Player Matchup

Fenrir
Fenrir
FutureDestoyer
Fenrir
Level 25
God Stats
5W - 10L
1,307 SR
Queue Stats
9W - 21L
1,397 Elo+
Party 1
Hel
Hel
IridescenceKing
Hel
Level 136
God Stats
3W - 3L
1,556 SR
Queue Stats
54W - 64L
1,475 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Omegaman721575
Ah Muzen Cab
Level 29
God Stats
1W - 4L
1,259 SR
Queue Stats
29W - 63L
1,133 Elo+
Solo
Team Averages
Level 63
1,374 SR
1,335 Elo+

VS

Team Averages
Level 86
1,351 SR
1,310 Elo+
Ravana
Ravana
CheshiresBeam
Ravana
Level 158
God Stats
2W - 3L
1,226 SR
Queue Stats
140W - 199L
1,368 Elo+
Party 2
Nu Wa
Nu Wa
CoolGames64
Nu Wa
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,312 Elo+
Solo
Gilgamesh
Gilgamesh
Floppyslotter31
Gilgamesh
Level 17
God Stats
14W - 21L
1,328 SR
Queue Stats
28W - 53L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 12 / 2
12,265
613
5,380
19,534
8,157
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Bow

Short Bow

+15%
Attack Speed

18
5 / 7 / 4
14,000
700
18,791
18,068
4,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Omegaman721575
Ah Muzen Cab
15
2 / 8 / 5
12,317
616
14,241
17,796
4,853
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 4 / 9
16,846
842
21,250
18,354
8,021
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
6 / 3 / 13
14,235
712
14,970
15,231
5,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Floppyslotter31
Gilgamesh
17
7 / 4 / 11
13,461
673
12,978
21,581
12,586
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
10
Kills
27
27
Deaths
11
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
14
4
9
4.63
W
6
3
13
4.17
W
Gilgamesh
Floppyslotter31
Gilgamesh
7
4
11
3.13
L
3
12
2
0.33
L
5
7
4
1
L
Ah Muzen Cab
Omegaman721575
Ah Muzen Cab
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,412
Damage
49,198
55,398
Taken
55,166
17,692
Mitigated
26,059
12,640
Healing
10,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,250
8,543
0
3,599
18,354
8,021
1,162
8,218
10,136
0
68,426
W
14,970
4,825
0
4,245
15,231
5,452
1,547
6,079
9,152
67,204
0
W
Gilgamesh
Floppyslotter31
Gilgamesh
12,978
2,725
0
2,454
21,581
12,586
530
4,494
17,087
0
48,484
L
5,380
1,626
81
923
19,534
8,157
1,599
5,440
14,094
0
16,913
L
18,791
1,479
3,270
6,952
18,068
4,682
650
4,911
13,157
86,961
0
L
Ah Muzen Cab
Omegaman721575
Ah Muzen Cab
14,241
5,043
68
1,346
17,796
4,853
772
4,619
13,177
0
49,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,582
Gold Earned
44,542
211
Minions Killed
249
0
Camps Cleared
0
848,844
Distance Traveled
1,067,594
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
16,846
842
62
3
0
360,326
0
W
Nu Wa
14,235
712
112
6
0
331,875
2
W
Gilgamesh
13,461
673
75
4
0
375,393
2
L
Fenrir
12,265
613
32
2
0
282,920
0
L
Hel
14,000
700
119
6
0
318,640
2
L
Ah Muzen Cab
12,317
616
60
3
0
247,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role