Player Matchup

Nemesis
Nemesis
DontRaiseTaxes
Nemesis
Level 20
God Stats
0W - 2L
1,309 SR
Queue Stats
34W - 23L
1,571 Elo+
Party 1
Nu Wa
Nu Wa
Enext
Nu Wa
Level 29
God Stats
1W - 2L
1,318 SR
Queue Stats
27W - 30L
1,566 Elo+
Solo
Ymir
Ymir
Fluechtlingson
Ymir
Level 18
God Stats
1W - 1L
1,835 SR
Queue Stats
23W - 15L
1,537 Elo+
Party 1
Apollo
Apollo
Sawra
Apollo
Level 27
God Stats
1W - 2L
1,739 SR
Queue Stats
32W - 27L
1,441 Elo+
Solo
Athena
Athena
Yaminoka
Athena
Level 26
God Stats
28W - 21L
1,557 SR
Queue Stats
111W - 109L
1,427 Elo+
Solo
Team Averages
Level 24
1,551 SR
1,508 Elo+

VS

Team Averages
Level 25
1,588 SR
1,645 Elo+
Rama
Rama
AestheticTequila
Rama
Level 46
God Stats
7W - 3L
1,606 SR
Queue Stats
122W - 83L
1,634 Elo+
Party 2
Sol
Sol
Drolletjes
Sol
Level 21
God Stats
3W - 0L
1,500 SR
Queue Stats
148W - 103L
1,713 Elo+
Solo
Aphrodite
Aphrodite
Facebuster
Aphrodite
Level 29
God Stats
3W - 0L
1,617 SR
Queue Stats
5W - 2L
1,740 Elo+
Solo
Hun Batz
Hun Batz
MonkeyFromBloons
Hun Batz
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
toyslaka
Zhong Kui
Level 28
God Stats
1W - 2L
1,715 SR
Queue Stats
49W - 39L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
5,042
560
1,745
6,966
2,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
Enext
Nu Wa
8
1 / 4 / 1
4,715
524
3,989
5,320
2,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
1 / 2 / 0
4,635
515
2,268
5,577
3,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
Sawra
Apollo
7
0 / 1 / 0
4,208
468
1,352
4,246
1,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
Yaminoka
Athena
9
0 / 3 / 1
4,919
547
2,709
7,947
3,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
4,770
530
3,533
6,559
1,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
4 / 1 / 1
6,900
767
5,608
5,355
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
Facebuster
Aphrodite
8
1 / 0 / 2
5,233
581
2,954
2,515
1,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
5 / 0 / 5
6,272
697
2,816
3,911
1,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
toyslaka
Zhong Kui
11
2 / 0 / 0
6,179
687
4,562
4,854
4,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
12
12
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
L
1
2
1
0.75
W
4
1
1
4.5
L
Nu Wa
Enext
Nu Wa
1
4
1
0.38
W
Aphrodite
Facebuster
Aphrodite
1
0
2
2
L
1
2
0
0.5
W
5
0
5
7.5
L
Apollo
Sawra
Apollo
0
1
0
0
L
Athena
Yaminoka
Athena
0
3
1
0.17
W
Zhong Kui
toyslaka
Zhong Kui
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,063
Damage
19,473
30,056
Taken
23,194
11,912
Mitigated
8,936
7,302
Healing
12,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,533
2,663
0
2,309
6,559
1,504
45
1,331
5,228
0
29,169
L
1,745
827
0
3,165
6,966
2,079
0
1,651
5,315
0
21,133
W
5,608
1,743
0
2,317
5,355
1,215
14
2,818
2,537
52,777
0
L
Nu Wa
Enext
Nu Wa
3,989
1,723
0
250
5,320
2,442
198
3,755
1,565
24,868
0
W
Aphrodite
Facebuster
Aphrodite
2,954
502
1,436
1,762
2,515
1,004
0
1,337
1,178
10,218
0
L
2,268
528
0
812
5,577
3,249
0
1,838
3,739
17,825
0
W
2,816
1,271
0
1,878
3,911
1,133
0
567
3,344
0
28,956
L
Apollo
Sawra
Apollo
1,352
955
0
1,033
4,246
1,050
0
1,062
3,184
0
16,492
L
Athena
Yaminoka
Athena
2,709
503
0
2,042
7,947
3,092
0
4,322
3,129
20,950
0
W
Zhong Kui
toyslaka
Zhong Kui
4,562
1,137
0
3,098
4,854
4,080
802
2,913
1,941
28,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,519
Gold Earned
29,354
209
Minions Killed
326
0
Camps Cleared
0
814,561
Distance Traveled
893,438
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,770
530
66
7
0
164,122
3
L
Nemesis
5,042
560
55
6
0
184,579
2
W
Sol
6,900
767
114
13
0
178,749
0
L
Nu Wa
4,715
524
39
4
0
160,505
3
W
Aphrodite
5,233
581
12
1
0
189,684
3
L
Ymir
4,635
515
39
4
0
169,484
2
W
Hun Batz
6,272
697
66
7
0
230,852
2
L
Apollo
4,208
468
32
4
0
149,695
2
L
Athena
4,919
547
44
5
0
150,298
0
W
Zhong Kui
6,179
687
68
8
0
130,031
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role