Player Matchup

Hachiman
Hachiman
SayaBlood
Hachiman
Level 19
God Stats
1W - 1L
1,700 SR
Queue Stats
111W - 104L
1,507 Elo+
Party 1
Fafnir
Fafnir
babybirkin
Fafnir
Level 16
God Stats
1W - 4L
1,538 SR
Queue Stats
104W - 96L
1,560 Elo+
Party 1
Merlin
Merlin
flamu33tttt
Merlin
Level 3
God Stats
1W - 2L
1,807 SR
Queue Stats
8W - 11L
1,796 Elo+
Solo
Ymir
Ymir
madremiawillie
Ymir
Level 29
God Stats
1W - 2L
1,716 SR
Queue Stats
68W - 32L
1,846 Elo+
Solo
Tsukuyomi
Tsukuyomi
smurfinsanityGOD
Tsukuyomi
Level 14
God Stats
11W - 10L
1,434 SR
Queue Stats
30W - 20L
1,593 Elo+
Solo
Team Averages
Level 16
1,639 SR
1,660 Elo+

VS

Team Averages
Level 19
1,658 SR
1,572 Elo+
Ravana
Ravana
Artanis745
Ravana
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,601 Elo+
Solo
Vulcan
Vulcan
R3FORM3DPLAY3R
Vulcan
Level 16
God Stats
3W - 1L
1,694 SR
Queue Stats
17W - 9L
1,578 Elo+
Solo
Apollo
Apollo
Shadow3800
Apollo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
SirTipazo
Guan Yu
Level 16
God Stats
3W - 0L
1,838 SR
Queue Stats
36W - 19L
1,660 Elo+
Solo
Cthulhu
Cthulhu
VeniQueTeCojo
Cthulhu
Level 29
God Stats
1W - 0L
1,756 SR
Queue Stats
76W - 72L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
SayaBlood
Hachiman
13
1 / 3 / 3
7,887
438
9,937
12,350
3,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
babybirkin
Fafnir
12
2 / 2 / 1
8,346
464
3,215
9,919
7,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Merlin
13
1 / 6 / 2
7,902
439
4,889
7,593
2,298
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 3 / 1
7,931
441
7,789
12,314
5,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
15
8 / 7 / 1
9,436
524
11,066
14,469
5,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Artanis745
Ravana
17
10 / 2 / 2
11,318
629
7,006
9,839
3,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
3 / 2 / 6
11,508
639
9,346
6,270
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Shadow3800
Apollo
16
3 / 2 / 4
9,794
544
5,843
12,129
4,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
SirTipazo
Guan Yu
18
3 / 3 / 1
11,241
625
8,679
15,754
15,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
14
2 / 3 / 5
10,122
562
7,466
13,722
9,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
12
Kills
21
21
Deaths
12
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ravana
Artanis745
Ravana
10
2
2
5.5
W
3
2
6
3
L
Hachiman
SayaBlood
Hachiman
1
3
3
0.83
W
Apollo
Shadow3800
Apollo
3
2
4
2.5
W
Guan Yu
SirTipazo
Guan Yu
3
3
1
1.17
W
Cthulhu
2
3
5
1.5
L
Fafnir
babybirkin
Fafnir
2
2
1
1.25
L
Merlin
1
6
2
0.33
L
0
3
1
0.17
L
Tsukuyomi
8
7
1
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,896
Damage
38,340
56,645
Taken
57,714
24,457
Mitigated
34,873
13,149
Healing
22,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Artanis745
Ravana
7,006
1,112
0
818
9,839
3,774
2,114
1,355
8,484
0
69,312
W
9,346
2,180
0
1,367
6,270
2,349
1,460
574
5,696
78,095
0
L
Hachiman
SayaBlood
Hachiman
9,937
5,488
0
5,467
12,350
3,883
0
3,577
8,735
0
62,880
W
Apollo
Shadow3800
Apollo
5,843
3,021
0
6,315
12,129
4,293
2,528
3,231
8,898
0
57,253
W
Guan Yu
SirTipazo
Guan Yu
8,679
2,417
567
9,233
15,754
15,437
562
5,984
9,770
0
73,278
W
Cthulhu
7,466
349
989
2,927
13,722
9,020
0
4,749
8,973
31,768
0
L
Fafnir
babybirkin
Fafnir
3,215
631
0
3,458
9,919
7,183
0
4,005
5,880
14,607
0
L
Merlin
4,889
327
0
632
7,593
2,298
0
3,223
4,244
42,193
0
L
7,789
2,600
0
1,915
12,314
5,851
0
1,295
10,312
48,866
0
L
Tsukuyomi
11,066
3,862
0
1,677
14,469
5,242
0
4,260
9,883
0
55,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,502
Gold Earned
53,983
396
Minions Killed
572
0
Camps Cleared
0
1,539,170
Distance Traveled
1,830,552
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,318
629
117
7
0
402,202
1
W
Vulcan
11,508
639
154
9
0
353,871
6
L
Hachiman
7,887
438
102
6
0
309,375
1
W
Apollo
9,794
544
116
6
0
348,456
2
W
Guan Yu
11,241
625
147
8
0
357,541
2
W
Cthulhu
10,122
562
38
2
0
368,482
2
L
Fafnir
8,346
464
17
1
0
332,277
4
L
Merlin
7,902
439
88
5
0
326,652
1
L
Ymir
7,931
441
95
5
0
276,418
3
L
Tsukuyomi
9,436
524
94
5
0
294,448
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role