L
1,384 Elo+
Party 1
Team Averages
Level 36
1,495 SR
1,442 Elo+

VS

Team Averages
Level 38
1,369 SR
1,479 Elo+
Nemesis
Nemesis
Binglebimp
Nemesis
Level 6
God Stats
4W - 4L
1,500 SR
Queue Stats
265W - 268L
1,362 Elo+
Solo
Bakasura
Bakasura
ReDaKa1
Bakasura
Level 11
God Stats
1W - 1L
1,431 SR
Queue Stats
1W - 1L
1,617 Elo+
Party 4
Cthulhu
Cthulhu
SnapCracker2856
Cthulhu
Level 5
God Stats
0W - 1L
1,309 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Olorun
Olorun
Tre05_Zoe1914
Olorun
Level 8
God Stats
48W - 39L
1,377 SR
Queue Stats
102W - 89L
1,394 Elo+
Party 2
Gilgamesh
Gilgamesh
smokesignals6
Gilgamesh
Level 158
God Stats
0W - 2L
1,227 SR
Queue Stats
356W - 341L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
10,235
409
1,209
9,211
3,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Guill_otine987
Sun Wukong
16
6 / 7 / 3
11,825
473
11,130
15,984
8,568
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Synthetia
Kukulkan
20
27 / 0 / 10
15,981
639
52,194
11,714
5,801
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
Zenyirr
Terra
19
14 / 2 / 11
14,916
597
17,255
21,426
20,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
1 / 0 / 14
11,853
474
12,421
11,636
4,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Binglebimp
Nemesis
16
2 / 3 / 0
9,471
379
4,311
22,880
8,789
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bakasura
ReDaKa1
Bakasura
13
0 / 16 / 2
8,550
342
4,739
20,350
9,339
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
3 / 10 / 2
10,048
402
10,623
30,015
21,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 15 / 1
7,993
320
4,638
18,488
8,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gilgamesh
smokesignals6
Gilgamesh
18
6 / 8 / 2
13,023
521
15,488
28,567
23,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
18
49
Kills
11
11
Deaths
52
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Binglebimp
Nemesis
2
3
0
0.67
W
1
2
0
0.5
W
Sun Wukong
Guill_otine987
Sun Wukong
6
7
3
1.07
L
Bakasura
ReDaKa1
Bakasura
0
16
2
0.06
L
3
10
2
0.4
W
Kukulkan
Synthetia
Kukulkan
27
0
10
32
L
0
15
1
0.03
W
Terra
Zenyirr
Terra
14
2
11
9.75
L
Gilgamesh
smokesignals6
Gilgamesh
6
8
2
0.88
W
1
0
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,209
Damage
39,799
69,971
Taken
120,300
43,886
Mitigated
71,566
12,702
Healing
13,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Binglebimp
Nemesis
4,311
1,143
0
5,622
22,880
8,789
0
10,206
12,674
0
33,633
W
1,209
795
0
0
9,211
3,929
1,216
515
8,666
0
47,507
W
Sun Wukong
Guill_otine987
Sun Wukong
11,130
5,500
0
1,961
15,984
8,568
2,232
2,123
13,424
0
54,434
L
Bakasura
ReDaKa1
Bakasura
4,739
3,154
0
1,754
20,350
9,339
336
9,853
10,497
0
35,946
L
10,623
412
1,094
2,380
30,015
21,828
128
23,731
6,284
34,294
0
W
Kukulkan
Synthetia
Kukulkan
52,194
1,163
0
0
11,714
5,801
2,176
3,223
8,281
168,918
0
L
4,638
2,422
401
1,621
18,488
8,458
0
13,583
4,905
31,843
0
W
Terra
Zenyirr
Terra
17,255
2,330
3,148
5,417
21,426
20,881
1,142
6,290
14,579
50,494
0
L
Gilgamesh
smokesignals6
Gilgamesh
15,488
4,303
0
1,081
28,567
23,152
420
12,076
16,491
0
70,811
W
12,421
6,762
0
2,176
11,636
4,707
8,097
2,190
9,328
0
63,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,810
Gold Earned
49,085
597
Minions Killed
325
0
Camps Cleared
0
2,217,825
Distance Traveled
2,028,656
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,471
379
53
2
0
419,907
4
W
Mercury
10,235
409
94
4
0
343,546
0
W
Sun Wukong
11,825
473
94
4
0
360,490
0
L
Bakasura
8,550
342
81
3
0
380,633
1
L
Cthulhu
10,048
402
41
2
0
445,086
1
W
Kukulkan
15,981
639
241
10
0
513,170
0
L
Olorun
7,993
320
53
2
0
368,341
4
W
Terra
14,916
597
59
2
0
496,309
5
L
Gilgamesh
13,023
521
97
4
0
414,689
2
W
Apollo
11,853
474
109
4
0
504,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role