Player Matchup

Apollo
Apollo
 
Apollo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
GNPDack
Achilles
Level 92
God Stats
4W - 6L
1,495 SR
Queue Stats
10W - 13L
1,446 Elo+
Solo
Merlin
Merlin
RASPUTIA L
Merlin
Level 141
God Stats
159W - 163L
1,553 SR
Queue Stats
159W - 164L
1,520 Elo+
Solo
Team Averages
Level 120
1,516 SR
1,489 Elo+

VS

Team Averages
Level 120
1,362 SR
1,520 Elo+
Medusa
Medusa
 
Medusa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Mulof09
Sol
Level 125
God Stats
5W - 0L
1,267 SR
Queue Stats
292W - 317L
1,450 Elo+
Solo
Ares
Ares
OnlyNoobHere
Ares
Level 93
God Stats
1W - 0L
1,319 SR
Queue Stats
34W - 27L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
2 / 1 / 4
9,199
708
9,185
9,583
3,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
GNPDack
Achilles
11
2 / 1 / 2
8,117
624
5,720
9,673
8,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
RASPUTIA L
Merlin
11
2 / 4 / 2
8,511
655
9,846
8,121
2,649
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 2 / 1
8,492
653
7,581
8,159
3,008
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sol
12
0 / 2 / 4
7,931
610
8,520
9,005
3,116
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 2 / 2
8,466
651
6,286
14,469
14,615
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
6
Kills
6
6
Deaths
6
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
1
4
4
W
Medusa
 
Medusa
3
2
1
1.75
L
Achilles
GNPDack
Achilles
2
1
2
3
W
Sol
0
2
4
1
W
3
2
2
2
L
Merlin
RASPUTIA L
Merlin
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,751
Damage
22,387
27,377
Taken
31,633
14,218
Mitigated
20,739
2,993
Healing
8,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
9,185
4,233
0
0
9,583
3,383
1,418
4,518
5,065
0
40,407
W
Medusa
 
Medusa
7,581
2,010
1,392
1,273
8,159
3,008
480
1,829
6,270
0
37,605
L
Achilles
GNPDack
Achilles
5,720
1,316
687
1,868
9,673
8,186
120
5,763
3,910
0
16,771
W
Sol
8,520
1,358
0
3,034
9,005
3,116
15
2,866
5,959
37,990
0
W
6,286
345
0
2,760
14,469
14,615
0
5,151
9,138
12,760
0
L
Merlin
RASPUTIA L
Merlin
9,846
268
0
438
8,121
2,649
160
4,525
3,596
40,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,827
Gold Earned
24,889
166
Minions Killed
149
0
Camps Cleared
0
732,814
Distance Traveled
705,686
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,199
708
82
6
0
246,677
1
W
Medusa
8,492
653
60
5
0
237,316
0
L
Achilles
8,117
624
29
2
0
257,337
3
W
Sol
7,931
610
71
5
0
218,846
2
W
Ares
8,466
651
18
1
0
249,524
2
L
Merlin
8,511
655
55
4
0
228,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role