Player Matchup

Serqet
Serqet
Agriyon
Serqet
Level 52
God Stats
5W - 2L
1,628 SR
Queue Stats
94W - 104L
1,415 Elo+
Solo
Ares
Ares
Chief1Kilo
Ares
Level 63
God Stats
35W - 20L
1,652 SR
Queue Stats
236W - 231L
1,484 Elo+
Solo
Medusa
Medusa
EvilBlueRoyal
Medusa
Level 95
God Stats
45W - 64L
1,375 SR
Queue Stats
875W - 931L
1,384 Elo+
Solo
King Arthur
King Arthur
LEOWHEELSS
King Arthur
Level 139
God Stats
48W - 49L
1,510 SR
Queue Stats
795W - 844L
1,588 Elo+
Solo
Nox
Nox
RichardLionhart
Nox
Level 122
God Stats
113W - 115L
1,621 SR
Queue Stats
532W - 555L
1,630 Elo+
Solo
Team Averages
Level 94
1,557 SR
1,500 Elo+

VS

Team Averages
Level 112
1,613 SR
1,462 Elo+
Izanami
Izanami
Caat_11
Izanami
Level 116
God Stats
29W - 24L
1,537 SR
Queue Stats
154W - 154L
1,496 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FullSinz
Morgan Le Fay
Level 131
God Stats
4W - 8L
1,644 SR
Queue Stats
189W - 168L
1,547 Elo+
Solo
Khepri
Khepri
Hamza_19474
Khepri
Level 87
God Stats
12W - 16L
1,484 SR
Queue Stats
107W - 121L
1,439 Elo+
Solo
Sylvanus
Sylvanus
TheLegendSt0rm
Sylvanus
Level 125
God Stats
9W - 11L
1,655 SR
Queue Stats
231W - 238L
1,396 Elo+
Solo
Chiron
Chiron
bama_boi_7
Chiron
Level 103
God Stats
20W - 13L
1,745 SR
Queue Stats
187W - 169L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Agriyon
Serqet
17
2 / 6 / 11
10,513
956
8,261
11,302
4,730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
2 / 1 / 18
11,886
1,081
10,298
11,637
11,412
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
6 / 2 / 12
12,102
1,100
15,179
12,904
5,149
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
LEOWHEELSS
King Arthur
18
4 / 3 / 14
11,282
1,026
12,363
19,775
20,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
6 / 0 / 12
11,953
1,087
11,835
4,974
2,254
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

206

VS

Team 2 Tickets

148

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Caat_11
Izanami
17
2 / 6 / 7
11,120
1,011
16,051
15,005
7,484
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
FullSinz
Morgan Le Fay
16
4 / 1 / 4
10,831
985
13,789
5,465
2,312
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Khepri
14
0 / 5 / 3
9,559
869
1,975
8,891
7,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
17
0 / 4 / 9
11,523
1,048
6,176
19,594
23,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
bama_boi_7
Chiron
17
6 / 4 / 6
11,592
1,054
16,271
12,807
6,154
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
41
20
Kills
12
12
Deaths
20
67
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Serqet
Agriyon
Serqet
2
6
11
1.25
L
Izanami
Caat_11
Izanami
2
6
7
0.92
W
2
1
18
11
W
6
2
12
6
L
Morgan Le Fay
FullSinz
Morgan Le Fay
4
1
4
6
L
Khepri
0
5
3
0.3
W
King Arthur
LEOWHEELSS
King Arthur
4
3
14
3.67
W
6
0
12
12
L
Sylvanus
0
4
9
1.13
L
Chiron
bama_boi_7
Chiron
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,936
Damage
54,262
60,592
Taken
61,762
43,791
Mitigated
46,672
5,450
Healing
16,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Agriyon
Serqet
8,261
1,667
0
0
11,302
4,730
0
4,164
7,138
0
12,738
L
Izanami
Caat_11
Izanami
16,051
7,606
0
451
15,005
7,484
0
3,545
10,749
0
53,236
W
10,298
284
0
350
11,637
11,412
0
4,276
7,361
19,408
0
W
15,179
5,710
279
1,192
12,904
5,149
0
5,253
7,651
0
42,036
L
Morgan Le Fay
FullSinz
Morgan Le Fay
13,789
505
0
289
5,465
2,312
0
2,577
2,528
31,909
0
L
Khepri
1,975
97
0
318
8,891
7,146
0
2,351
6,360
7,086
0
W
King Arthur
LEOWHEELSS
King Arthur
12,363
1,571
0
3,629
19,775
20,246
0
6,960
12,815
0
40,531
W
11,835
408
0
0
4,974
2,254
0
1,287
3,687
34,528
0
L
Sylvanus
6,176
1,604
4,988
6,687
19,594
23,576
0
8,154
10,131
20,913
0
L
Chiron
bama_boi_7
Chiron
16,271
6,533
1,118
2,186
12,807
6,154
0
5,506
7,211
0
37,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,736
Gold Earned
54,625
235
Minions Killed
210
7
Camps Cleared
10
1,139,477
Distance Traveled
761,282
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,513
956
21
2
1
208,039
0
L
Izanami
11,120
1,011
75
7
5
165,930
2
W
Ares
11,886
1,081
9
1
0
231,917
1
W
Medusa
12,102
1,100
67
6
1
218,379
0
L
Morgan Le Fay
10,831
985
38
3
0
151,874
0
L
Khepri
9,559
869
7
1
0
102,673
0
W
King Arthur
11,282
1,026
61
6
1
242,721
3
W
Nox
11,953
1,087
77
7
4
238,421
0
L
Sylvanus
11,523
1,048
36
3
3
162,999
0
L
Chiron
11,592
1,054
54
5
2
177,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role