Player Matchup

Set
Set
Silver II
kittyinatoaster
Set
Silver II
Level 109
God Stats
1W - 1L
1,323 SR
Queue Stats
14W - 19L
1,553 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,323 SR
1,553 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 84
1,500 SR
1,503 MMR
Janus
Janus
Bronze III
DookyyBootyy
Janus
Bronze III
Level 84
God Stats
0W - 5L
1,500 SR
Queue Stats
110W - 352L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 0
11,519
886
10,078
9,586
5,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
AnubisKali

VS

Bans
HelSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
8,157
627
2,595
12,698
4,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,078
Damage
2,595
9,586
Taken
12,698
5,424
Mitigated
4,523
520
Healing
1,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,595
218
0
1,268
12,698
4,523
0
0
12,698
35,937
0
W
10,078
4,861
0
520
9,586
5,424
1,084
2,595
6,991
0
90,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,519
Gold Earned
8,157
151
Minions Killed
60
0
Camps Cleared
0
289,139
Distance Traveled
248,570
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,157
627
60
5
0
248,570
1
W
Set
11,519
886
151
12
0
289,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role