Player Matchup

Yemoja
Yemoja
MatiasGarcia
Yemoja
Level 13
God Stats
4W - 2L
1,207 SR
Queue Stats
56W - 56L
1,442 Elo+
Solo
Mercury
Mercury
SayaBlood
Mercury
Level 19
God Stats
2W - 6L
1,145 SR
Queue Stats
111W - 104L
1,491 Elo+
Party 2
Erlang Shen
Erlang Shen
babybirkin
Erlang Shen
Level 16
God Stats
4W - 4L
1,377 SR
Queue Stats
104W - 96L
1,542 Elo+
Party 2
Merlin
Merlin
flamu33tttt
Merlin
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 11L
1,728 Elo+
Solo
Nemesis
Nemesis
uHelbyB
Nemesis
Level 8
God Stats
6W - 4L
1,703 SR
Queue Stats
11W - 16L
1,363 Elo+
Solo
Team Averages
Level 12
1,386 SR
1,513 Elo+

VS

Team Averages
Level 18
1,637 SR
1,486 Elo+
Thor
Thor
I KING I2540
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,352 Elo+
Solo
Discordia
Discordia
Lhama_king
Discordia
Level 28
God Stats
23W - 26L
1,574 SR
Queue Stats
332W - 379L
1,442 Elo+
Party 1
Anubis
Anubis
R3FORM3DPLAY3R
Anubis
Level 16
God Stats
7W - 3L
1,801 SR
Queue Stats
17W - 9L
1,614 Elo+
Solo
Bellona
Bellona
VinicyDosOtakuLa
Bellona
Level 16
God Stats
11W - 10L
1,598 SR
Queue Stats
77W - 100L
1,399 Elo+
Party 1
Set
Set
smurfinsanityGOD
Set
Level 14
God Stats
9W - 5L
1,713 SR
Queue Stats
30W - 20L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
2 / 6 / 7
9,561
478
6,234
16,559
10,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
SayaBlood
Mercury
20
18 / 5 / 2
13,820
691
15,043
15,527
5,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
babybirkin
Erlang Shen
16
6 / 3 / 9
10,187
509
9,669
14,859
10,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
15
2 / 6 / 12
9,779
489
11,029
9,435
2,655
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
uHelbyB
Nemesis
15
1 / 7 / 6
9,262
463
2,796
12,301
3,067
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 10 / 2
7,815
391
4,699
13,346
5,040
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
Lhama_king
Discordia
13
1 / 7 / 5
9,229
461
8,336
13,569
4,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
6 / 2 / 2
11,293
565
8,013
14,136
7,502
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 4 / 1
7,534
377
4,208
8,403
5,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
18 / 6 / 2
12,598
630
21,471
18,010
8,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
39
29
Kills
27
27
Deaths
29
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
10
2
0.3
L
Discordia
Lhama_king
Discordia
1
7
5
0.5
W
Yemoja
2
6
7
0.92
L
6
2
2
3.5
W
Mercury
SayaBlood
Mercury
18
5
2
3.8
L
0
4
1
0.13
W
Erlang Shen
babybirkin
Erlang Shen
6
3
9
3.5
W
Merlin
2
6
12
1.33
L
18
6
2
3.17
W
Nemesis
uHelbyB
Nemesis
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,771
Damage
46,727
68,681
Taken
67,464
32,262
Mitigated
31,325
13,418
Healing
14,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,699
941
0
812
13,346
5,040
279
5,923
7,423
0
19,938
L
Discordia
Lhama_king
Discordia
8,336
742
0
2,481
13,569
4,823
684
6,961
6,608
42,157
0
W
Yemoja
6,234
2,134
1,171
1,636
16,559
10,224
1,193
4,113
12,244
35,039
0
L
8,013
547
279
6,326
14,136
7,502
2,574
1,419
12,717
89,080
0
W
Mercury
SayaBlood
Mercury
15,043
8,603
0
5,277
15,527
5,376
2,036
2,541
12,834
0
98,838
L
4,208
934
0
2,695
8,403
5,115
500
0
8,403
0
25,306
W
Erlang Shen
babybirkin
Erlang Shen
9,669
5,226
0
4,523
14,859
10,940
614
3,184
11,565
0
34,458
W
Merlin
11,029
1,016
0
518
9,435
2,655
564
2,510
6,545
40,919
0
L
21,471
12,075
0
2,392
18,010
8,845
0
2,960
15,050
0
84,423
W
Nemesis
uHelbyB
Nemesis
2,796
1,159
0
293
12,301
3,067
353
3,115
9,144
0
36,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,609
Gold Earned
48,469
403
Minions Killed
430
0
Camps Cleared
0
1,765,369
Distance Traveled
1,549,487
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,815
391
31
2
0
270,778
0
L
Discordia
9,229
461
71
4
0
281,864
3
W
Yemoja
9,561
478
60
3
0
324,697
0
L
Anubis
11,293
565
150
8
0
292,517
3
W
Mercury
13,820
691
143
7
0
418,578
0
L
Bellona
7,534
377
54
3
0
327,067
0
W
Erlang Shen
10,187
509
61
3
0
372,044
2
W
Merlin
9,779
489
69
3
0
345,498
0
L
Set
12,598
630
124
6
0
377,261
4
W
Nemesis
9,262
463
70
4
0
304,552
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role